Power Patron Deck #762390 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
39± 8/ 100
Power Score
Structural 51
Reliability 42
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.9
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Pendulum beatsticks (Vidolium 5000 ATK, Chaos Angel 3500 ATK, Psychic End Punisher 3500 DEF/ATK, Elfnote Lucina 2500 ATK) converting a stabilized board; Hand-trap and removal disruption (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Droll & Lock Bird, Solemn Judgment) that stalls the opponent before the beatsticks land
  • Turn 1 (going first): Open with searchers (Medius the Pure, Junoldo, Vidolium, Elfnote Regina) to reach a Synchro-capable board; holding the hand traps for the opponent's first activation
  • Turn 2 (going second): Use the hand traps (12 copies) to answer the opponent's first board and then Synchro into a beatstick; no combo data supplies a verified line
  • Recovery: Mulcharmy Purulia and Mulcharmy Fuwalos draw cards when the board is empty; Theorealize and Medius recover from the GY
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan to evaluate

Why it scores here

Scored as a Midrange shell with a Stun lean, judged as a connected system rather than an average of card scores. Searcher access (about 0.86 chance of at least one searcher in a 5-card hand) and dense hand-trap interaction are the most reliable parts, and the Synchro beatsticks give real closing power. The list is illegal (six Forbidden cards and three copy-limit overruns), so this is a theoretical, structural-only read capped low. No combo, tournament, or win-rate data exists, so floor and ceiling are text-only inference. Power Patron usage statistics confirm the list is real but earned no points, and the engine is split across Elfnote, Mulcharmy, Bystial and Solemn (5.7% exact-archetype purity). The deck has no side deck, so its best-of-3 adaptability is unproven.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in opening 5) ≈ 0.86; P(at least one core archetype card) ≈ 0.96; engine live T1-T2 is likely but depends on Forbidden-card removal (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 hand traps and 17 tech cards add dead-card risk when no opposing play occurs; copy histogram 10x3 / 6x2 / 13x1 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from card text only (Vidolium 5000 ATK, Chaos Angel banish, Psychic End Punisher) (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos; median output unknown, text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and recursion (Mulcharmy, Medius, Ghost Belle GY effects) give several routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Draw effects (Mulcharmy Purulia, Mulcharmy Fuwalos, Junoldo, Theorealize) regenerate cards; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 Hand traps plus Solemn Judgment, Ash Blossom, Droll & Lock Bird and Stardust Dragon negation text give broad interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Ghost Ogre, Ghost Belle and Droll punish a going-second opponent's board, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board Vidolium 5000 ATK and Chaos Angel 3500 ATK give high closing power when the board is held (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 55 main copies over 29 distinct cards with 6 Forbidden and 3 over-limit cards removes many slots from legal use (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro cards, all single copies, with a broad mix of Synchro and Tuner roles; the list cannot legally run all of them (Verified count)
D12 Side Deck Adaptability 15 No side deck registered (side_count 0); no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta-share not available; meta fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Many interacting effects, 26 removal-text cards and multi-step Synchro lines raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50.9, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal list, capped low, theoretical-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives high access to the engine (about 0.86 at least one in a 5-card hand)
  • Twelve hand traps plus Solemn Judgment provide layered interaction
  • Synchro beatsticks (Vidolium, Chaos Angel) give real closing power

Weaknesses

  • Illegal list: six Forbidden cards and three copy-limit overruns
  • Engine split across several sub-archetypes with 5.7% exact-archetype purity
  • No side deck registered

Critical choke points

  • Removing the Forbidden and over-limit cards (Elfnote Lucina, Ash Blossom, Droll & Lock Bird, Elfnote Tinia, Triple Tactics Talent) changes most Synchro and hand-trap lines
  • Single-copy Synchro enablers have no redundancy
Priority Remove Add Reason
1 Forbidden cards (Anti-Spell Fragrance, Called by the Grave, Crystal Wing Synchro Dragon, Elfnote Tinia, F.A. Dawn Dragster, Triple Tactics Talent) Legal replacements of the same role (for example, a legal hand trap or an Elfnote Synchro) A deck that cannot be legally played cannot receive a normal score; this is the first gate
2 Excess copies: one Elfnote Lucina, one Ash Blossom and one Droll & Lock Bird Legal-copy-limit cards or a single extra searcher Copy-limit overruns are the second legality gate
3 None A 15-card side deck with targeted hand traps and Synchro answers Without a side deck there is no post-side plan (D12 is weak)

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; size rules legal; Six Forbidden cards and three copy-limit violations in the BanList check; Searcher-text group 17 copies; hand-trap group 12 copies
  • Observed: Power Patron usage statistics: 25 core cards, 12 present in this list
  • Inferred: Structural dimension scores are semantic reads from card text and hypergeometric estimates; Going-first and going-second scores are weighted blends of the dimension scores
  • Provisional: Meta Power (no dated metagame sample); D13 matchup fit (no tournament link)
  • Data gaps: Illegal list: score is theoretical and structural-only no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered; post-side performance unknown

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