Greed Deck #762407 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace Link monsters (Zeke, Azalea, Kagari, Zero) and Fusion/Synchro bodies closing through the Extra Monster Zone, inferred from card text only; Greed pot draw-and-grind into Link pressure; Branded/Ecclesia Fusion and Synchro extenders as backup
  • Turn 1 (going first): Open a Sky Striker Mobilize (Linkage or Engage) or Lemnisgate starter with a hand trap held up, then Link Summon Sky Striker Ace monsters toward a Link board (Inferred from text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Ghost Ogre and Solemn Judgment to disrupt the opponent first, then rebuild through Pot of Sloth/Desires and Mulcharmy draws (Inferred)
  • Recovery: Radiant Typhoon Vision and Upstart Goblin draw into Sky Striker searchers (Mobilize Engage, Zero, Kagari); Sky Striker Ace Raye and Roze recur from the GY (Inferred)
  • After siding: Not evaluable: the export lists no side deck, so no post-side plan exists as built

Why it scores here

The deck is scored as a system, not as an average of its cards. Its starter access is moderate: the Sky Striker Mobilize and Lemnisgate starters each have about a 25% chance of appearing in a 5-card opening hand, and the archetype core of 15 copies has about an 81% chance of at least one in hand (hypergeometric, Inferred). Interaction is the strongest part of the list: 10 hand traps, 14 negation-text cards and 20 removal-text cards give dense end-board interaction, and going second is helped by Ash Blossom, Droll and Ghost Ogre. Brick risk is real, since 40 of 55 Main Deck cards cost nothing to summon and the Pot and Quick-Play layer dilutes the engine. Closing power depends on Link monsters with 1500 to 2000 ATK and a few Fusion and Synchro extenders. The list is illegal (three cards run one copy over their Semi-Limited cap), so it is capped at 30 and only a structural reading applies. No combo boards, tournament link or side deck were supplied, and popularity and archetype usage were not credited as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Sky Striker starter in 5 cards) about 0.25 per 3-copy card; archetype core 0.81 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 42 10 hand traps and 16 tech cards, with many Quick-Play and level-0 spells that can be dead in hand (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; Link extender text suggests a multi-step Link route to a high board (Inferred from text)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is weighted down for the missing data (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Five disruption cards and redundant Sky Striker starters give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Two Pots, Upstart Goblin, Typhoon Vision and recursive Ace monsters give good card flow (Inferred from text)
D7 End-Board & Interaction Quality 68 Ash Blossom, Solemn Judgment, Ghost Ogre, Evenly Matched and Called by the Grave give layered interaction (Inferred semantic; flags verified)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Droll-style lock pieces give strong going-second disruption; no going-second win-rate data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Link Aces at 1500 to 2000 ATK, The Dragon that Devours the Dogma at 3000 and Ecclesia at 2500 (Verified stats; closing use Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main Deck is 55 cards with 40 level-0 spells and 65 off-archetype copies, so the engine is diluted (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 12 Link, 2 Fusion and 1 Synchro, with mostly self-consistent Link routes (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side plan as built (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points between Sky Striker, Greed and Branded lines with several multi-step conditional effects (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, not a tuned blend. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-6). Final formula: No reliable metagame: uncapped 0.80*Structural(52) + 0.20*TournamentReliability(42) = 50, plus modifiers -6 = 44; capped at 30 because the list is Illegal (theoretical/structural-only, no normal Final Contextual score)


More TCG Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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