Phantasm Spiral Deck #762391 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (55)
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Kashtira Fenrir x2
- Lacrima the Crimson Tears x1
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Nibiru, the Primal Being x3
- Summoner of the Sacred Beasts x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Called by the Grave x1
- Fallen Paradise of the Sacred Beasts x2
- Fiendsmith's Tract x1
- Lightning Storm x2
- Sacred Beasts Released x3
- Sacred Beasts Thunderclap x3
- Triple Tactics Thrust x2
- Evenly Matched x3
- Infinite Impermanence x3
- Sacred Beasts Combined Assault x1
- Solemn Judgment x1
- Solemn Strike x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Necroquip Princess x1
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x1
- Dharc the Dark Charmer, Gloomy x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- D/D/D Wave High King Caesar x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Level 10 Sacred Beast hand-summons (Raviel, Calamity of the Sacred Beasts, Uria) and the Chaotic Phantasmal Sacred Beasts fusion, reached through searcher chains; Fiendsmith and Thunder Dragon Extra Deck threats via Fiendsmith's Tract / Fiendsmith's Lacrima and Thunder Dragon Colossus
- Turn 1 (going first): Sacred Beasts Thunderclap or Martyr of the Sacred Beasts to search a Level 10 Sacred Beast, then Summoner or Released into a hand-summon Level 10 monster; Ash Blossom and Droll & Lock Bird protect the line
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle, Droll & Lock Bird) break the opponent's first-turn play, then rebuild through the Phantasm GY-recursion text
- Recovery: Sacred Beast monsters recur from GY and banishment via Fallen Paradise of the Sacred Beasts, Sacred Beasts Released and Martyr (text only, unverified in play)
- After siding: No side deck is registered (side_count 0), so there is no post-side plan
Why it scores here
The structural read is built on the deck as a system: a searcher-dense Sacred Beasts engine (23 searcher-text cards, P(at least one in a 5-card opening hand) ≈ 0.94) reliably finds a Level 10 hand-summon, and the archetype core is almost always present (P ≈ 0.99, Inferred). Interaction is broad (16 hand-trap-text cards, P(at least one hand trap in a 6-card going-second hand) ≈ 0.89, Inferred), which lifts the going-second and interaction dimensions. Those strengths are offset by a diluted build: 70 of 73 archetype copies are off-archetype or generic, 21 tech/hand-trap slots compete for space, and there is no recorded combo data for a median or ceiling read. The deck is Illegal as submitted (Forbidden Kashtira Fenrir ×2, Semi-Limited Ash Blossom ×3, Limited Fiendsmith Engraver ×2), so it receives a capped, theoretical score. Popularity and archetype usage did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 searcher in 5-card hand) ≈ 0.94; core archetype P(≥1) ≈ 0.99; Level 10 hand-summon access is the real bottleneck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 21 tech and 16 hand-trap-text slots with few redundant engine pieces raise dead-card risk; no brick measurement exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Thunderclap / Martyr / Released / Calamity / Raviel chains give a high ceiling on paper, but no recorded boards exist (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple searchers and hand traps give some route redundancy, though the Level 10 hand-summon is a single point of failure (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Sacred Beast GY and banish recursion exists in text but was not verified in play (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 16 hand-trap and 11 negation-text cards, 22 removal-text cards; breadth is high but some are Limited or Semi-Limited (Verified flags / Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is strong (P ≈ 0.89), with Raviel and Calamity as board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | 4000-ATK Raviel and Calamity and a 5000-ATK Chaotic fusion give closing power, but the board needs to be assembled first (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards with 28 distinct names and 70 off-archetype copies make the engine diluted and not compact (Verified composition / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards spread across Link, Fusion and Xyz from several archetypes; flexible but low coherence (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (side_count 0), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype meta-share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype engine with several Level 10 summon conditions and three legality-sensitive card slots is demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (structural only; illegal cap applied). Structural ≈ 53, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-10); engine conflicts / no side (-2). Final formula: Illegal deck: theoretical only. 0.80*Structural(53) + 0.20*TournamentReliability(42) = 42.8, then modifiers −12 (capped at the rubric's −12 floor), giving 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (23 cards) gives high opening-hand access to the engine
- Broad interaction with 16 hand traps and 11 negation-text cards
- Strong Level 10 Sacred Beast and Chaotic fusion finishers
Weaknesses
- Illegal list: Forbidden Kashtira Fenrir and two over-limit restricted cards
- Only 0 exact-name Phantasm copies; the build is a splash across four archetype families
- No side deck (side_count 0)
- No recorded combos, so the median and ceiling are text-only
Critical choke points
- Level 10 Sacred Beast hand-summon condition (Raviel, Calamity, Uria: 7 copies)
- Legality: the list cannot be played until Kashtira Fenrir ×2, Ash Blossom ×1 and Fiendsmith Engraver ×1 are removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir ×2 | Phantasm or Sacred Beast playable (copies of legal Phantasm cards already in the main, or a legal Level 10 Sacred Beast) | Forbidden card; the deck is illegal until it is removed |
| 2 | Ash Blossom & Joyous Spring ×1 and Fiendsmith Engraver ×1 | Legal copies or the lowest-impact tech slot | Over the Semi-Limited and Limited copy caps |
| 3 | Off-archetype tech cards (e.g. Ghost Belle, Ghost Ogre) where redundant | Sacred Beast or Phantasm searchers | Raises engine density and reduces brick risk |
| 4 | None | A 15-card side deck | Side deck is empty, so the deck has no post-side plan |
Evidence & confidence
- Verified: Legality violations and banlist status for Kashtira Fenrir, Ash Blossom, Fiendsmith Engraver, Called by the Grave and others; Main 55 / Extra 15 / Side 0 counts; Archetype purity: 0 exact-name copies; 70 off-archetype copies
- Inferred: P(≥1 searcher in 5-card hand) ≈ 0.94; P(≥1 hand trap in 6-card going-second hand) ≈ 0.89; Going-first and going-second estimates
- Provisional: Meta Power (null); no dated metagame sample; D13 matchup fit
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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