Maliss Deck #762442 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Maliss TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
34± 8/ 100
Power Score
Structural 43
Reliability 38
Going First 42
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 42
Going Second 44
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Tempo, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Link-monster boards built from Maliss and off-archetype Link Summons, with Maliss Link Monsters as the main pressure source (not verified as a working line: no combos supplied); Bystial and PSY-Frame beatsticks (Druiswurm, Magnamhut, Baldrake, PSY-Frame Driver) finishing through board breaking
  • Turn 1 (going first): Open on a Maliss monster (March Hare or Chessy Cat) plus a hand trap, then use Maliss searchers and Link Summon from the Extra Deck; the sample is too thin to confirm a reliable T1 line
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Nibiru or Droll as hand traps against the opponent's combo, then rebuild a Link board from the Maliss monsters that survive
  • Recovery: Maliss monsters banished or sent to the GY can be re-used through the Maliss effects, but the number of re-usable lines is unverified (Inferred)
  • After siding: No side deck is registered (side count 0), so there is no post-side plan; the deck is also illegal as built, so a side plan cannot be assessed

Why it scores here

The deck's power is scored on the system, not on the average of its cards. Its engine is spread across several sub-archetypes: exact-name Maliss copies make up only 20% of the main deck, and the rest is Mulcharmy, @Ignister, Dominus, PSY-Frame and Bystial, which overlap only weakly. The core Maliss starters are accessible (the archetype-core group gives P(at least one in a 5-card opening hand) ≈ 0.81, Inferred), but nothing in the evidence shows a repeatable conversion from those starters to a board. Interaction is the strongest area: 13 hand-trap cards and 13 negation-text cards give a dense set of answers (Inferred from text). The list is not legal as built: three Forbidden cards and four over-limit cards cap it, so this is a theoretical, structural-only read. No combos, win-rate, tournament or side-deck data exists, and popularity in the archetype did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 archetype-core starter in 5-card opening hand) ≈ 0.81; core Maliss shares only 14 of 55 main cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap-heavy list with 15 tech slots and several off-archetype starters; brick rate estimated from composition, not measured (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combos_evidence, so ceiling is text-only inference from Link and Maliss effects (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured and is set low for lack of evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Interruption recovery depends on Maliss GY/banish re-use and several Link Summons, with no route-count data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Resource use is Link Summon and banish-heavy with partial recursion from Maliss text; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 62 13 hand traps and 13 negation-text cards plus removal text give a broad, layered interaction suite (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on hand traps and Link board re-use; Bystial and PSY-Frame beatsticks add breaking power, but no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss beatsticks (2500 ATK Bystial and PSY-Frame Driver) and Link Monsters with piercing or direct text give closing power, unverified in play (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55-card main with 31 distinct names and 15 tech slots; four over-limit cards and three Forbidden cards reduce coherence (verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Link Monsters across mixed attributes; Extra Deck coverage is broad but spread thin across sub-archetypes (verified breakdown, Inferred coverage)
D12 Side Deck Adaptability 20 Side deck is empty (side count 0), so no adaptability is possible (verified)
D13 Matchup Coverage & Format Fit 30 No dated meta sample or tournament link; archetype share unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and banish sequencing with many choice points and several same-name restrictions; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 43, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal list: Forbidden and over-limit cards (-5); Engine conflicts and low archetype purity (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-8); Meta provisional; Illegal-deck cap applied, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (13 hand traps, 13 negation-text cards)
  • Core Maliss starters are reasonably accessible (P ≈ 0.81 in opening 5)
  • Broad Link Extra Deck with several boss-level Link Monsters

Weaknesses

  • Illegal as built: three Forbidden cards and four over-limit cards
  • Maliss purity only 20%; the deck mixes five sub-archetypes
  • No side deck registered
  • No combo or win-rate data to verify any conversion line

Critical choke points

  • Maliss Link Monsters depend on a Maliss starter being live on turn 1
  • Forbidden and Semi-Limited cards cannot be legally played at the listed counts
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom Legal Maliss or Link replacements within the copy limits Required to make the list legal; these are Forbidden in this format
2 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Allure of Darkness, Droll & Lock Bird Legal-count replacements Brings the copy counts within the banlist limits
3 Off-archetype tech slots that do not continue a Maliss or Link line Maliss monsters or Maliss-compatible traps Raises Maliss purity and engine coherence

Evidence & confidence

  • Verified: Illegal status: Forbidden and Limited copy violations; Main 55, Extra 15, Side 0 against the TCG size rules; Archetype purity 20% (14 exact Maliss copies); Archetype-core opening-hand probability 0.8108
  • Inferred: Hand-trap density from text role tags; Consistency and brick estimates from hypergeometric odds; Interaction quality from negation and removal text
  • Provisional: Meta power and format fit (no dated meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side plan cannot be assessed no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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