Labrynth Deck #762298 — Yu-Gi-Oh! Duel Links

Created by: YGO Mod (20517634)

Created On: 10/06/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
ControlConfidence: Low
53± 10/ 100
Power Score
Structural 56
Reliability 55
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Trap-chain board control: Normal Trap activations recycle Labrynth monsters and remove or negate opposing threats, then a Labrynth or Link monster finishes the game.; Off-archetype Link and Extra Deck monsters (Underworld Goddess, Knightmare Phoenix, Chaos Angel) as backup pressure; not confirmed by any recorded board.
  • Turn 1 (going first): Open with Big Welcome Labrynth or Welcome Labrynth to Special Summon a Labrynth monster, then set a second Normal Trap and hold Ice Dragon's Prison or Lost Wind for the opponent's first Special Summon.
  • Turn 2 (going second): Hold Ice Dragon's Prison, Lost Wind and Compulsory Evacuation Device in the six-card hand; use Nibiru or Bystial Druiswurm as hand interaction and rebuild through Labrynth GY effects.
  • Recovery: Labrynth Stovie Torbie, Labrynth Cooclock and Labrynth Chandraglier can be recovered from the GY after a Normal Trap resolves, and Arias and Arianna re-enter the field to rebuild the chain.
  • After siding: Not applicable: the Duel Links evidence records no side deck, so no post-side plan is scored.

Why it scores here

The deck reliably opens a Labrynth starter: the 3-copy starters (Arianna, Big Welcome Labrynth) give P(at least one in a 5-card opening hand) ≈ 0.43, and the Labrynth core is well represented, so the engine comes online often enough for a Control profile (Inferred). Its strongest contribution is end-board interaction: Ice Dragon's Prison, Lost Wind, Needle Ceiling, Terrors of the Overroot, Compulsory Evacuation Device and Archfiend's Ghastly Glitch give it several removal and negation options, and the Normal Trap recursion through the GY keeps the engine running after disruption (Inferred). Conversion and median output are scored low because the evidence contains no parseable recorded boards, so D3 and D4 rest on card text alone. Popularity and the archetype guide did not add points, and the score was not built by averaging individual card scores; the 41% exact-name purity and 23 off-archetype copies lower coherence. Meta Power is null, and the score is Low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 3-copy starter in 5-card hand) ≈ 0.43; P(≥1 Labrynth Stovie/Arias in hand) ≈ 0.31; 3-copy starters are the main engine entry (Inferred)
D2 Opening-Hand Quality & Brick Management 52 12 Trap cards and 13 level-0 cards, several conditional on a Labrynth monster or Normal Trap already on the field; 1-copy off-archetype cards dilute hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards (combos_evidence total_combos 0); ceiling read from card text: Normal Trap → Labrynth summon → recursion chain (Inferred)
D4 Combo Floor & Median Output 45 No board sample, so median output is unknown; the floor depends on whether a Normal Trap is live on the field (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Labrynth GY recursion (Cooclock, Stovie Torbie, Chandraglier) gives a second route after a removal or negation (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recovery depends on Normal Trap activations and GY-based Labrynth effects; no resource signature exists in the evidence (Inferred)
D7 End-Board & Interaction Quality 70 Two Ice Dragon's Prison, two Lost Wind, Needle Ceiling, Terrors of the Overroot, Compulsory Evacuation Device; 4 negation-text and 13 removal-text hits (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Traps are well suited to going second: Lost Wind and Ice Dragon's Prison answer a fresh board, and Nibiru acts as a hand trap; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Lady Labrynth 3000 ATK, Underworld Goddess 3000 ATK and Chaos Angel 3500 ATK give closing power, but only if Extra Deck access is confirmed; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 62 30/30 Main Deck slots with 20 distinct cards; 12 Trap cards make the Main compact but consistency relies on a few 3-copy engine cards (Verified counts, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 9/9: 7 Link, 1 Synchro, 1 Xyz; Muckraker and Underworld Goddess are present in the Extra list but conflict with the usage flags (Verified count, Inferred use)
D12 Side Deck Adaptability 40 No side deck in Duel Links evidence (side_count 0; side max 9); no post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; format fit cannot be checked against a dated meta (Provisional)
D14 Pilotability & Error Tolerance 45 Normal Trap timing, chain sequencing and multiple Labrynth conditions are a moderate-to-high decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Off-archetype dilution (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong set of Normal Trap and negation interaction (Ice Dragon's Prison, Lost Wind, Needle Ceiling, Terrors of the Overroot)
  • Multiple 3-copy engine starters give a usable T1 entry at about 43% in a 5-card hand
  • Compact 30-card Main Deck with full Extra Deck use

Weaknesses

  • No recorded boards, so the combo ceiling and median cannot be measured
  • Only 41% exact-name purity; many off-archetype copies lower engine coherence
  • Several Main Deck traps are conditional and can become dead cards without a Labrynth monster on the field

Critical choke points

  • Big Welcome Labrynth and Arianna as the only 3-copy starters
  • Normal Trap activation as the trigger for almost every GY recursion
Priority Remove Add Reason
1 Archfiend's Ghastly Glitch a second Labrynth Chandraglier or Labrynth Cooclock Ghastly Glitch is the only off-archetype removal and cuts exact-name purity; a second Labrynth recursion monster adds a Normal-Trap-linked route and supports D5 and D6

Evidence & confidence

  • Verified: Legal in Duel Links: 30 Main (range 20–30), 9 Extra (range 0–9), 0 Side; no violations; Bystial Druiswurm runs 2 copies, which is within its Semi-Limited limit of 2; Exact-name purity 41%; 16 exact Labrynth copies, 23 off-archetype; Guide snippet describes Labrynth as a Normal-Trap-based control deck
  • Observed: Archetype usage stats show the Labrynth core (Arias, Arianna, Terrors, Lady and Lovely Labrynth) at 100% inclusion
  • Inferred: D1 consistency from hypergeometric odds (P ≈ 0.43 for 3-copy starters in 5 cards); End-board interaction quality from card text (7 interaction cards, 4 negation hits); Going-second suitability from trap-based interaction; GY recursion as an interruption-resilience route
  • Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (no tournament link); Side deck adaptability (no side deck in Duel Links)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent usage_statistics marks Knightmare Phoenix, Muckraker, Underworld Goddess and Chaos Angel as not in this deck, but they appear in the Extra Deck card list; the in_this_deck flags conflict with the card list, and the card list was trusted archetype_core_group reports 20 copies in deck, but exact-name Labrynth copies total 16; the core-group probability was not used no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is provisional unless a dated metagame sample is supplied deck title is null

More Duel Links Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top