Magnet Warrior Deck #762170 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Magnet Warrior Sigma Minus x3, Mulcharmy Fuwalos x3.

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
60± 6/ 100
Power Score
Structural 65
Reliability 62
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.7
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Magnet Warrior Rock/EARTH board built from searcher chains (Magnet Bonding, Beta, Sigma Minus, Mulcharmy) into Tellusion, Block Dragon, Conduction Warrior Plasma Magnum or Thunder King-level bodies; Fiendsmith's Lacrima and Fiendsmith Link/Fusion lines recovered from the GY, with Naturia Beast and Baronne de Fleur as extra-deck board presence
  • Turn 1 (going first): Turn 1 search via Beta, Sigma Minus or Bonding into a Level 4 Magnet Warrior, backed by Ash Blossom and Droll for disruption, then convert into a Fusion or Link board
  • Turn 2 (going second): Hand traps (Ash x3, Droll x2, Maxx C, Ghost Belle, Effect Veiler, Nibiru) to break the opponent's opening, then Sigma Minus negation and a Magnet Warrior body to re-establish the board
  • Recovery: Duoterion, Fiendsmith's Tract and Magnet Warrior GY-revive effects reload the searcher chain after a hand trap or removal interrupt
  • After siding: No side deck is run (0 of 15 side slots used), so there is no evidenced post-side plan

Why it scores here

The deck scores as a connected system, not as an average of its card scores. Its archetype core is very reliable to open: the probability of at least one archetype-core card in a 5-card hand is about 0.998, and about 0.90 for at least one of its 15 searchers (Inferred). Its nine hand traps and Droll-style lock pieces give it good interruption resilience and a real going-second plan (P(≥1 hand trap in a 6-card hand) ≈ 0.78, Inferred). Conversion depends on several engines (Magnet, Fiendsmith, Adamancipator, Bonding) sharing a Rock/EARTH frame, which keeps the ceiling high but dilutes the average line, and no recorded boards exist to measure the median. Usage statistics confirm the list is real and accessible, but popularity did not earn points on its own, and the absence of a side deck and of any tournament or win-rate data keeps the score moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(≥1 archetype-core card in opening 5) ≈ 0.998; P(≥1 searcher in 5) ≈ 0.90; 3-copy Magnet Bonding and Beta provide multiple T1 starts (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Redundant searchers and hand traps keep most hands functional, but off-archetype conflicts across Fiendsmith, Bonding, Naturia and Adamancipator add some dead draws (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from card text: Tellusion, Block Dragon, Plasma Magnum and Thunder King give strong board conversion, but no recorded boards exist to confirm the line (Inferred)
D4 Combo Floor & Median Output 58 No parseable combo boards, so median output is text-only inference from Magnet and Fiendsmith engine density (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Nine hand traps, Ash Blossom x3 and two Droll copies, plus GY-recursion effects give several independent routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Duoterion, Fiendsmith's Tract and GY-revive effects recover resources, but the Magnet searchers spend heavily and there is no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 70 Sigma Minus negation, Crossout Designator, Baronne de Fleur and Naturia Beast give layered interaction on the field (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 62 Droll, Maxx C, Ghost Belle and Subspace Battle contribute going-second board disruption, but there is no going-second win-rate split (Inferred)
D9 Offensive Pressure & Closing Power 70 Thunder King (3300 ATK), Block Dragon (2500 ATK) and Fiendsmith's Lacrima give closing power; ATK values from card data (Verified)
D10 Main Deck Efficiency & Flexibility 58 43 main-deck cards over 28 distinct names with 1.7% exact-archetype purity and 57 off-archetype copies; compactness is weaker than the search ratios suggest (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across Link, Fusion, Xyz and Synchro with distinct engines, giving broad coverage but no mandatory-slot focus (Verified breakdown, Inferred efficiency)
D12 Side Deck Adaptability 20 0 side deck cards are run in a best-of-3 context, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype usage is confirmed only as a list signal (Provisional)
D14 Pilotability & Error Tolerance 45 Several engines, GY-recursion and multiple search chains create many decision points and a higher error burden for pilots (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (not applied as a separate blend; Midrange weights used). Structural ≈ 64.7, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: No side deck (-2); Engine conflicts (-2); Compactness (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high archetype-core access in the opening hand
  • Nine hand traps and two Droll copies give strong interruption and going-second disruption
  • Multiple searchers (Bonding, Beta, Sigma Minus, Duoterion) enable repeatable T1 setups
  • Extra Deck covers Link, Fusion, Xyz and Synchro lines

Weaknesses

  • 1.7% exact-archetype purity: engines (Fiendsmith, Adamancipator, Naturia, Bonding) compete for the same slots
  • No side deck, so no post-side adaptability
  • No recorded boards, so the combo floor and median cannot be measured
  • Several core engine pieces sit in the Extra Deck, so opening access to them depends on the Extra Deck being live

Critical choke points

  • Magnet Bonding and Beta as the T1 searcher chain
  • Sigma Minus negation as the main hand-side interaction after the opponent's hand traps
Priority Remove Add Reason
1 One off-archetype support card (e.g., Triple Tactics Talent) One side-deck-ready card that targets the deck's known interruptions (no side deck currently) Fills the empty side deck and gives a post-side plan; not evidence-backed against a specific matchup, so Provisional

Evidence & confidence

  • Verified: Legal in master-duel with 43 main, 15 extra, 0 side; Copy limits satisfied (Crossout 1/1, Maxx C 1/1, Droll 2/2); Hand-trap count 9 and searcher text count 15 from card text tags; Extra Deck breakdown: 7 Link, 3 Fusion, 3 Xyz, 2 Synchro
  • Observed: 26 usage-statistics rows; archetype-standard core is present in the list
  • Inferred: Opening-hand probabilities for core and searcher access; Going-second hand-trap disruption estimate; Ceiling and median output inferred from card text, with no recorded boards
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional without a dated metagame sample Evidence inconsistency: usage statistics.missing core cards lists Flux Ochsenfeld, Conduction Warrior Plasma Magnum, I:P Masquerena, Gallant Granite, Baronne de Fleur, S:P Little Knight and Naturia Beast as absent, but the cards array lists all of them in the Extra Deck (zone extra). The core-presence count appears to check the Main Deck only; core presence is therefore understated and was not used as a penalty. No side deck list supplied (0 side cards) deck title is null

More Master Duel Info

Magnet Warrior

Magnet Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
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