Blitzclique Deck #762415 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Oct 6, 2026 by YGO Mod.

Deck Blitzclique TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 49
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 49
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Thunder-monster board pressure from the Blitzclique engine (Whisker/Crackle/Surge/Grain) converting into Synchro and Fusion boss monsters (Chaos Angel is not in the list; Fydraulis Harmonia, Ecclesia and the Dark Dragon, Rindbrumm, Stardust Victim Sanctuary); Fallen of Albaz / Branded / Dogmatika Fusion and Synchro bosses (Albion missing from the list; Mirrorjade and Rindbrumm present)
  • Turn 1 (going first): Open a Blitzclique starter (Surge, Crackle, Grain, Emi or Whisker) from hand, search Blitzclique Alternator or Breakaway, and set up an interruption-safe Thunder board; Mulcharmy draw effects apply only while the controller has no cards
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Nibiru and Solemn Warning to answer the opponent's first Summon or search, then use Whisker's destruction-chain Special Summon to rebuild the Thunder board and Synchro into a boss
  • Recovery: Blitzclique Return Stroke and Breakaway return or re-place Blitzclique cards; Pot of Prosperity (Limited) and Mulcharmy draw effects refill hand after a board wipe
  • After siding: No side deck is registered, so no post-side plan exists; the deck cannot adapt between games in a best-of-three

Why it scores here

The deck's floor is set by a Blitzclique engine that is fully committed (core inclusion 100%) with a P(at least one searcher in a 5-card opening hand) of about 0.90, so it usually produces a live Thunder board on turns 1-2 (Inferred). Interaction is the strongest part of the system: six hand traps, three Solemn-style negates, Called by the Grave and Solemn Judgment give it layered answers to Summons and card activations, which is why the going-second score is higher than the going-first score (Inferred). Offensive closing is moderate because the boss suite depends on Extra Deck Synchro and Fusion pieces, and several Albaz and Dragon bosses are not in the list. The deck has no side deck and an exact-name archetype purity of only 27.8% across 14 archetypes, so its consistency and post-side adaptability are capped. The score is capped to 35 because the list is illegal: The Fallen & The Virtuous is run three times against a Semi-Limited limit of two; the uncapped structural read is about 59, and the final contextual value is shown only as theoretical. Popularity, archetype core inclusion and the many strong individual cards did not add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in a 5-card opening hand) ~0.90 and 12 Blitzclique starters at 3 copies each give a live T1 engine (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many hand-activated and conditional starters, a 2-copy Ash/Droll/Nibiru hand-trap cluster and a Dogmatika/Albaz line that conflicts with the Thunder engine give moderate brick and clash risk (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards exist, so the ceiling is a text-only read of Whisker's mass Special Summon plus destruction chain and Fydraulis's Synchro reveal (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards exist, so the median is an inferred estimate from starter diversity and interaction density; it is not an observed output (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Five or more independent Thunder starters and Return Stroke's protection for Blitzclique monsters give redundancy against one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draws, Pot of Prosperity (Limited) and Breakaway/Steppleader recovery give some grind, offset by Extra Deck banish costs (Inferred)
D7 End-Board & Interaction Quality 78 Six hand traps, three Solemn-style negates, Called by the Grave, Solemn Judgment and 33 removal-text cards give layered interaction density (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 68 Hand-trap Ash, Droll and Nibiru plus Whisker and Surge removal challenge an established board well on the going-second side (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss suite includes Whisker 3000, Fydraulis 2500, Ecclesia and the Dark Dragon 2500, Rindbrumm 2500; Chaos Angel and Albion are absent so pressure is moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 48 57 Main Deck cards within the 40-60 range, but 52 of 57 copies are off the exact archetype name and 12 singletons add spread (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots spread over 9 Synchro, 5 Fusion and 1 Link, with Albion and Mirrorjade in the mix and no redundant Extra-only boss (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptability cannot be scored beyond the absence itself (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so matchup fit is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Long chains of hand-activated responses, multiple Quick Effects and Extra Deck banishes make this demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (interaction weighting raised toward Stun for D7 and D14 interpretation only). Structural ≈ 59, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 49. Modifiers: Illegal copy-limit violation (-15); Banlist exposure (-3); Engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*59 + 0.20*49 = 57, plus context modifiers -7 = 50 uncapped; Illegal legality cap applied, so the reported theoretical structural-only score is 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Blitzclique engine is fully committed (core inclusion 100%) with a high searcher density
  • Layered interaction: six hand traps, three Solemn-style negates, Called by the Grave and Solemn Judgment
  • Multiple independent Thunder starters give interruption redundancy

Weaknesses

  • Illegal copy count on The Fallen & The Virtuous
  • No Side Deck, so no post-side adaptability
  • Low exact-name archetype purity (27.8%) across 14 archetypes creates engine conflicts
  • No recorded combos or tournament data to verify the median or the meta fit

Critical choke points

  • Blitzclique starter in hand (a single starter line gates the engine on turns 1-2)
  • Solemn negates and Droll/Ash depend on the opponent's first Summon, so a non-Summon opening walks past them
  • Extra Deck synchro and fusion bosses require the Thunder board to be intact
Priority Remove Add Reason
1 One copy of The Fallen & The Virtuous Any legal non-Semi-Limited card (for example a 1-copy Thunder or Blitzclique tech) Clears the only copy-limit violation so the list becomes legal and the score can be evaluated normally
2 One Dogmatika or Albaz support card A second Blitzclique or Thunder searcher Lowers engine conflict and raises starter reliability, since most of the deck is already Blitzclique
3 None A Side Deck of 5 to 15 cards A zero-card side deck leaves D12 unrecoverable in a best-of-three format

Evidence & confidence

  • Verified: Main Deck has 57 cards and Extra Deck has 15, both within the size rules; The Fallen & The Virtuous is over the Semi-Limited copy limit (3 run, 2 legal); Banlist status of the Limited and Semi-Limited cards is as listed in restricted_cards; Extra Deck composition is 9 Synchro, 5 Fusion, 1 Link
  • Observed: Blitzclique core inclusion is 100% across the usage stats sample
  • Inferred: P(at least one searcher in a 5-card opening hand) ~0.90 (hypergeometric); Interaction density is high from card text (six hand traps, three negates, Called by the Grave, Solemn Judgment); Going-second strength from hand traps and removal text; Interruption resilience from redundant Thunder starters
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered

More TCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
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