Dominus Deck #762444 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Link-based board pressure from Maliss and Dominus link monsters, backed by 2500-ATK Bystial and Mulcharmy-style card advantage (Inferred from text; no recorded combos); Negation-backed going-second disruption into Link Summons (Inferred)
  • Turn 1 (going first): Open a starter from the Maliss / Mulcharmy / Ignister draw-and-search cards and Link Summon one boss on T1 (Inferred; the Maliss and Ignister engines are split across sub-archetypes)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first Special Summon chain and then convert with a Bystial or Maliss Link (Inferred)
  • Recovery: Recur Maliss monsters through banish costs and Mulcharmy draw effects; depends on the 8/25 present archetype core (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so no post-side plan exists

Why it scores here

This deck is scored as a structure on paper only, because the list is illegal in the TCG format: three Forbidden cards, four over-limit Limited or Semi-Limited cards, and an empty Side Deck. Its consistency is weak: only 5 of 55 main-deck cards are exact Dominus cards (purity 7.1%), and the rest are split across Maliss, Mulcharmy, @Ignister, PSY-Frame, Bystial and Charmer engines that do not share one plan. The hypergeometric odds of drawing at least one archetype core card are high (about 0.86 in a 5-card hand), but that core is only partly present in the list (8 of 25 usage-standard cards). Interaction is the deck's real strength: 13 hand traps, 13 negation texts and 31 removal texts give a layered disruption package that scores well for end-board and going-second defence. No combo boards exist in the evidence, so conversion and median output rest on text reads only, and the deck's popularity and the archetype's usage share were not credited. Card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one archetype core card in opening 5) ~0.86, but only 8 of 25 standard core cards are in the list and purity is 7.1% (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps and 19 tech cards plus conditional draw engines create redundancy and a moderate brick rate; no brick sample exists (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards; ceiling is a text-only read of Link Summon routes into 2500-ATK bosses (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the typical output is unknown and the median is provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Redundant hand traps and Maliss recursion help after one disruption, but the sub-archetype split weakens the second route (Inferred)
D6 Resource Economy, Recovery & Grind 45 Maliss banish costs and Mulcharmy draw effects offer some recovery, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 58 31 removal and 13 negation texts give layered end-board interaction, reduced by the Forbidden and over-limit cards that cannot legally be played (Inferred)
D8 Going-Second & Board-Breaking Power 55 13 hand traps give a P(at least one hand trap in going-second 6) of about 0.82 (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2500-ATK bosses (Bystial and Zealantis) and a 2500-ATK Firewall Dragon Link give closing power, but no board data supports it (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 31 distinct, 15 singletons and many tech slots reduce coherence; the list is not compact (Inferred)
D11 Extra Deck Efficiency & Coverage 45 All 15 Extra Deck slots are Link monsters from mixed sub-archetypes, with 1 Forbidden Link and 1 Limited Link (Verified)
D12 Side Deck Adaptability 15 No Side Deck (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 35 Many sub-archetype interactions and conditional summons make this a high-decision-point deck (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); engine conflicts (-3); no side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal list, so the result is capped and labeled structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 13 hand traps, 13 negation texts and 31 removal texts
  • Strong going-second disruption from Ash Blossom, Ghost Ogre, Droll & Lock Bird and Infinite Impermanence
  • Several 2500-ATK bosses with recursion or board-control text

Weaknesses

  • Illegal list: three Forbidden cards and four over-limit Limited or Semi-Limited cards
  • Low archetype purity (7.1%); the engines are split across sub-archetypes
  • No Side Deck
  • Heavy extra-deck and sub-archetype dependencies raise error rates

Critical choke points

  • Any Forbidden or over-limit card removed from the list leaves a hole in the engine
  • Single-copy Link enablers (S:P Little Knight, Terraforming, Gold Sarcophagus) are required for specific routes
Priority Remove Add Reason
1 Called by the Grave, Charmer Quartet in Bloom, Triple Tactics Talent Legal replacements within the same role (negation or Link enabler), chosen by the player Restores legality; the deck cannot receive a normal score while these cards are in the list
2 One copy each of Allure of Darkness, Droll & Lock Bird, Ash Blossom & Joyous Spring, Dominus Impulse Legal copy counts (Limited 1, Semi-Limited 2) Brings the copy limits back in line with the banlist
3 None A 15-card Side Deck Adds the post-side adaptability this list currently lacks

Evidence & confidence

  • Verified: Illegal status with 7 copy-limit violations and 3 Forbidden cards (legality); Main 55 / Extra 15 / Side 0 counts (legality); Archetype purity 7.1% and 8 of 25 usage-standard core cards present (usage_statistics)
  • Inferred: Opening-hand odds from the hypergeometric table; Hand-trap and interaction density from text roles; Going-first and going-second estimates
  • Provisional: Meta and format fit (no dated sample); Median output (no recorded boards)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side evaluation is not possible

More TCG Info

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