Lunalight Deck #762254 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
59± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 66
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 57
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a 3000+ ATK Lunalight Fusion (Leo Dancer 3500 or Liger Dancer 3800) with double attack, backed by Sabre Dancer and Wolf-based fusion access; Lunalight Wolf and Lunalight Fusion plus Polymerization for a second fusion route; Nibiru and Dominus Impulse as board-breaking and interaction
  • Turn 1 (going first): Opening Lunalight Gold Leo or Black Sheep to search a Lunalight monster, Luna Light Perfume or Lunalight Fusion to reach the Fusion Summon, with Ash Blossom or Droll held up as the hand-trap backstop
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Droll, Maxx C) to stop the opponent's first board, then recover through GY Lunalight recursion (Emerald Bird, Yellow Marten, Silver Hound) into a fusion
  • Recovery: Recursion from the GY: Black Sheep and Emerald Bird add or revive Lunalight monsters, Kaleido Chick and Masquerade re-search Polymerization, and dancers banish from GY to re-enable the Extra Deck
  • After siding: No side deck is registered (0 side cards), so there is no post-side plan; the deck plays the same 40 main cards in every game

Why it scores here

The deck opens a functional plan reliably: 29 Lunalight-named copies are in the 40-card main, so P(at least one archetype core card in a 5-card opening hand) is about 0.999 and P(at least one searcher-text card) is about 0.90, both Inferred from the hypergeometric table. Conversion rests on the Extra Deck: the double-attacking Leo and Liger Dancers and Sabre Dancer give strong closing power, but the combo ceiling and median are unmeasured because no recorded boards exist, so these are text-based reads. Resilience comes from seven hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Nibiru, and others) and GY recursion that lets a single broken starter restart the line. Points were scored on the system (consistency, median output, interaction, and resilience), not on Lunalight's popularity, which gave no points, and not by averaging the individual card scores. The main weaknesses are the absent side deck (D12 is near the floor), the 47% exact-archetype purity from splash and tech cards, and a heavy fusion and multi-step pilot burden.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype core in 5) about 0.999 across 29 copies; P(>=1 searcher-text card in 5) about 0.90; single-copy fusion enablers (Polymerization, Lunalight Fusion) are the choke (Inferred)
D2 Opening-Hand Quality & Brick Management 62 14 searcher-text cards and recursion lower brick rates, but 7 hand traps and 11 tech cards produce dead cards in some openers (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards exist; ceiling is read from Leo and Liger Dancer double attack and the Sabre Dancer GY ATK scaling, from card text only (Inferred)
D4 Combo Floor & Median Output 55 No combos evidence, so median output is a text-only estimate with wide uncertainty (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Seven hand traps plus independent starters (Black Sheep, Gold Leo, Kaleido Chick, Silver Hound) give several disruption-resistant routes (Inferred)
D6 Resource Economy, Recovery & Grind 70 GY recursion and banish-to-restart effects (Emerald Bird, Yellow Marten, Silver Hound, Perfume Dancer) regenerate resources (Inferred from card text)
D7 End-Board & Interaction Quality 70 Ash Blossom, Droll and Lock Bird, Maxx C, Forbidden Droplet, Dominus Impulse and Silver Hound negation give layered interaction; the Liger Dancer is unaffected by non-Lunalight effects (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Dominus Impulse and Forbidden Droplet challenge a board, and Nibiru is conditional on 5 summons; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 76 Leo Dancer 3500 and Liger Dancer 3800 with double attack and Sabre Dancer ATK scaling give strong closing ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40 main with 22 distinct cards and 26 exact-archetype copies (47.3% purity); off-archetype splash (Tri-Brigade, Mulcharmy, Dominus, Forbidden) lowers efficiency (Verified count)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 3 Perfume Dancer, 4 Liger/Leo Dancer, Sabre Dancer, and Wolf-linked fusion routes, plus 7 non-Lunalight Extra cards that are mostly tech (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 15 0 side-deck cards registered, so no post-side adaptation exists; no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share is absent, so matchup fit is neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step fusion sequencing, Pendulum Wolf interaction and hand-trap timing make the deck hard to pilot (Inferred from text)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Unrecoverable choke point (-2); Engine conflicts from splash (-1); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*64.08 + 0.20*58 = 62.9; modifiers -4 -> 58.9, rounded to 59)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in 29 of 40 main copies, so the opening starter is near-certain
  • Seven hand traps and GY recursion give resilience across several routes
  • Double-attacking fusion finishers (Leo Dancer 3500, Liger Dancer 3800) close the game quickly

Weaknesses

  • No side deck; no post-side adaptation
  • Exact-archetype purity 47%, with multiple splash lines competing for slots
  • Multi-step fusion and Pendulum sequencing is hard to pilot

Critical choke points

  • Single-copy Polymerization and Lunalight Fusion as the fusion enablers
  • Extra Deck fusion materials that depend on Lunalight monsters being in the GY or field
Priority Remove Add Reason
1 Tri-Brigade Fraktall (x2) Lunalight Perfume Dancer (already in Extra) or a second Lunalight Fusion-enabler Off-archetype splash that does not feed the Lunalight fusion engine; replacing it with an on-archetype enabler should raise consistency (Inferred)
2 Mulcharmy Fuwalos (x1 of 3) a side-deck or flex slot for matchup coverage Reduces off-archetype density and gives post-side flexibility, which the deck currently lacks (Inferred)

Evidence & confidence

  • Verified: Legal: 40 main, 15 extra, 0 side; four restricted cards within legal copies (BanMasterDuel); Archetype purity 47.3% (26 exact Lunalight copies); Lunalight archetype usage stat 100% core inclusion for Leo Dancer and Gold Leo
  • Inferred: P(>=1 archetype core in 5) about 0.999; P(>=1 searcher-text card in 5) about 0.90; Hand-trap coverage and interaction layering; Going-first 66 and going-second 57 are weighted reads from the dimension scores
  • Provisional: Meta Power null; no dated metagame sample; D13 matchup fit neutral 50 with no tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered, so D12 post-side adaptation cannot be evaluated

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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