Lunalight Deck #762403 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 62
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers (Leo, Liger, Panther, Perfume) from the Extra Deck, using Lunalight monsters from hand/field, and convert with multi-attack and ATK-boost effects; Mulcharmy and Dominus/Mask recursion lines as backup, plus Tri-Brigade and Fire Fist Xyz presence
  • Turn 1 (going first): Normal Summon Lunalight Gold Leo or Masquerade, search a Lunalight monster or Polymerization, then Fusion Summon a Dancer with Lunalight Fusion or Polymerization
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, or Dominus Impulse to interrupt the opponent's first board, then rebuild through Lunalight searchers and Fusion
  • Recovery: Recycle Lunalight monsters from GY and banish via Luna Light Perfume, Lunalight Black Sheep and Yellow Marten, then re-enter Fusion
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck's engine is a Lunalight Fusion chain: a Lunalight monster in hand or on field is used with Lunalight Fusion or Polymerization to reach Dancers with strong ATK and multi-attack. Hypergeometric estimates put at least one archetype-core card in the opening five at about 0.98 (Inferred), and at least one searcher-text card at about 0.87 (Inferred), so the deck usually reaches its first live engine. Interaction is layered through five hand traps, Ash Blossom and Droll & Lock Bird for the going-second case, plus Called by the Grave and Harpie's Feather Duster for the mid-game. Popularity and usage-stat coverage confirm the list is real and accessible, but they did not add points. Scores come from the system, not from averaging card scores. The deck is Illegal: three copies of two Semi-Limited cards and one Forbidden card (Bagooska) are present, so the score is capped and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype-core card in 5-card opening hand) ~0.98; P(>=1 Gold Leo in 5) ~0.25; 2-card bootstrap not verified without combo boards (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Eighteen searcher-text cards and 5 hand traps keep hands functional, but 13 singleton slots and off-archetype copies (40 of 70 copies) add brick risk (Inferred)
D3 Combo Conversion & Ceiling 68 Dancer Fusion from Extra with Lunalight Fusion and Polymerization gives a high ceiling; no recorded boards to confirm the best line (Inferred, text-only)
D4 Combo Floor & Median Output 55 No combos supplied, so median output is unmeasured; off-archetype content (Mulcharmy, Dominus, Fire Formation) suggests a median below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple recursion routes (Black Sheep, Yellow Marten, Perfume, Silver Hound) and two independent Fusion routes support recovery after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Recursion and search loops from Masquerade, Gold Leo and Perfume rebuild resources well; Fusion Material costs are real (Inferred)
D7 End-Board & Interaction Quality 62 Ash, Impulse, Droll, Feather Duster, Called by the Grave and Serenade Dance cover breadth; Bagooska's legality issue removes a boss-level endboard (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability ~0.45 for at least one of 5 hand traps in a 6-card hand; board-breaking via Feather Duster and Called by the Grave is limited (Inferred)
D9 Offensive Pressure & Closing Power 75 Liger Dancer (3800 ATK) and Panther Dancer (2800 ATK) with multi-attack give strong closing power (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 Main with 29 distinct cards and 43% exact-name purity; splash from Mulcharmy and Dominus reduces coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck mostly Lunalight Fusions; 3 Link and 4 Xyz slots are split across Salamangreat, Mathmech and Fire Fist, and Bagooska is Forbidden (Verified composition)
D12 Side Deck Adaptability 15 No side deck is registered (side count 0), so post-side adaptability cannot be credited (Verified absence)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion sequencing with several optional triggers and up to 3 to 4 decision points per turn is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); no_side_deck (-2); off_archetype_splash (-1); illegal_list_cap (-22). Final formula: Illegal cap: 0.80*Structural(62) + 0.20*TournamentReliability(50) + ContextModifiers(-7) = 52.6, capped to 30 because the deck is Illegal; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density (about 0.98 to open at least one core card) gives reliable engine access
  • Five hand traps and ~12 negation-text cards give layered interaction
  • Multiple recursion routes support recovery after disruption
  • Strong Extra Deck closers (Liger Dancer, Panther Dancer)

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse over Semi-Limited limit; Bagooska Forbidden
  • Low exact-name purity (42.9%) with splashed Mulcharmy, Dominus and Fire Formation
  • No side deck registered
  • No combo boards supplied; ceiling and median are text-only inference

Critical choke points

  • Fusion Summon depends on Lunalight Fusion or Polymerization; losing both removes the main Extra Deck access
  • Bagooska and Limited-status cards must be removed before the list is legal, which changes the interaction suite
Priority Remove Add Reason
1 1 Number 41: Bagooska the Terribly Tired Tapir A legal Lunalight Extra Deck card or a Lunalight Perfume Dancer copy Forbidden in TCG; the deck cannot be legal until it is removed
2 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse Legal copies of Semi-Limited cards at the allowed limit Each has 3 copies against a limit of 2
3 Off-archetype splash (Mulcharmy Purulia, Fire Formation - Tenki) Lunalight core cards Raises exact-name purity and reduces brick risk

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 meets TCG size rules; Ash Blossom & Joyous Spring 3 copies vs legal 2; Dominus Impulse 3 copies vs legal 2; Number 41: Bagooska Forbidden in TCG; Exact-name purity 42.9%
  • Inferred: At least one archetype-core card in opening 5 about 0.98; At least one searcher-text card about 0.87; Going-second hand-trap availability about 0.45; Engine ceiling from Dancer Fusion text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side plan cannot be evaluated

More TCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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