Labrynth Deck #762182 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Arianna the Labrynth Servant x3, Arias the Labrynth Butler x3, Fydraulis Harmonia x3.

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
60± 6/ 100
Power Score
Structural 63
Reliability 58
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Normal Trap chain engine (Trap Holic, Big Welcome Labrynth, Welcome Labrynth, Dominus Impulse) that fills the board with Labrynth monsters and converts into Link/Synchro boss monsters such as Red Dragon Archfiend, Chaos Angel, Psychic End Punisher and The Crimson King; Recursion from the GY through Labrynth Cooclock, Labrynth Stovie Torbie and Labrynth Chandraglier, feeding Link summons of Unchained and Dominus boss monsters
  • Turn 1 (going first): Open a Labrynth starter (Arianna, Arias or Big Welcome Labrynth), set Normal Traps, use Welcome Labrynth or Trap Holic to reuse them, then Link or Synchro summon into a boss; protect the board with Lady and Lovely Labrynth while the Set card is on the field
  • Turn 2 (going second): Use Dominus Impulse, Songs of the Dominators, Maxx C and Dimensional Barrier to answer the opponent's first summon or Synchro/Xyz/Link line, then convert the revealed Labrynth chain into a boss on the following turn
  • Recovery: Recycle Normal Traps from the GY with Trap Holic and Lovely Labrynth, and rebuild the Labrynth monster count with Cooclock, Stovie Torbie and Chandraglier recursion
  • After siding: No side deck is registered in the export, so there is no post-side plan to assess; the deck plays its main-deck plan only

Why it scores here

The deck reliably opens a functional plan: the archetype-core group is at least one copy in the opening 5 cards with probability 0.997, and the searcher group (10 copies) hits at 0.75. Its Normal Trap chain turns those openings into multiple boards, with Lady and Lovely Labrynth protecting the engine and Dominus Impulse, Songs of the Dominators, Maxx C and Dimensional Barrier providing interaction. It converts into strong Link and Synchro bosses from a 15-card Extra Deck with 13 distinct options, so the closing power is real. The score is capped by the lack of a side deck, the absence of recorded boards or win-rate data, and the high pilot burden of sequencing Normal Traps. The score comes from consistency, interaction and boss coverage on the system, not from Labrynth being a popular archetype and not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one archetype-core card in opening 5) = 0.997 across 28 core copies; searcher group 10 copies at 0.75 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Trap-heavy list with 19 traps and 20 level-0 Normal Traps; a few hands will be Normal Trap only with no Labrynth monster to reuse them (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards; ceiling is text-only inference from Chaos Angel, Red Dragon Archfiend and Unchained Soul Lord of Yama boss lines (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos, so the floor and median are unmeasured and estimated from starter diversity alone (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent Labrynth starters plus GY recursion from Cooclock, Stovie Torbie and Chandraglier give several lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 GY recursion via Cooclock, Stovie Torbie, Chandraglier and Trap Holic gives partial resource regeneration (Inferred)
D7 End-Board & Interaction Quality 72 Lady and Lovely Labrynth protect the engine; Dominus Impulse, Songs, Maxx C, Dimensional Barrier and Daruma Karma Cannon give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 64 Daruma Karma Cannon, Dimensional Barrier and Lady Labrynth challenge an established board when going second; no board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 70 Red Dragon Archfiend, Chaos Angel, Psychic End Punisher and The Crimson King give strong end-board ATK (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 64 43 main cards with 23 distinct; the 20 level-0 traps are compact but the 2-3 copy spread is high (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Full 15-card Extra Deck with 8 Link, 6 Synchro and 1 Fusion across 13 distinct cards (Verified composition)
D12 Side Deck Adaptability 25 No side deck is registered (side count 0), so there is no post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Normal Trap sequencing and chain timing are demanding to pilot, with many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core starter access is near certain in the opening hand
  • Layered interaction: negations, Normal Trap protection and hand traps
  • Extra Deck of 15 with 13 distinct boss options gives flexible closing power
  • GY recursion reduces dead cards late in the game

Weaknesses

  • No side deck, so there is no best-of-3 adaptation
  • Heavy Normal Trap dependence makes hands with only traps and no Labrynth monster unreliable
  • No recorded boards or win-rate data to confirm the ceiling
  • High pilot burden for chain sequencing

Critical choke points

  • A Labrynth monster or a Normal Trap set in the opening hand is required to start the engine
  • Opponent interruption of the Normal Trap chain before a boss Link or Synchro summon
Priority Remove Add Reason
1 one copy of Destructive Daruma Karma Cannon one copy of a single-card side-deck answer or a second hand trap Daruma is situational and flips the board unfavourably for this engine; a side or hand-trap alternative improves the floor
2 none a 10-15 card side deck A side deck is the largest single gap in the evidence and would unlock a post-side plan (D12)

Evidence & confidence

  • Verified: Legal status with 43 main, 15 extra and 0 side cards, within the master-duel size rules; Maxx C is the only restricted card, Limited at 1 copy, and the deck runs 1; Core inclusion for Labrynth Cooclock, Lovely Labrynth and Big Welcome Labrynth at 84.6 percent usage; Extra Deck composition of 8 Link, 6 Synchro and 1 Fusion
  • Observed: Usage statistics confirm the core Labrynth list is the archetype-standard build
  • Inferred: Consistency estimates from the hypergeometric draw table; Interaction and closing quality from card text; Pilot complexity estimate from the number of Normal Trap decision points
  • Provisional: Meta Power and matchup fit, since no dated metagame sample is supplied; Post-side plan, since no side deck is registered
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates no side deck is registered, so D12 cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Labrynth

Labrynth Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top