Earth Machine Deck #762178 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Night Train Blue Traveler x3, Scrap Recycler x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
56± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Train Xyz pressure: Night Train Blue Traveler and Revolving Switchyard reach a Level 10 Machine, which leads to a Rank 10 Superdreadnought Rail Cannon Xyz (Gustav Rocket, Gustav Max, Super Dora) or Liebe.; Crystron Synchro/Tuner pressure (Tristaros, Eleskeletus, Sulfador) and Cyber Dragon Infinity/Nova. Also Derricrane and Regulus as heavy-body threats.
  • Turn 1 (going first): Opening Night Train or Exceptional/Urgent Schedule as a searcher to find the Level 10 bridge, then Switchyard or Derricrane into a Rank 10 Xyz. Hand traps are held to protect the first summon, not to act first.
  • Turn 2 (going second): Use Ash Blossom, Impermanence, Droll, Maxx C, Ghost Belle or Effect Veiler to break the opponent's first line, then rebuild through Night Train and the Schedule searchers.
  • Recovery: Night Train and Exceptional Schedule recurse from the GY; Crystron Inclusion and Sulfefnir re-add Crystron pieces; Gustav Max can be re-entered from the Extra Deck.
  • After siding: No side deck is registered in the export, so no post-side plan can be assessed. Best-of-3 play would use the Main Deck unchanged, which is a gap.

Why it scores here

The deck opens a functional plan reasonably often. Thirteen searcher-text cards (P(at least one in a 5-card hand) = 0.88) and a three-copy Night Train (P = 0.34 going first) make the Train engine reachable by turn 2, though the Level 10 bridge is not guaranteed. Ten hand traps (P(at least one in a 6-card going-second hand) = 0.85) give it real interruption, and recursion from Night Train, Exceptional Schedule and Crystron Inclusion helps it recover. Conversion to pressure is credible on paper because Rank 10 Gustav Rocket and Gustav Max and Level 11 Liebe can carry a board. The score is not an average of card power: there are no recorded boards, so the ceiling and median are text-based inference, and the score comes from the system's consistency, interaction density and recovery. Popularity alone earned no points (the 'Earth Machine' archetype usage stats were used only for legality and coherence checks). The score is held back by an engine split across Train, Crystron and Cyber Dragon/Qli, a self-conflict in Spell Canceller against eight of its own Spell cards, and no side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Night Train in 5) = 0.34; 13 searcher-text cards P = 0.88; engine split across Train and Crystron (Inferred)
D2 Opening-Hand Quality & Brick Management 55 15 singles, 14 level-0 Spell/Trap, 10 hand traps and Spell Canceller conflicting with own Spells (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; text-only read of Rank 10 Gustav Rocket and Gustav Max chains to 3000+ ATK bodies (Inferred)
D4 Combo Floor & Median Output 45 combo data total combos = 0; no median or power distribution available (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 66 10 hand traps across two engines (Train and Crystron) plus Crystron Cluster; Night Train and Sulfefnir recursion (Inferred)
D6 Resource Economy, Recovery & Grind 65 Night Train, Exceptional Schedule and Crystron Inclusion recurse from GY; Gustav Max adds 2000 damage per detach (Inferred)
D7 End-Board & Interaction Quality 66 Ash, Impermanence, Droll, Veiler, Maxx C, Spell Canceller, Droplet; interaction density not computed (Inferred)
D8 Going-Second & Board-Breaking Power 68 Six-card going-second hand has P(>=1 hand trap) = 0.85; Gustav Rocket negation at Rank 10 (Inferred)
D9 Offensive Pressure & Closing Power 70 Gustav Rocket 5000 ATK, Liebe 4000, Super Dora 3200, Flying Launcher 3800; Derricrane and Regulus as 2800 bodies (Verified stat)
D10 Main Deck Efficiency & Flexibility 60 40/40 Main Deck count; 25 distinct cards with 5 cards at 3 copies and 5 at 2 copies (Verified)
D11 Extra Deck Efficiency & Coverage 55 15/15 Extra Deck: 9 Xyz, 4 Link, 2 Synchro; Train Xyz and Crystron Synchro/Link compete for slots (Verified count, Inferred use)
D12 Side Deck Adaptability 25 No side deck in export (0 cards); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament data unavailable; no dated meta sample; dimension dropped from Structural (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Train chains (Level 10 bridge, Rank 10 Xyz) with several hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange (D13 dropped and weights renormalised over 95, since no meta sample). Structural ≈ 60, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and Structural renormalised over 95): 0.80*60.0 + 0.20*55 = 59.0, minus 3 = 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Thirteen searchers and a high chance of a searcher in hand (P = 0.88)
  • Ten hand traps and several Quick-Effect negates give broad interaction
  • Extra Deck carries multiple Rank 10 to 12 Xyz and Synchro finishers
  • Recursion from the GY across Night Train, Exceptional Schedule and Crystron Inclusion
  • Legal in Master Duel with every Limited and Semi-Limited card at its legal copy count

Weaknesses

  • Engine split across Train, Crystron and Cyber Dragon/Qli, with 0% exact archetype purity
  • Spell Canceller conflicts with eight of the deck's own Spell cards
  • No side deck, so no post-side adaptability
  • No recorded boards, so the combo ceiling and median are inferred only

Critical choke points

  • Night Train or a Schedule searcher must reach a Level 10 bridge; without a Level 10 Machine, the Rank 10 Xyz line stalls
  • Only one Rank 10 Xyz card is in hand at a time, so the bridge monsters are the single point of failure
Priority Remove Add Reason
1 Spell Canceller A second Night Train Blue Traveler or an additional Crystron Smiger Spell Canceller shuts off the deck's own Spell searchers and Schedule chain; removing it restores Spell-based engine access
2 Qliphort Genius and Clockwork Knight (Extra Deck slots) Extra Deck Train Xyz (a second Gustav Max or Super Dora) The Extra Deck is split across too many sub-archetypes; concentrating slots on Train Xyz improves D11 coherence
3 none A side deck of 5 to 15 cards No side deck is registered, so D12 is capped low; a side for the common hand-trap or floodgate matchups would fix it

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0, Master Duel size rules satisfied; Copy limits: Foolish Burial, Maxx C at Limited 1; Droll at Semi-Limited 2 (all compliant); Draw probabilities recomputed and confirmed (0.3376, 0.9691, 0.8453, 0.8773); Archetype spread counts (Train 18, Crystron 11) match the card list
  • Observed: Usage stats: Train core and Crystron cards present with typical copies
  • Inferred: Train-engine consistency and brick rate from searcher and Level 10 counts; Hand-trap interaction value and going-second strength; Recovery via GY recursion
  • Provisional: Meta Power (no dated sample); D13 matchup fit (no tournament data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry in YGOVN; brick, starter and matchup rates are Inferred Meta Power is Provisional without a dated metagame sample usage statistics conflicts with the card list: Superdreadnought Flying Launcher, Juggernaut Liebe, Gustav Rocket, Gustav Max, Super Dora and Double Headed Anger Knuckle appear in the Extra Deck, but missing core cards marks them in this deck = false, so core-presence percentage (44%) is not reliable no side deck in export, so no post-side plan or D12 data

More Master Duel Info

Earth Machine

Earth Machine Breakdown

 
 

 

 

 

 

 

 
 

 

 
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