Wyrms : Rush! Deck #762331 — Yu-Gi-Oh! Rush Duel Sevens

38 Main, incl. Demolition Charge Dragon Dangerous Blasthamut x3, Demolition Soldier Hell Met x3, Destructor Emperor Bakhakaiser x3 - Skill: Activated Wyrm of Black Metal. Created Oct 6, 2026 by YGO Mod.

Deck Wyrms : Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/06/2026

Activated Wyrm of Black Metal
 
 


Official AI Deck Power Analysis
Blind-Second/OTKConfidence: LowEvaluated Oct 17, 2026
50± 12/ 100
Power Score
Structural 53
Reliability 55
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Blind-Second/OTK
  • Secondary strategies: Midrange, Toolbox
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Maximum/Fusion boss monsters converting to direct or piercing damage (guide-described, Inferred); Unresolved; no recorded boards to confirm a second route
  • Turn 1 (going first): Open on the 3-copy archetype core (P(at least one in 5 cards) ≈ 0.35 per 3-copy card, Inferred) and build a board; the real starter set cannot be confirmed because 17 passcodes did not resolve
  • Turn 2 (going second): Use the six-card hand to start the OTK line through the boss monsters; guides describe this as the deck's strongest mode (Inferred)
  • Recovery: Unverified; no recursion or float text could be read because card text is unresolved
  • After siding: None; the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens its archetype core: 26 copies of the core group give P(at least one in a 5-card opening hand) ≈ 0.998 (Inferred from hypergeometric estimates), so consistency is the main positive. Its ceiling is credited from the guides' description of an OTK engine built around Maximum and Fusion bosses, but no recorded boards exist, so the median and floor are scored at neutral values. Interaction is weak: no hand traps, negation, or removal text could be read, because 17 of the passcodes did not resolve to card text. The deck has no Side Deck, so post-side adaptability is scored low. Popularity and guide praise did not earn points by themselves, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 starter in opening 5) ≈ 0.35 per 3-copy card and ≈ 0.998 for the 26-copy core group; 3-copy core present in usage stats (Inferred)
D2 Opening-Hand Quality & Brick Management 60 38 main cards across 17 distinct passcodes with a 3-copy-heavy histogram; brick rate cannot be measured without card text (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from guide text describing an OTK engine (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median power index; neutral placeholder (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Starter diversity cannot be computed; 0 hand traps and no recursion text readable (Inferred)
D6 Resource Economy, Recovery & Grind 50 No resource signature or net card advantage data; recovery text unresolved (Inferred)
D7 End-Board & Interaction Quality 35 role_tag_counts show 0 hand traps, floodgates and negation text, and no interaction density data (Verified flags, Inferred)
D8 Going-Second & Board-Breaking Power 50 No going-second split data; guides describe a strong second-player OTK plan (Inferred)
D9 Offensive Pressure & Closing Power 55 Guides describe Maximum/Fusion bosses with piercing or direct damage; no ATK values resolved (Inferred)
D10 Main Deck Efficiency & Flexibility 60 38-card main with 17 distinct passcodes, 3-copy-heavy; within the Rush Duel 30–60 size window (Verified size, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 Deck runs 0 Extra Deck cards; the Extra slot is not used (Verified)
D12 Side Deck Adaptability 20 Deck runs 0 Side Deck cards, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or metagame data; the guide's Tier 1 claim is time-bound and treated as provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Combo steps cannot be counted without recorded boards; complexity is inferred from guide text (Inferred)

How the score was computed

Strategy profile: Primary Blind-Second/OTK; the no-metagame formula is applied. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.35 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype group is nearly always present in the opening hand (Inferred)
  • Guides describe a second-player OTK plan with Maximum/Fusion bosses (Inferred)
  • Compact 38-card main with a legal size and no copy-limit violations (Verified)

Weaknesses

  • No hand traps, negation, or removal text could be read (Verified flags, Inferred)
  • No Side Deck, so no post-side adaptation (Verified)
  • 17 of 17 passcodes are unresolved, so starter and interaction claims are not checkable (Verified)

Critical choke points

  • Unresolved starter cards: if the 3-copy core fails to open, the OTK line cannot start (Inferred)
Priority Remove Add Reason
1 None until card names resolve Resolve the 17 unresolved passcodes, then re-run the evaluation Without card names, the evaluation cannot check starters, interaction, or the brick rate
2 None Side Deck of 0–15 cards A Side Deck would give the deck a post-side plan (Verified: side_max is 15)

Evidence & confidence

  • Verified: Main deck size 38 is within the 30–60 Rush Duel range; 0 Extra and 0 Side cards; Core-group inclusion from usage stats; 0 hand-trap, floodgate, negation and removal tags
  • Inferred: Core-group consistency from hypergeometric estimates; OTK ceiling from guide text; Interaction and brick estimates from the unresolved list
  • Provisional: Meta and matchup fit, from the guide's Tier 1 claim with no dated metagame sample
  • Data gaps: 17 passcodes unresolved to card names or text No combos or recorded boards No tournament or metagame sample No win-rate telemetry for Rush Duel

More Rush Duel Sevens Info

Wyrms : Rush!

Wyrms : Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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