Maliss Deck #762412 — Yu-Gi-Oh! TCG

56 Main, 16 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Maliss TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Link-Summon Maliss Link Monsters such as Hearts Crypter and Red Ransom to build a board that banishes opposing cards and attacks through interaction (Inferred from card text); Hand-trap and negation pressure (Ash Blossom, Infinite Impermanence, Droll & Lock Bird) to stall the opponent and protect the engine (Inferred)
  • Turn 1 (going first): Open a Maliss starter (March Hare or Chessy Cat, 3 copies each) with the searchers, then Link Summon through Maliss Link Monsters while holding hand traps for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit and Droll & Lock Bird against the opponent's first summon, then rebuild through Maliss monsters and Mulcharmy draws (Inferred)
  • Recovery: Use Mulcharmy draw effects and Maliss GY banish-recursion (Maliss in the Mirror, Maliss MTP-07) to rebuild after a disruption (Inferred)
  • After siding: Not evaluable: the side deck is empty (0 cards, legal for TCG), so there is no post-side plan

Why it scores here

Maliss reliably opens a Link-side plan through its three-copy starters and 11 searchers, and its 11 hand traps plus 29 removal-text hits give it layered answers to early plays. The list is Illegal: three Forbidden cards, four over-limit cards and a 16-card Extra Deck exceed the TCG limits, so the score is capped at 30 and labelled theoretical or structural-only. The deck has no recorded combos and an empty side deck, so ceiling and median output are text-only inference and post-side play is unscored. Archetype popularity earned no points, since exact-name purity is only 22 percent across six related sub-archetypes, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy Maliss starter in a hand of 5) about 0.25; searcher group about 0.68; core group about 0.60 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 14 singletons, a Ritual monster with no Cynet Ritual in the list, and low-impact Gold Sarcophagus and Terraforming raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No boards recorded; ceiling inferred from Link ATK of 2300 to 2500 and Maliss recursion text (Inferred)
D4 Combo Floor & Median Output 42 No combos, so median is text-only; spread across six sub-archetypes lowers expected output (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several hand traps and Mulcharmy draw recursion give multiple independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy and Chessy Cat draw effects plus GY banish recursion rebuild resources (Inferred)
D7 End-Board & Interaction Quality 66 11 hand traps and 29 removal-text hits, with Semi-Limited and Limited copy caps applied (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap group: P(at least one in a hand of 6) about 0.75 (Inferred)
D9 Offensive Pressure & Closing Power 60 Link monsters at ATK 2300 to 2500 can close boards; no recorded pressure data (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main cards, 31 distinct, 22.2 percent exact-name purity; off-archetype staples dilute the engine (Verified)
D11 Extra Deck Efficiency & Coverage 40 16 Link monsters exceed the 15-card Extra limit, and several Extra slots are weak or Forbidden (Verified)
D12 Side Deck Adaptability 25 Side deck is empty, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link chains and many decision points with 11 hand traps (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-2). Final formula: Illegal cap: 0.80*53 + 0.20*45 = 51.4, minus 10 of modifiers = 41, capped to 30 as theoretical/structural-only until the list is legal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand traps and 29 removal-text hits answer the opponent's early plays (Verified text / Inferred)
  • Searcher density (11 cards) plus Mulcharmy draw effects make a functional opening hand more likely (Inferred)
  • Link-side ATK of 2300 to 2500 across Maliss and Code Talker links gives closing power (Verified)

Weaknesses

  • Illegal list: three Forbidden cards and four over-limit cards (Verified)
  • Extra Deck of 16 breaks the 15-card maximum (Verified)
  • Only 16 exact-name Maliss cards at 22.2 percent purity; the list is a multi-archetype pile of staples (Verified)
  • Empty side deck leaves no post-side adaptation (Verified)
  • No combo data, so ceiling and median are text-only (Inferred)

Critical choke points

  • Maliss starter access: about 0.25 per 3-copy starter in an opening hand of 5 (Inferred)
  • Cyberse Code Magician is a Ritual monster with no Cynet Ritual in the list, so it is likely a dead card (Inferred)
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom All three are Forbidden in TCG; removing them makes the list legal and brings the Extra Deck to 15
2 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 Allure of Darkness, 1 Droll & Lock Bird Each is over its Semi-Limited or Limited copy cap; the main deck drops to 50 cards, still within 40 to 60
3 Cyberse Code Magician a Cynet Ritual, if the deck keeps a Ritual plan; otherwise a Maliss searcher A Ritual monster without its Ritual spell is a likely dead card, and the Maliss engine has no other use for it

Evidence & confidence

  • Verified: Legality: three Forbidden cards, four over-limit cards, Extra Deck 16 against a limit of 15; Card text and banlist status for all 56 main and 16 extra cards; Archetype purity 22.2 percent (16 exact-name Maliss cards); Side deck is empty
  • Inferred: Starter access about 0.25 per 3-copy starter; searcher group about 0.68 in a hand of 5; Hand-trap group about 0.75 in a hand of 6 going second; Interaction density from card text (11 hand traps, 29 removal hits); Ceiling and median output from text only; no boards recorded
  • Provisional: Meta Power and matchup fit: no tournament or metagame sample; Going-first and going-second splits
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: meta share and pilot record absent usage_statistics marks Maliss Red Ransom and Maliss Hearts Crypter as not in this deck, but the cards list carries one copy of each; core_present_pct of 20 is unreliable No side deck, so post-side performance cannot be scored No win-rate telemetry; Meta Power is provisional

More TCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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