Magistus Deck #762386 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Aleister the Reminiscent x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Combo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fusion/Link boards built from Magistus and Fairy Tail monsters (Zoroa, Magistus Verethragna; Teller/Weaver of Fairy Tails; Endymion, the Crescent Magistus); Hand-trap and tech interaction that trades 1-for-1 and leaves a follow-up board
  • Turn 1 (going first): Open on a searcher or Normal Summon engine (Fairy Tail - Luna, Regulus, Crowley) and protect it with Ash Blossom, Droll and Evenly Matched while building a Link or Fusion board
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Ghost Belle and Nibiru to break the opponent's first board, then rebuild through Fairy Tail searchers
  • Recovery: Recover through Mulcharmy draw effects, Fairy Tail Ball and Matchgiru searches, and Spenta or Once Upon a Fairy Tail recursion
  • After siding: No side deck is registered, so no post-side plan can be scored

Why it scores here

This deck is scored as a system and is capped because it is Illegal: Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a Semi-Limited limit of two. Its opening access is reasonable, since the 28-copy archetype core has a 97% chance of at least one card in a five-card hand, and 21 searcher-text cards add redundancy. Interaction is broad, with 14 hand traps, Solemn Judgment, Harpie's Feather Duster and Called by the Grave, which supports going-second play. The weaknesses are a bloated 56-card main deck with 33 distinct cards and only 11% exact-name archetype purity, which raises brick and conflicting-engine risk. There is no recorded combo data, no side deck and no meta sample, so conversion and matchup claims are Inferred or Provisional. Popularity and archetype usage were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype core card in 5-card hand) = 0.974 and P(>=1 searcher-text card) = 0.915; the engine is fairly accessible but spread across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Main deck of 56 with 21 tech and 14 hand-trap cards and conflicting Fairy Tail, Magistus, Endymion and Mulcharmy engines; estimated dead-hand rate is high (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so the ceiling is read only from card text: Fusion and Link chains reach 1850 to 2900 ATK boards but without recorded lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo boards, so median output cannot be measured and is estimated only from card redundancy (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps, Droll and Lock Bird, Ghost Belle and Mulcharmy recursion give some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Fairy Tail searches give some grind, but Fusion and Link costs are heavy and recovery is unmeasured (Inferred)
D7 End-Board & Interaction Quality 65 Broad interaction across hand traps, Solemn Judgment, Feather Duster, Evenly Matched and Secret Village; no observed board data (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second value is strong through hand traps and Nibiru, but no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Offensive boss monsters at 1850 to 2900 ATK exist, but the lines that produce them are not measured (Inferred)
D10 Main Deck Efficiency & Flexibility 35 56 main cards with 33 distinct names, 21 tech cards and 11% exact-name purity gives low compactness (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Fusion, Link and Xyz, with 8 core Extra cards missing, so access is wide but uneven (Verified)
D12 Side Deck Adaptability 15 No side deck is supplied, so there are no post-side plans (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample exists; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Several engines and many decision points with multi-step Fusion and Link lines make the deck hard to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); illegal_cap (-9). Final formula: Uncapped: 0.80*49 + 0.20*40 = 47.2, then -8 banlist exposure = 39; capped to 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is highly accessible (97% in a 5-card hand)
  • Broad hand-trap and removal coverage supports going second
  • Redundant searcher text across 21 cards

Weaknesses

  • Illegal: two cards over Semi-Limited copy limit
  • Main deck bloated with 21 tech cards and 33 distinct names
  • Low exact-name archetype purity, with several competing sub-engines
  • No side deck

Critical choke points

  • Ash Blossom and Super Polymerization copy limits must be fixed before the list is playable
  • Fusion and Link summons depend on a few Extra Deck cards
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Legal-copy replacements Fixes the copy-limit violations that make the deck Illegal
2 Two to four low-impact tech cards Core engine cards or a side deck Improves main deck efficiency and gives post-side plans

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Super Polymerization exceed Semi-Limited limit of 2; Main deck is 56 cards, within the 40-60 range; Extra deck is 15 cards; side deck is 0; Archetype core probability and hypergeometric draw odds are computed from the resolved list; Exact-name archetype purity is 11.3%
  • Inferred: Consistency and brick-rate estimates from hypergeometric draws and card text; Interaction quality from card text; Going-second strength from hand-trap density
  • Provisional: Meta power and format fit (no dated meta sample); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rates no side deck registered Meta power is provisional without a dated metagame sample

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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