Light Galaxy Deck #762327 — Yu-Gi-Oh! Rush Duel Sevens

33 Main, 5 Extra, incl. Transam Lika x3, Galactica Oblivion x3, Transam Ephyrai x3 - Skill: Galactica Fusion Draw. Created Oct 6, 2026 by YGO Mod.

Deck Light Galaxy Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/06/2026

Galactica Fusion Draw
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
47± 18/ 100
Power Score
Structural 49
Reliability 50
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±18 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion-summoned large beatsticks and burst damage, as described in the archetype guides (Inferred from guide text; card identities are unresolved); One-turn kill attempts through chained summons (guide-described OTK intent; not verified against card text)
  • Turn 1 (going first): Unknown: no resolved card text or recorded boards to build a turn-1 line
  • Turn 2 (going second): Unknown: no resolved card text or recorded boards to build a turn-2 line
  • Recovery: Unknown: no recursion or float-search text could be read from unresolved cards
  • After siding: None: the deck runs no side cards and Rush Duel is not evaluated as a best-of-3 format

Why it scores here

The deck is a 38-card Main-Deck-only list of 18 distinct passcodes, and none of its cards resolved to names or card text, so every score rests on the copy histogram, the hypergeometric draw table, the usage statistics and the archetype guides. Consistency is moderate: seven three-of cards give about a 35% chance of at least one copy in a 5-card opening hand, and the archetype-core statistic says almost every opening hand contains a core card, which is Inferred and not card-verified. The guides describe a Fusion-driven burst-damage plan with large beatsticks, which earns the closing-power and ceiling scores, but no recorded boards exist, so median output and interaction are scored low and labeled Provisional. The deck runs no hand traps, floodgates, or sideboard, and no tournament or win-rate data exists, so going-second, side, and matchup scores are held near neutral. Archetype popularity and the guide's claim of tier-1 status were not used as power evidence, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 copy of a 3-of in a 5-card opening hand) ≈ 0.35; archetype core statistic near 1.0 with 13 of 19 core cards present; 2-card bootstrap unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 55 38 Main-Deck cards across 18 distinct passcodes, with 7 three-ofs and 5 singletons; brick rate unmeasured because card roles are unresolved (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is inferred only from guide descriptions of burst Fusion damage (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output and power distribution are unknown; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 40 No hand traps or recursion detected, but unresolved cards make detection impossible; alternate route count unknown (Inferred)
D6 Resource Economy, Recovery & Grind 40 Resource signature not computable without card text or boards (Provisional)
D7 End-Board & Interaction Quality 35 Zero interaction flags, but flags are meaningless without resolved card text; interaction density unmeasured (Provisional)
D8 Going-Second & Board-Breaking Power 40 No going-second split or board-breaker data exists; scored near neutral (Provisional)
D9 Offensive Pressure & Closing Power 62 Guide text describes pure high-damage beatsticks and one-turn kill intent, and the card roles are unverified (Inferred from guide text)
D10 Main Deck Efficiency & Flexibility 55 38 cards with 18 distinct passcodes sits at the low end of the legal 30–60 range; copy spread is high and compact (Observed from list)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is empty, so Extra-Deck efficiency is neutral with no data; Rush Duel Fusion access from the Main Deck is not verified (Provisional)
D12 Side Deck Adaptability 35 No Side Deck is present, so there is no post-side plan; Rush Duel is not treated as best-of-3 (Observed from list)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; the guide's claim of tier-1 status is unverified context (Provisional)
D14 Pilotability & Error Tolerance 55 Guide describes multi-step Fusion chains, so decision load is moderate; no step counts exist because no combos are recorded (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Unresolved card identities (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 48.96 → 49; TR 50; 0.80*49 + 0.20*50 = 49.2; context modifiers -2 → 47.2 → 47

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.35 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 38-card list with 18 distinct passcodes and no unused Main-Deck slots beyond the rule minimum
  • Guide-described burst-damage plan with large Fusion beatsticks
  • Archetype-core usage pattern is near-universal across the sample

Weaknesses

  • No card names or text resolved, so every functional role is unverified
  • No recorded boards, so the combo floor and ceiling are unmeasured
  • No interaction, hand traps or floodgates detected
  • No sideboard and no post-side plan

Critical choke points

  • 18 unresolved passcodes: a single unverified core card could invalidate the consistency estimate
  • Reliance on the archetype-core statistic for opening-hand functionality
Priority Remove Add Reason
1 None Resolve the 18 unresolved passcodes so card text and roles can be read Without names and text, every dimension stays provisional and confidence cannot rise above Low
2 None Record at least one set of recorded boards for this deck Combo floor, median and ceiling cannot be scored without them

Evidence & confidence

  • Verified: Main Deck size is 38 and falls within the legal range of 30–60 for rush-duel-sevens; No Extra Deck or Side Deck cards are present; Copy histogram is 5 singletons, 6 twos and 7 threes
  • Observed: Usage statistics show the archetype core is present in 13 of 19 core slots; Guide text describes a Fusion-driven burst-damage plan
  • Inferred: Opening-hand starter access probabilities; Brick and consistency estimates from copy counts; Combo-plan classification from guide wording
  • Provisional: Meta and matchup fit; Going-first and going-second scores; Interaction density
  • Data gaps: 18 passcode(s) in CardIDList could not be resolved to a card, so no names, text, types or roles are available No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists, so going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Light Galaxy

Light Galaxy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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