Dracotail Deck #762436 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 58
Reliability 48
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail / Fallen of Albaz Fusion monsters (Arthalion, Gulamel, Fallen-linked boards) from the Extra Deck and convert the resulting board into attack; Recursion of Dracotail monsters from GY via Dracotail Phryxul, Dracotail Lukias and Dracotail Arthalion effects
  • Turn 1 (going first): Open a Dracotail or Fallen of Albaz starter, search or Special Summon a second Dracotail/Fallen piece, Fusion Summon a Level 8 or 7 Fusion monster and protect it with Ash Blossom, Droll or Solemn (Inferred, text-based; no combo data)
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Solemn Judgment to stop the opponent's first board, then rebuild through Fusion Summons (Inferred)
  • Recovery: Recycle Dracotail monsters from the GY and banishment through Phryxul, Lukias and Dracotail Flame/Horn/Sting draw effects (Inferred from card text)
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be scored; the legal list must be corrected before a sided plan is evaluated (Provisional)

Why it scores here

The deck reliably has a live engine on paper: the Dracotail/Fallen archetype core is 27 copies in the Main Deck, giving roughly a 97% chance of at least one core card in a 5-card opening hand (Inferred from hypergeometric estimates), but it is not scored from card averages. Its Fusion engine converts through 13 Fusion monsters plus the Link and Synchro slots, and its interaction stack of Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Solemn Judgment, Solemn Accusation and Nibiru gives it a strong end-board and going-second profile (Inferred from card text). Recovery through Phryxul, Lukias and the Dracotail draw effects supports the grind, but the deck has no recorded boards, so floor, median and ceiling are text-only estimates and carry low confidence. Popularity did not earn points: the archetype core presence is only a usage signal, and the list is Illegal, so the final score is capped low and the evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core card in 5-card hand) ≈ 0.97 across 27 core copies; single-card starters around 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Copy histogram shows 17 single-copy slots and 16 hand-trap/tech slots that can be dead in some hands; Mulcharmy and Book of Eclipse add non-engine density (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards, so ceiling is inferred from Fusion-summon text and Level 7-8 Fusion options (Inferred)
D4 Combo Floor & Median Output 50 No recorded combo distribution; median cannot be measured and is only text-based (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom x3, Ghost Belle x2, Ghost Ogre x1, Nibiru x2 and GY recursion give multiple independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Dracotail draw/recycle effects and Lukias/Phryxul recursion recover resources, offset by heavy Fusion material spend (Inferred)
D7 End-Board & Interaction Quality 72 11 negation-text cards and 10 hand traps, including Ash Blossom, Ghost Belle, Droll and Solemn Judgment (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Droll give a 72% chance of at least one hand trap in a 6-card going-second hand (Inferred)
D9 Offensive Pressure & Closing Power 62 Board-end options include Arthalion 3000 ATK, Gulamel 2800 ATK and Pan 2700 ATK, but no recorded closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 Main Deck cards with 33 distinct names and 24% exact-archetype purity; off-archetype support is broad (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is full at 15 with 13 Fusion, 1 Link, 1 Synchro; two Forbidden Albion copies reduce legal coverage (Verified)
D12 Side Deck Adaptability 15 No side deck is registered (side_count 0), so post-side adaptability cannot be evaluated (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion lines with several once-per-turn effects and many interaction decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-10). Final formula: No reliable metagame: 0.80*58 + 0.20*48 = 56 before modifiers; modifiers -10 gives 46; Illegal-list cap applies, final = 35 (theoretical/structural-only)


More TCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top