Tenpai Dragon Deck #762169 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Skull Meister x3, Tenpai Dragon Genroku x3. Created Oct 6, 2026 by YGO Mod.
Deck Tenpai Dragon Master Duel
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (40)
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Purulia x3
- Skull Meister x3
- Tenpai Dragon Fadra x1
- Tenpai Dragon Genroku x3
- Tenpai Dragon Paidra x3
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Tenpai Dragon Chundra x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Lightning Storm x1
- Pot of Sloth x3
- Sangen Kaimen x1
- Sangen Summoning x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Hieratic Seal of the Heavenly Spheres x1
- Hiita the Fire Charmer, Ablaze x1
- Knightmare Phoenix x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Striker Dragon x1
- Baronne de Fleur x1
- Enigmaster Packbit x1
- Kuibelt the Blade Dragon x1
- Sangenpai Transcendent Dragion x1
- Trident Dragion x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Sangenpai Bident Dragion x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.9 |
| Going First | 56 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro and Link pressure from Tenpai Dragon starters (Paidra, Genroku, Fadra, Chundra) into the 15-card Extra Deck (Bident Dragion, Transcendent Dragion, Trident Dragion, Promethean Princess, Knightmare Phoenix); Hand-trap and Synchro interaction that lets the board survive and keep attacking across turns
- Turn 1 (going first): Open a Tenpai starter or Sangen search, then develop a Synchro or Link using the Tuner and FIRE Dragon bodies; keep a hand trap up for the opponent's first Special Summon or activation
- Turn 2 (going second): Use the six-card hand to disrupt the opponent's first board with hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Skull Meister, Maxx C, Infinite Impermanence) and then rebuild through Tenpai Dragon recursion
- Recovery: Recover through Pot of Sloth and Mulcharmy Purulia draws, Sangen Summoning/Kaimen searches of Tenpai Dragons, and Fadra's revival of Level 4 or lower FIRE Dragons from the GY
- After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan; the deck cannot adjust between games in a best-of-3
Why it scores here
The deck opens a functional Tenpai Dragon plan reasonably often: three copies each of Paidra and Genroku plus Sangen searchers give a core that is at least one card in hand about 90% of the time by the proxy estimate, and the Sangen searchers add redundancy. Its real strength is the system around the engine: fourteen hand traps and nine interaction spells and traps give it layered interaction that can stop the opponent's first board and keep its own Synchro and Link pressure alive, which earns the endboard and going-second scores. Pot of Sloth, Maxx C and Purulia keep the card economy going, but the deck has no recorded boards, no side deck, and no dated meta sample, so the ceiling and median scores are inferred from the card text rather than observed; the score does not come from Tenpai Dragon being a popular archetype or from averaging the individual card scores. Popularity and the single guide only confirm the list is real and playable; the score rests on consistency, median output and interaction on the system.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 core Tenpai card in opening hand) ~0.90 for the 14-card core; Sangen searchers P(>=1 in 5) ~0.58 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Fourteen hand traps and nine interaction cards create some dead-in-hand risk on going-first; no brick-rate data (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded boards; ceiling inferred from text (Transcendent Dragion absent from the list) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data for median output; relies on the Synchro and Link loop being reliable mid-game (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and Sangen recursion give several independent answers after a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Pot of Sloth, Maxx C, Purulia draws and Fadra revival help the rebuild after the first trade (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Heavy Storm, Harpie's Feather Duster, Lightning Storm, Dominus Impulse and Infinite Impermanence cover broad endboard interaction, though most are Limited (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Lightning Storm, Heavy Storm and Dominus Impulse plus hand traps challenge a going-second board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Synchro and Link ATK of 2500-3000 (Bident, Transcendent, Trident) gives closing power but no combo data confirms conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards with nine triple-copy slots and 20 distinct cards are compact, though 16 tech and hand-trap slots add some overlap (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra slots are used, with a mix of Synchro and Link options and no mandatory single-card dependency (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 12 | No side deck is registered, so there is no post-side adaptability (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple hand-trap timing decisions and Tenpai/Synchro sequencing give moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange (meta-neutral: D13 dropped, weights renormalised over the remaining 95). Structural ≈ 57.9, Going First ≈ 56, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-2); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, D13 dropped from Structural): 0.80*57.9 + 0.20*50 - 4 = 52.3
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine redundancy: three copies each of Paidra and Genroku with Sangen searchers
- Dense interaction: fourteen hand traps plus Heavy Storm, Harpie's, Lightning Storm and Dominus Impulse
- Strong card advantage from Pot of Sloth, Maxx C and Purulia
- Full 15-card Extra Deck with Synchro and Link threats of 2500-3000 ATK
Weaknesses
- No side deck, so no post-side adaptation
- Low exact-name purity (14.5%) and 47 off-archetype copies make the engine less coherent
- Several Limited cards (Chundra, Sangen Summoning, Heavy Storm, Maxx C) raise exposure to banlist changes
- Missing Sangenpai Transcendent-style core cards reduces the ceiling compared with the usual list
Critical choke points
- Sangen Summoning and Tenpai Dragon Chundra are Limited single copies that anchor the Sangen search line
- If the opponent answers the first FIRE Dragon starter, the rebuild depends on Fadra revival and Sangen search
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ghost Ogre & Snow Rabbit | One Sangen or Tenpai Dragon searcher | Adds starter redundancy and a second Sangen path, reducing dead hands in hand-trap-heavy openings (Inferred) |
| 2 | One copy of Harpie's Feather Duster | A side-deck-capable interaction card if the format allows one | Frees a slot for post-side flexibility in a best-of-3 that currently has no side deck (Inferred) |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 within Master Duel size rules; Legal copy counts for all 8 restricted cards; Archetype core inclusion from usage stats (Tenpai Dragon Fadra and Chundra at 100%)
- Inferred: Starter access and brick rates from the hypergeometric estimates; Endboard and interaction quality from card text; Median and ceiling outputs from text, not recorded boards; Going-first and going-second splits
- Provisional: Meta Power and D13 matchup fit (no dated meta sample); Tournament reliability (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered, so post-side performance cannot be assessed
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