Aleister Deck #762348 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 6, 2026 by YGO Mod.

Deck Aleister TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 40
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a high-ATK Invoked Fusion Monster (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK, Invoked Oceanus 3000 ATK) through the Aleister/Invocation engine; Interaction-backed board control from hand traps and negation spells (Ash Blossom, Droll & Lock Bird, Solemn cards, Crossout Designator, Called by the Grave)
  • Turn 1 (going first): Search Aleister the Invoker or Aleister the Reminiscent and set up a Fusion Summon with Invocation or Invocation - Sword, keeping Ash Blossom and Droll as responses (Inferred from card text; no combo recordings)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll, Nibiru, Evenly Matched) to disrupt the opponent first, then rebuild the fusion engine from the Extra Deck (Inferred)
  • Recovery: Recover from the GY via Invocation, Gamma Summon and Aleister the Reminiscent once hand traps are spent (Inferred from card text)
  • After siding: Not evaluable: the deck has 0 side cards, so no post-side plan exists in the evidence

Why it scores here

The deck is scored only as a structural system because its legality is Illegal: it runs 3 copies of Semi-Limited Ash Blossom and Super Polymerization (limit 2) and 1 copy of Forbidden Dimension Shifter, so the score is capped low. Its engine is the Aleister/Invocation Fusion line: the archetype core is present in 35 copies, and Aleister the Invoker, Invocation and Invocation - Sword give a well-supported chance of a live starter, with about 0.25 probability per 3-copy card in a 5-card opening hand (Inferred). Interaction is dense, with 11 hand traps, 17 negation-text cards and 25 removal-text cards, which raises end-board and going-second strength (Inferred from card text). Floor and median output are unmeasured because the deck has no recorded boards, and the 0-card side deck and 22 tech cards lower consistency and flexibility. Popularity and archetype stats were not used to add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of a 3-copy card in opening 5) = 0.2487; archetype core 35 copies, P(open >=1 core) = 0.9947 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 26 distinct Main Deck cards with 11 hand traps and 22 tech cards; dead-card risk is high without combos (Inferred)
D3 Combo Conversion & Ceiling 62 Fusion ceiling from Hyperinvoked Aeon / Elysium / Oceanus text; no recorded boards to measure (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence (0 boards); median output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 58 11 hand traps and recursion from GY via Invocation / Gamma Summon; Dimension Shifter is Forbidden and not usable (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion and Aleister search text; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 66 17 negation-text and 25 removal-text cards; interaction density is high on text alone (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Nibiru / Droll provide going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck ATK up to 3800 (Hyperinvoked Aeon); no board data to confirm closing (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 Main Deck cards, 26 distinct, 4.2% exact-archetype purity with 68 off-archetype copies; 22 tech and 17 searcher cards (Verified counts)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck cards: 12 Fusion and 3 Link with broad Invoked coverage (Verified counts; access Inferred)
D12 Side Deck Adaptability 10 0 side deck cards; no post-side plan possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament_context; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and hand-trap timing; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); no_side_deck (0). Final formula: Illegal: theoretical/structural-only. Uncapped 0.80*56 + 0.20*40 = 52.8, then banlist modifier -10 gives 42.8; capped at 30 per the Illegal rule.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Extra Deck coverage with 12 Fusion Monsters across the Invoked and Aleister lines
  • Dense interaction: 11 hand traps and 17 negation-text cards
  • Strong Extra Deck ceilings such as Hyperinvoked Aeon (3800 ATK)

Weaknesses

  • Illegal list: over copy limit on Ash Blossom and Super Polymerization, and Forbidden Dimension Shifter included
  • Zero side deck cards, so no post-side plan
  • Low exact-archetype purity (4.2%) with many off-archetype tech and hand traps
  • No recorded boards, so floor and median output are unknown

Critical choke points

  • Aleister the Invoker / Invocation access to the Fusion engine
  • Dimension Shifter is Forbidden and must be removed before the list is playable
Priority Remove Add Reason
1 Dimension Shifter (1 copy) A legal non-Forbidden hand trap or 0 copies Forbidden in TCG; the deck cannot be legal while it is in the Main Deck
2 1 copy each of Ash Blossom & Joyous Spring and Super Polymerization Legal filler from the same archetype or a Semi-Limited-compliant tech Brings copy counts to the TCG Semi-Limited limit of 2
3 Off-archetype tech cards Aleister and Invoked support Raises archetype purity and fusion-engine consistency

Evidence & confidence

  • Verified: Illegal status: 3 over-limit violations (Ash Blossom 3/2, Super Polymerization 3/2, Dimension Shifter 1/0 Forbidden); Main 56 and Extra 15 within TCG size rules; 0 side cards; Hypergeometric probabilities from the resolved list; Composition counts (11 hand traps, 22 tech, 17 searcher text, 4.2% exact purity)
  • Inferred: Starter accessibility and brick estimate from probabilities and card text; Interaction density and going-second strength from card text; Extra Deck ceiling from card text (Hyperinvoked Aeon 3800 ATK etc.)
  • Provisional: Median output and floor (no boards); Matchup and meta fit (no tournament context); Meta Power
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck; post-side performance cannot be assessed

More TCG Info

Aleister

Aleister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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