Fairy Tail Deck #762385 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Aleister the Reminiscent x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fairy Tail and Magistus/Endymion board pressure converted through Fusion and Link Summons (Teller of Fairy Tails, Weaver of Fairy Tails, Magistus Chorozo, Endymion, the Crescent Magistus) and large-ATK finishers; Invoked Fusion finishers (Hyperinvoked Aeon, Invoked Baybarron) and Cosmo Queen the Queen of Prayers as a late-game body
  • Turn 1 (going first): Normal Summon a Fairy Tail or Magistus starter, search an enabler with Fairy Tail - Luna, Matchgiru or Regulus, then Fusion or Link into a payoff; hold Ash Blossom and Droll & Lock Bird for the opponent's first activation
  • Turn 2 (going second): Use the six-card hand for hand traps (14 in the Main Deck) to answer the opponent's first board, then rebuild through Regulus and Endymion Empire
  • Recovery: Recover through searchers (21 searcher-text cards) and graveyard-to-hand effects of Crowley, Spenta and Witch of the Black Forest
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck's structure is strong on paper: its archetype core is present in 97% of opening hands (Inferred), and 14 hand traps plus 16 negation-text cards give it interaction on both turns. Searchers are abundant (21 searcher-text cards), so starters are usually recoverable. Two things hold the score down. First, the list is illegal: three copies each of Ash Blossom and Super Polymerization exceed their Semi-Limited limit of two, so the evaluation is theoretical and structural only. Second, the list spans several sub-archetypes (exact Fairy Tail purity is 14%; the rest is generic, Magistus, Endymion, Mulcharmy, Aleister and Invoked), which adds conflicting engines and dilutes the consistency that the archetype core would otherwise supply. No combo data exists, so the ceiling and median are text-only inference, and no matchup or meta data exists. The score was not derived from Fairy Tail's popularity or from averaging card scores; it reflects the system's inferred consistency, interaction and resource recovery, reduced by the legality cap and the missing Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in 5-card opening hand) ≈ 0.97; Fairy Tail engine mixes three sub-archetypes, so reliable live starters are not guaranteed (Inferred)
D2 Opening-Hand Quality & Brick Management 45 33 distinct Main Deck cards with 18 singletons and 21 tech cards among 56; redundancy is high but many hands will hold non-engine hand traps (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combos; the Fusion and Link route to Teller, Weaver, Endymion and Invoked finishers is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median is unmeasured; the deck's searcher density suggests a floor above a dead hand (Inferred)
D5 Interruption Resilience & Route Redundancy 55 14 hand traps and multiple searchers give several independent recovery lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 21 searcher-text cards and graveyard recursion (Crowley, Spenta, Witch of the Black Forest) support rebuild (Inferred)
D7 End-Board & Interaction Quality 60 16 negation-text and 18 removal-text cards, with Ash Blossom, Ghost Belle and Droll & Lock Bird as multi-layer interaction (Inferred semantic, card text)
D8 Going-Second & Board-Breaking Power 55 Hand-trap coverage on going second is about 0.84 at 6 cards (Inferred); no going-second combo data (Observed gap)
D9 Offensive Pressure & Closing Power 50 Hyperinvoked Aeon (3800 ATK), Cosmo Queen (2900 ATK) and Zoroa Verethragna (2900 ATK) are closers; no measured damage data (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 21 tech-flagged cards and 14% exact archetype purity; the list is wide and not compact (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards, 14 distinct, mixing 10 Fusion, 4 Link and 1 XYZ; several are archetype-specific (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck cards at all, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Link routes with several optional-trigger hand traps demand precise sequencing; error tolerance is limited (Inferred)

How the score was computed

Strategy profile: Primary Combo, secondary Toolbox (about 0.7/0.3 blend by judgement). Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-2); legality_cap (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*50 + 0.20*40 = 48; -12 modifiers = 36; capped at 35 because the list is Illegal (theoretical/structural only)


More TCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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