Invoked Deck #762346 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 6, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
20± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) through Aleister the Invoker / Invocation lines; Link and Fusion follow-ups (Aleister the Invoker of Madness, Proxy F Magician) and Virakam/Aiwass search-and-summon value
  • Turn 1 (going first): Open Aleister and Invocation/Super Polymerization pieces, Normal Summon Aleister, search Invocation, then Fusion Summon an Invoked boss while holding Ash Blossom / Droll & Lock Bird for protection
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched, Dimension Shifter if legal) to interrupt the opponent's setup, then rebuild through Mulcharmy draws and Aleister searches
  • Recovery: Recur Invocation / Gamma Summon and Aleister monsters from the GY and banished zone; Mulcharmy draws refill hand after the board is cleared
  • After siding: Not evaluable: no side deck is present in the export

Why it scores here

The deck is Illegal as submitted (three cards over their copy limits, including one Forbidden card), so it receives a capped, theoretical-only score rather than a normal final score. Structurally, the Aleister/Invocation engine is archetype-dense (about 99% chance of at least one core card in the opening five), and the Extra Deck offers several high-ATK Invoked bosses, which supports a moderate ceiling. Interaction is plentiful on paper, with 11 hand traps and 17 negation-text cards, but the main deck carries 32 level-0 spells and traps and 22 tech slots, which dilutes the engine and raises brick risk. No combo boards, tournament record, or side deck exist, so median output, post-side play and matchup fit are unverified. The score reflects the deck as a system, not an average of its card scores, and archetype popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Aleister the Invoker in opening 5) = 0.25 per copy-3 card; archetype core group P(>=1 in hand5) = 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 32 level-0 spells/traps and 22 tech slots in a 56-card main; redundant interaction with dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from Invoked boss text (Hyperinvoked Aeon 3800 ATK, Elysium 3200 ATK) (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; median output cannot be measured from recorded boards (Inferred)
D5 Interruption Resilience & Route Redundancy 55 11 hand traps and 17 searcher-text cards give redundant lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Mulcharmy draws exist; GY recursion via Invocation/Gamma Summon is text-only (Inferred)
D7 End-Board & Interaction Quality 60 17 negation-text cards and 11 hand traps; layering depends on hand count (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability 0.75 for 11 hand traps in hand6 (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK values verified from card data; no board or win-rate data (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 35 26 distinct main cards, 22 tech, 23 spells: low compactness for the engine (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 60 12 Fusion + 3 Link Extra Deck monsters, mostly Invoked; Extra slots are used well (Verified count)
D12 Side Deck Adaptability 10 Side deck is empty; no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Provisional
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines with several decision points for a standard player (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (structural only, not a normal final score). Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Illegal cap (-24). Final formula: Illegal deck: no normal Final Contextual score. Structural 52 is theoretical only; final capped at 20.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core: about 99% chance of at least one core card in the opening five
  • Strong Extra Deck boss options (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus)
  • Eleven hand traps and many negation-text cards give interaction on the going-second draw

Weaknesses

  • Illegal as submitted: three cards exceed copy limits, one of them Forbidden
  • No side deck at all
  • High count of level-0 spells/traps and tech slots dilutes the engine and raises brick risk

Critical choke points

  • Aleister the Invoker and Invocation are needed for most Fusion lines; each copy-3 card has only about 25% chance of appearing in the opening five
  • Dimension Shifter is Forbidden and must be removed before any legal evaluation
Priority Remove Add Reason
1 Dimension Shifter (1 copy) A legal non-Forbidden hand trap or engine card Forbidden card; the deck cannot be legal as built
2 One copy each of Ash Blossom & Joyous Spring and Super Polymerization (down to 2 each) Legal non-limited replacement such as a Mulcharmy or Invoked support card Restores copy-limit legality for Semi-Limited cards
3 Two or three low-impact tech cards Side deck of 15 cards A best-of-3 deck needs a side deck to be evaluable

Evidence & confidence

  • Verified: Deck is Illegal: Dimension Shifter Forbidden, Ash Blossom and Super Polymerization over limit; Main deck 56, Extra 15, Side 0; Archetype core present: 35 copies; boss ATK values from card data
  • Inferred: Opening-hand starter and core probabilities (hypergeometric); Interaction density and going-second hand-trap estimate; Engine conflicts and brick risk from level-0 spell/trap count
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck: post-side plan and D12 cannot be measured no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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