Centur-Ion Deck #762308 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Centur-Ion Trudea x3, Droll & Lock Bird x3, Nibiru, the Primal Being x3 - Skill: The Courage to Rise. Created Oct 6, 2026 by YGO Mod.

Deck Centur-Ion Duel Links

Created by: YGO Mod (20517634)

Created On: 10/06/2026

The Courage to Rise
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
59± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro-summon a high-ATK boss (Centur-Ion Legatia 3500, Shooting Quasar Dragon 4000, Red Supernova Dragon 4000) off a Centur-Ion continuous-trap engine (Stand Up Centur-Ion!, Centur-Ion Trudea, Centur-Ion Primera) (Inferred); Recursive board-breaking and a second Synchro line from Centur-Ion Auxila, Primera Primus, and Crimson Dragon (Inferred)
  • Turn 1 (going first): Open with Stand Up Centur-Ion! or Centur-Ion Primera to search a Centur-Ion, place monsters as continuous traps, then Synchro into a boss (Inferred)
  • Turn 2 (going second): Use the 8 hand traps (Nibiru, Droll & Lock Bird, Effect Veiler) to stop the opponent's opening, then rebuild through Gargoyle II and Emeth VI recursion (Inferred)
  • Recovery: Recycle Centur-Ion monsters from the GY through Centur-Ion Bonds, Emeth VI, Chimerea, and Trudea (Inferred)
  • After siding: Not applicable: Duel Links has no side deck (side_count 0)

Why it scores here

The deck reliably opens with a Centur-Ion starter: three copies each of Droll & Lock Bird and Nibiru give strong disruption, and P(at least one of 3 copies in a 5-card opening hand) is about 0.43 (Inferred). Its ceiling is high because the Synchro boss suite (Legatia, Quasar, Red Supernova, Auxila) can convert a continuous-trap board into 3500 to 4000 ATK, and its recursion (Bonds, Emeth VI, Chimerea, Trudea) lets it rebuild after disruption. Going second, the eight hand traps give about 0.87 odds of at least one in a 6-card hand, which supports D8. No combo boards, tournament link, or win-rate data exist, so the median and matchup reads are inferred and the score is not based on the archetype's popularity or on averaging card scores. The deck loses points for dilution (56% exact-name purity, 13 generic cards plus Mulcharmy and Emblema lines), a demanding multi-step Synchro sequence, and the absence of any side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of a 3-copy starter in 5 cards) = 0.43; Primera, Trudea and Stand Up each carry 2-3 copies; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 single-copy cards plus 8 hand traps create some dead-in-hand risk; no brick estimate from combos (Inferred)
D3 Combo Conversion & Ceiling 72 Centur-Ion continuous-trap engine into Legatia / Quasar / Red Supernova / Auxila gives a high ceiling; no recorded boards (Inferred)
D4 Combo Floor & Median Output 58 Median output is unmeasured; the hand-trap and engine density suggests a mid-range floor (Inferred)
D5 Interruption Resilience & Route Redundancy 62 8 hand traps plus GY recursion (Emeth VI, Chimerea, Gargoyle II) give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 GY recursion via Bonds, Emeth VI, Chimerea and Trudea supports rebuilding (Inferred)
D7 End-Board & Interaction Quality 72 Veiler, Droll, Phalanx, True Awakening, Synchro Rumble, Emblema Salvation and Quasar negation give layered interaction (Inferred, semantic text read)
D8 Going-Second & Board-Breaking Power 68 P(>=1 hand trap in 6 cards going second) = 0.87; hand-trap-led going-second plan (Inferred)
D9 Offensive Pressure & Closing Power 72 Legatia 3500, Quasar 4000 and Red Supernova 4000 ATK bosses with direct-attack text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 30 main / 18 distinct, copy histogram 9x1, 6x2, 3x3; 56% exact-name purity with 13 generic cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 9 Extra Deck cards are all Synchro or Xyz with 1 Crimson Dragon at Limited; coverage depends on the Synchro line (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 25 No side deck exists in Duel Links (side_count 0); score reflects no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament_context or dated meta sample; archetype-level fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and continuous-trap sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Combo profile used directly; Midrange secondary noted but not blended into weights. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Off-archetype dilution / engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*62.19 + 0.20*55 - 2 = 58.75, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps give strong going-second disruption (about 0.87 odds of one in a 6-card hand)
  • Synchro boss suite (Legatia, Quasar, Red Supernova, Auxila) gives a high ATK ceiling
  • Layered interaction across hand traps, continuous traps and negation (Veiler, True Awakening, Quasar)
  • GY recursion (Bonds, Emeth VI, Chimerea, Trudea) supports recovery
  • Legal list with no violations; Extra Deck fully used (9/9)

Weaknesses

  • No side deck, so no post-side adaptation
  • Dilution: 13 generic cards and off-archetype lines reduce engine coherence
  • Mulcharmy Fuwalos is conditional (dead if you control cards), adding brick risk
  • Multi-step Synchro sequencing lowers repeatability
  • Single-copy cards (9) and a lack of 2-card bootstraps raise opening-hand variance

Critical choke points

  • Centur-Ion continuous-trap starter (Stand Up / Trudea / Primera) to set up Synchro bosses
  • Crimson Dragon is Limited (1 copy) and is a single-copy extra option
  • Opponent interruptions during the Main Phase before the Synchro line completes
Priority Remove Add Reason
1 Mulcharmy Fuwalos x2 A second non-generic Centur-Ion searcher or extender, if one exists in the card pool Conditional draw is often dead, and the slot should go to the engine to reduce dilution and brick risk (Inferred)

Evidence & confidence

  • Verified: Legal list: 30 main, 9 extra, 0 side, no violations (Duel Links limits 20-30 / 0-9); Crimson Dragon is Limited at 1 copy and runs 1 copy; Composition: 18 distinct main, 7 distinct extra, copy histogram 9x1 / 6x2 / 3x3; Archetype purity 56.4% exact-name, 13 generic cards
  • Inferred: Starter access P(>=1 3-copy in 5) = 0.4335 and hand-trap access 0.8743 from hypergeometric estimates; Engine ceiling from embedded card text (Legatia, Quasar, Red Supernova, Auxila); Going-second plan built on hand-trap density; Recovery through GY recursion text
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype label used as the deck identifier Single guide has an empty snippet and no sections

More Duel Links Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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