Mitsurugi Deck #762223 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Lamia x3, Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (40)
- Bystial Magnamhut x1
- Lamia x3
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x3
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Mitsurugi Magatama x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x3
- Pre-Preparation of Rites x3
- Dominus Impulse x3
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Dyna Mondo x1
- I:P Masquerena x1
- S:P Little Knight x1
- Enigmaster Packbit x1
- Herald of the Arc Light x1
- Wind Pegasus @Ignister x1
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Golden Cloud Beast - Malong x1
- Lollipo★Yummy Way x1
- King of the Feral Imps x1
- Number 60: Dugares the Timeless x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
Side Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Ritual/Tribute engine
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 15 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon Ame no Murakumo no Mitsurugi via Mitsurugi Ritual (3200 ATK; its Special Summon destroys all opponent monsters), with Ame no Habakiri no Mitsurugi (-800 ATK to opposing monsters) as the second ritual boss; Extra Deck beats from Synchro, Link and Xyz monsters (TY-PHON, Malong, Dyna Mondo, Packbit) once the opponent's board is cleared
- Turn 1 (going first): Open a Reptile searcher (Aramasa, Saji, Kusanagi or Lamia), use it to fetch the Ritual Spell or a Ritual boss, and keep Ash Blossom, Infinite Impermanence or Maxx C up to protect the line from a single interaction
- Turn 2 (going second): Use the six-card hand and the 7 main-deck hand traps to stop the opponent's first summon, then ritual into Murakumo or Habakiri to take the board
- Recovery: Rebuild through Futsu no Mitama (GY revival of a Reptile) and Mitsurugi Great Purification (banish from GY to revive a Reptile), and use Lamia's banish effect to protect a Reptile
- After siding: Bring in Evenly Matched or Ghost Belle against a board-heavy opponent and Droll & Lock Bird against a card-draw deck; Dimensional Fissure is a floodgate option against GY-heavy decks
Why it scores here
The deck's consistency rests on a system, not on any single card: 18 searcher-text cards and four Reptile searchers (Aramasa, Saji, Kusanagi, Lamia) give a 96 percent chance of at least one searcher in an opening hand of five, while the Ritual Spell routes are narrower (Mitsurugi Ritual at three copies gives about 34 percent going first). Seven main-deck hand traps (Ash Blossom, Infinite Impermanence, Maxx C) and the negate-plus-revival package (Mitsurugi Great Purification, Futsu no Mitama, Dominus Impulse) make the deck interaction-dense, which drives the endboard and going-second scores. The ceiling is Ame no Murakumo's Special Summon wipe followed by a 3200-ATK attack; the median is unmeasured because no recorded boards exist, so the median score is an inference from the text only. Popularity did not earn points: the archetype core coverage is inconsistent in the evidence, and the score was not built by averaging card scores. The deck is penalized for a single Mitsurugi Ritual choke point, the Reptile-tribute conflict between searchers and Ritual costs, and the Limited status of Maxx C and Mitsurugi Prayers.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one searcher in going-first hand of 5) ≈ 0.96; P(at least one Mitsurugi Ritual in hand of 5) ≈ 0.34; 4 Reptile searchers plus Prayers as starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Nine single copies and a Ritual-Spell dependence raise the brick risk; seven hand traps are dead when the opponent does nothing on the first turn (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Murakumo Special Summon wipe plus 3200 ATK is a high ceiling, but the score is text-only because no combos were supplied (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No parseable boards, so the median output is unmeasured and inferred from the Ritual tribute cost and the Droll risk noted in the guide (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Seven hand traps, Futsu and Great Purification GY revival, and Lamia banish protection give multiple independent rebuild routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from the GY through Futsu and Great Purification plus Saji and Kusanagi as float; vulnerable to banish-heavy GY decks per the guide (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Murakumo, Habakiri, Great Purification, Ash, Impermanence and Dominus Impulse give layered negates and removal; the text roles are regex-based and semantic reads are Inferred |
| D8 | Going-Second & Board-Breaking Power | 60 | Murakumo's wipe is a board-breaker and Droll & Lock Bird is only in the side deck; going-second split is not measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Murakumo at 3200 ATK, Habakiri's -800 ATK debuff, Futsu at 2000/3400 and TY-PHON at 2900 ATK give closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 cards with 20 distinct main-deck cards and a 3-copy core give a compact main; nine single-copy slots dilute consistency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 52 | Extra Deck is 15 slots, mostly generic or off-archetype (Galaxy-Eyes, Masquerena, Dyna Mondo, TY-PHON) with 7 Synchro, 4 Xyz and 4 Link; access is broad but mostly flex (Verified composition) |
| D12 | Side Deck Adaptability | 58 | Side deck covers hand traps, board-breaking Evenly Matched, Droll and Fissure; no post-side performance data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and tournament data are absent, so this is a Provisional placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Ritual tributes, multiple once-per-turn effects and Reptile-tribute choices demand a moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (disclosed; weights taken from the Midrange profile). Structural ≈ 62, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Banlist exposure (-1); Engine conflict (-1); Unrecoverable choke point (-2); Engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*62 + 0.20*58 - 3 = 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (18 texts) gives a high starter-in-hand rate
- Seven hand traps plus negates provide layered interaction
- Murakumo gives a board-wipe ceiling; Habakiri gives a second ritual boss
- Revival options (Futsu, Great Purification) let the deck rebuild from the GY
Weaknesses
- Single Ritual Spell choke point (3 Mitsurugi Ritual plus Mirror)
- Reptile-tribute conflict between searchers and Ritual costs
- Droll & Lock Bird is the guide's main danger; only 2 copies in the side deck
- Off-archetype Extra Deck slots reduce engine coherence
Critical choke points
- Mitsurugi Ritual and Mitsurugi Mirror (Ritual access)
- Mitsurugi Prayers (Limited searcher)
- A GY banish-heavy opponent turns off the GY revival lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Dominus Impulse | 1 second Mitsurugi Magatama | Dominus Impulse is off-archetype and needs an opponent card; a second Magatama adds a ritual route and a removal line on the same Ritual engine |
Evidence & confidence
- Verified: Legal under BanMasterDuel: main 40, extra 15, side 15; Limited and Semi-Limited copy counts comply; Card stats and text for all 40+15+15 cards; Archetype exact-name purity 30.9 percent (17 of 55 main-deck copies)
- Observed: Vietnamese guide snippet: Droll stops the engine, GY-banish decks are feared, Xyz rank 4 and 8 play
- Inferred: Consistency estimates from hypergeometric draws; Interaction density (Inferred semantic read of card text); Brick risk and going-second hand-trap read
- Provisional: Meta power and matchup fit (no dated metagame sample); Post-side plan performance
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent usage_statistics in_this_deck flags are inconsistent: King of the Feral Imps, S:P Little Knight, Dugares, Masquerena and Dyna Mondo are in the Extra Deck list but marked in_this_deck false and reported as missing core; core_cards_present (14) counts only main/side, so core coverage 56 percent is unreliable no win-rate telemetry (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null
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