Dracotail Deck #762436 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (55)
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- The Winged Dragon of Ra - Sphere Mode x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Incredible Ecclesia, the Virtuous x1
- Book of Eclipse x2
- Branded Fusion x1
- Branded in High Spirits x2
- Called by the Grave x1
- Harpie's Feather Duster x1
- Ketu Dracotail x1
- Mistaken Arrest x3
- Rahu Dracotail x1
- The Fallen & The Virtuous x3
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x2
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dracotail / Fallen of Albaz Fusion monsters (Arthalion, Gulamel, Fallen-linked boards) from the Extra Deck and convert the resulting board into attack; Recursion of Dracotail monsters from GY via Dracotail Phryxul, Dracotail Lukias and Dracotail Arthalion effects
- Turn 1 (going first): Open a Dracotail or Fallen of Albaz starter, search or Special Summon a second Dracotail/Fallen piece, Fusion Summon a Level 8 or 7 Fusion monster and protect it with Ash Blossom, Droll or Solemn (Inferred, text-based; no combo data)
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Solemn Judgment to stop the opponent's first board, then rebuild through Fusion Summons (Inferred)
- Recovery: Recycle Dracotail monsters from the GY and banishment through Phryxul, Lukias and Dracotail Flame/Horn/Sting draw effects (Inferred from card text)
- After siding: No side deck is registered (side_count 0), so no post-side plan can be scored; the legal list must be corrected before a sided plan is evaluated (Provisional)
Why it scores here
The deck reliably has a live engine on paper: the Dracotail/Fallen archetype core is 27 copies in the Main Deck, giving roughly a 97% chance of at least one core card in a 5-card opening hand (Inferred from hypergeometric estimates), but it is not scored from card averages. Its Fusion engine converts through 13 Fusion monsters plus the Link and Synchro slots, and its interaction stack of Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Solemn Judgment, Solemn Accusation and Nibiru gives it a strong end-board and going-second profile (Inferred from card text). Recovery through Phryxul, Lukias and the Dracotail draw effects supports the grind, but the deck has no recorded boards, so floor, median and ceiling are text-only estimates and carry low confidence. Popularity did not earn points: the archetype core presence is only a usage signal, and the list is Illegal, so the final score is capped low and the evaluation is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one core card in 5-card hand) ≈ 0.97 across 27 core copies; single-card starters around 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Copy histogram shows 17 single-copy slots and 16 hand-trap/tech slots that can be dead in some hands; Mulcharmy and Book of Eclipse add non-engine density (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards, so ceiling is inferred from Fusion-summon text and Level 7-8 Fusion options (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded combo distribution; median cannot be measured and is only text-based (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom x3, Ghost Belle x2, Ghost Ogre x1, Nibiru x2 and GY recursion give multiple independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Dracotail draw/recycle effects and Lukias/Phryxul recursion recover resources, offset by heavy Fusion material spend (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 11 negation-text cards and 10 hand traps, including Ash Blossom, Ghost Belle, Droll and Solemn Judgment (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Droll give a 72% chance of at least one hand trap in a 6-card going-second hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Board-end options include Arthalion 3000 ATK, Gulamel 2800 ATK and Pan 2700 ATK, but no recorded closing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 Main Deck cards with 33 distinct names and 24% exact-archetype purity; off-archetype support is broad (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is full at 15 with 13 Fusion, 1 Link, 1 Synchro; two Forbidden Albion copies reduce legal coverage (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (side_count 0), so post-side adaptability cannot be evaluated (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion lines with several once-per-turn effects and many interaction decisions (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-10). Final formula: No reliable metagame: 0.80*58 + 0.20*48 = 56 before modifiers; modifiers -10 gives 46; Illegal-list cap applies, final = 35 (theoretical/structural-only)
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