Horus Deck #762313 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Imsety, Glory of Horus x3, King's Sarcophagus x3, Walls of the Imperial Tomb x3 - Skill: Precious Cards of the Light. Created Oct 6, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/06/2026

Precious Cards of the Light
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
59± 7/ 100
Power Score
Structural 63
Reliability 58
Going First 67
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 67
Going Second 67
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Horus monsters (3000 ATK) and Lava Golem pressure, sustained by King's Sarcophagus GY revivals of Imsety, Qebehsenuef, Hapi and Duamutef; Extra Deck Xyz/Link boards (Number 38, Number 90, Super Starslayer TY-PHON) once a board is established
  • Turn 1 (going first): T1 Canopic Protector or Walls of the Imperial Tomb to reach King's Sarcophagus, then a Horus Normal Summon or Lava Golem, with hand traps (Effect Veiler, Nibiru) held for the opponent's turn
  • Turn 2 (going second): Open with Effect Veiler and Nibiru as hand traps against the opponent's first summon, then rebuild from the GY through Sarcophagus revivals
  • Recovery: Revive Horus monsters from the GY with King's Sarcophagus; Walls of the Imperial Tomb recovers a Horus monster from the Deck each turn
  • After siding: Not applicable: Duel Links is a single game with no Side Deck, and the list runs 0 side cards

Why it scores here

The deck opens its engine reliably: the Horus core (18 copies, about 99% to have at least one in a 5-card hand) and the three King's Sarcophagus copies give a repeatable GY-revival loop, with Canopic Protector and Walls as the entry points. Interaction is layered across four hand traps, Powersink Stone, Galaxy Cyclone and the negation text on Number 38 and Number 90, which earns the end-board interaction score. Closing power comes from several 2500-3000 ATK bodies (Horus the Black Flame Deity, Imsety, Lava Golem, Qebehsenuef, Ty-Phon). Combo ceiling and median are not scored from recorded boards because no combos were supplied, so those two dimensions are Inferred from card text only. Popularity (the 17 archetype-standard inclusions) and the usage stats were not used as strength signals, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 Sarcophagus in 5-card hand) ≈ 0.43; archetype core group P(≥1) ≈ 0.99 across 18 copies; searcher text group P ≈ 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Four hand-trap copies and 30 cards with several Sarcophagus-gated monsters; P(≥1 hand trap in 6 going second) ≈ 0.61 (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards supplied; ceiling read from card text: Sarcophagus revives plus Imsety/Hapi/Qebehsenuef and Walls recovery (Inferred)
D4 Combo Floor & Median Output 55 No combo median or distribution available; text-only read of a middling floor, since many lines depend on a live Sarcophagus (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Redundant revive routes from GY (Imsety, Duamutef, Hapi, Qebehsenuef) and two Sarcophagus-independent summon routes; hand traps add interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 62 Sarcophagus costs a hand card and a Horus from Deck to GY, but GY revival and Walls recursion regenerate the board (Inferred)
D7 End-Board & Interaction Quality 72 Four hand traps, Powersink Stone, Galaxy Cyclone and negation on Number 38/90 give layered interaction density (Inferred from text)
D8 Going-Second & Board-Breaking Power 65 Nibiru and the hand traps punish the opponent's first big summons going second; board breaking via Number 38 and Ty-Phon (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 2500-3000 ATK bodies including Lava Golem, Imsety, Horus the Black Flame Deity and Ty-Phon (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 30 main cards across 16 distinct names with copy histogram 6×1, 6×2, 4×3; some off-archetype singles dilute the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck is full at 9 of 9, but Number 68, Teardrop, Dark Magician of Destruction and Dingirsu are off-engine for Horus (Inferred)
D12 Side Deck Adaptability 45 No Side Deck and Duel Links is single-game; score is a neutral placeholder with no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 Tournament meta-share absent in the export; neutral placeholder pending a dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 55 Several conditional summon chains with Sarcophagus gating, moderate decision load and a non-trivial hand-trap timing skill (Inferred)

How the score was computed

Strategy profile: Midrange profile with meta-neutral re-normalization (D13 dropped, weights over 95); Combo weight not blended in because no combo data exists. Structural ≈ 63, Going First ≈ 67, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: unrecoverable choke point (-2); engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated metagame; Meta provisional). 0.80*63.1 + 0.20*58 = 62.1; modifiers -3 gives 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Horus core is dense (18 copies) so the GY revival engine is reached in most hands
  • Layered interaction: four hand traps plus Powersink Stone, Galaxy Cyclone and negation effects on Number 38 and 90
  • Multiple 2500-3000 ATK closers with redundant revive routes from the GY

Weaknesses

  • Heavy reliance on King's Sarcophagus (3 copies) as the single revival gate
  • Low archetype purity (17.9%) with off-engine Extra Deck picks dilutes coherence
  • No recorded boards, so the combo floor and median cannot be confirmed

Critical choke points

  • King's Sarcophagus not in hand or reachable through Walls
  • Hand traps used too early, leaving no answer to the opponent's first big summon
Priority Remove Add Reason
1 Soul Servant (1 copy) A third Horus monster or a second Canopic Protector Soul Servant serves Dark Magician, not the Horus engine, and adds a dead card in most hands
2 Number 68: Sanaphond the Sky Prison A Horus-aligned Xyz or Link that can use the Horus GY loop Sanaphond does not connect to the Sarcophagus revival plan, so the Extra slot should serve the engine

Evidence & confidence

  • Verified: Legal status: 30 main, 9 extra, 0 side; Photon Jumper at 2/2 Semi-Limited copies; Card text and stats for all 16 main and 9 extra distinct cards; Archetype core group of 18 copies and usage stat rows
  • Observed: Usage stats: 10 of 18 core cards present; Horus the Black Flame Deity and Hapi at 75% inclusion
  • Inferred: Hypergeometric starter estimates (Sarcophagus ≈ 0.43 in hand of 5); Interaction density and going-second board breaking read from card text; Combo ceiling and floor read from text, since no boards were supplied
  • Provisional: Meta Power (null) and matchup fit (D13) pending a dated metagame sample; Side deck adaptability (D12) is a placeholder since Duel Links has no side
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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