Dark Magician: Rush! Deck #762325 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Wizened Dark Magician x3, Dark Eradicator Sorcerer x3, Dark Magician Girl x3 - Skill: Illusion of Execution. Created Oct 6, 2026 by YGO Mod.

Deck Dark Magician: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/06/2026

Illusion of Execution
 
 


Official AI Deck Power Analysis
Blind-Second/OTKConfidence: LowEvaluated Oct 17, 2026
39± 12/ 100
Power Score
Structural 43
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Blind-Second/OTK
  • Secondary strategies: Midrange
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Burst damage / OTK, as the archetype guide describes (Inferred; no recorded boards); Unknown: no card text resolved beyond the guide's claims
  • Turn 1 (going first): Cannot be evaluated from the evidence: no card names or text resolved, so no starter or turn-1 line can be identified
  • Turn 2 (going second): Cannot be evaluated from the evidence; the deck has no side deck and no hand-trap or interaction tags
  • Recovery: Unknown: no recursion or resource text could be confirmed
  • After siding: None: side deck is empty (0 cards)

Why it scores here

The score rests on the deck's structure and on the archetype guide's stated intent, not on card text or recorded boards: all 14 distinct passcodes failed to resolve, and the deck has no combos, no side deck and no matchup or meta data. The 19 archetype-core copies give about 0.997 odds of at least one core card in a 5-card opening hand, which earns a moderate consistency score (Inferred). The 30-card main deck sits at the Rush Duel minimum, so it is compact, but the guide's OTK claim cannot be verified against any boards, so the ceiling is scored as unverified rather than as proven. Interaction, resilience and going-second scores are low because no hand-trap, negate or removal text could be read. Popularity did not earn points: the archetype is listed as a usage baseline only, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 19 archetype-core copies in a 5-card hand) = 0.997; core coverage 88.9% of usage-stat core (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 4 singles / 4 doubles / 6 triples over 14 distinct passcodes; brick rate not computable without resolved text (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; OTK ceiling is asserted only by the archetype guide snippet (Provisional)
D4 Combo Floor & Median Output 35 No combo data, so the median output is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 40 No independent-line or recursion text resolved; 14 distinct cards suggest limited redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 40 No resource or float text resolved; resource economy cannot be assessed (Provisional)
D7 End-Board & Interaction Quality 30 Zero hand-trap, floodgate, negate or removal tags across the 14 unresolved passcodes (Verified flags, Inferred absence)
D8 Going-Second & Board-Breaking Power 30 Going-second split unavailable; no board-breaker or non-engine text resolved (Provisional)
D9 Offensive Pressure & Closing Power 55 Guide describes burst OTK damage as the intended closing method; no ATK or piercing data resolved (Inferred from guide)
D10 Main Deck Efficiency & Flexibility 60 30 cards is the Rush Duel main-deck minimum; no extra or side slots used, so the deck is compact (Verified size)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck; neutral score assigned (Verified format)
D12 Side Deck Adaptability 20 Side deck is empty (0 of up to 15 slots), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Guide describes the deck as luck-dependent (nhân phẩm); no step-count data available (Inferred from guide)

How the score was computed

Strategy profile: Primary Blind-Second/OTK profile; Midrange not separately weighted because no combo or board evidence distinguishes them. Structural ≈ 43, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: unresolved_passcodes (-2); no_combo_evidence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 30-card main deck at the Rush Duel minimum
  • Large archetype-core presence (19 copies, 88.9% of usage-stat core) gives high odds of a core card in the opening hand
  • Archetype guide documents an intended OTK plan

Weaknesses

  • No side deck
  • No resolved card text, so no verified starters, interaction or recovery
  • No recorded boards to confirm the combo ceiling or median
  • Zero interaction tags among the 14 unresolved passcodes

Critical choke points

  • Unresolved passcodes mean any single missing starter cannot be identified
  • No side deck, so any hard matchup cannot be adjusted
Priority Remove Add Reason
1 None until cards resolve Resolve the 14 passcodes in the card database and re-run the evaluation Every dimension except the core-presence probability is currently unverified; resolution is the largest confidence gain
2 None Add a 5 to 10 card side deck if the format allows it Side adaptability is scored 20 because the side deck is empty; the format allows up to 15 side cards

Evidence & confidence

  • Verified: Main deck is 30 cards, within the 30-60 size rule for rush-duel-sevens; All cards are listed as Unlimited under the BanDuelLink field; Side deck and Extra Deck are empty
  • Observed: Usage statistics show archetype-core cards with 79-100% inclusion
  • Inferred: Core-presence probability 0.997 from the hypergeometric calculation; Dimension scores D1 through D14 except where marked provisional
  • Provisional: Meta Power (null); Matchup fit (D13); Going-first and going-second splits
  • Data gaps: All 14 distinct passcodes unresolved: names, types, text and banlist status are unverified No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Dark Magician: Rush!

Dark Magician: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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