Sky Striker Deck #762134 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Pot of Desires x3. Created Oct 6, 2026 by YGO Mod.

Deck Sky Striker Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-based board pressure from Sky Striker Ace link monsters and Ace Raye/Roze, fed by Sky Striker Spells recycled from the Graveyard; Ecclesia and the Dark Dragon or Albion the Branded Dragon as a boss, only if the Extra Deck contents are accessible
  • Turn 1 (going first): Open Sky Striker Mobilize and Mecha spells to set up a Link Summon of an Ace link, using Triple Tactics Talent and Radiant Typhoon Vision for card flow
  • Turn 2 (going second): Use Droll and Lock Bird, Ash Blossom and Maxx C as hand interaction to break the opponent's first-turn line, then continue through a Link Summon
  • Recovery: Recycle Sky Striker Spells from the GY (Special Maneuver Lemnisgate, Mobilize) to re-enable Ace summons and Link Summons
  • After siding: No side deck is registered, so there is no post-side plan; this is a theoretical read only

Why it scores here

The deck opens a functional Sky Striker engine most of the time: the archetype core is dense (29 exact copies, with Mobilize spells, Widow Anchor and Raye giving several starting routes), so a live starter is near-certain for the core set in a 5-card hand. Its conversion comes from Link Summons into Sky Striker Ace links and the Graveyard Spell-count bonus; no recorded boards exist, so the ceiling and median are text-only inference and are kept well below any popular-list narrative. Interaction is the strongest part of the system: Droll and Lock Bird, Maxx C, Ash Blossom and Radiant Typhoon Vision cover both going-first and going-second disruption, although several of them compete for the same hand slots. The score is held down by two things: the list is illegal in Master Duel (The Fallen and The Virtuous at 3 copies versus 2 legal, Radiant Typhoon Vision at 2 versus 1), and it has no side deck, so it has no post-side adaptability. Popularity in the archetype did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Sky Striker core card in 5-card hand) ~0.999 for the archetype group; per-card starter odds ~0.34 for 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 15 Quick-Play spells and only 13 monsters with two-card bootstrap lines raise brick risk; hand-trap and Spell-heavy hands can be dead without an Ace (Inferred)
D3 Combo Conversion & Ceiling 50 Six Link Monsters and Ace summoning routes give a plausible ceiling, but there are no parseable recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so the median and floor cannot be measured; the floor is set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Five hand traps and eight negation-text cards plus Sky Striker recursion from the GY give redundant lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Spell-count recursion (Mobilize, Lemnisgate, Kagari) regenerates resources in the GY, but the cost of Ace summons is high (Inferred)
D7 End-Board & Interaction Quality 70 Droll and Lock Bird, Maxx C, Ash Blossom, Radiant Typhoon Vision, Forbidden Crown and removal text give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps and removal (Ash, Droll, Maxx C, Lemnisgate, Azalea) challenge an established board, but there is no boss-level breaker in the main deck (Inferred)
D9 Offensive Pressure & Closing Power 50 Link ATK 1500 to 2000 and Ecclesia / Albion bosses in the Extra Deck give moderate closing power; no direct-damage or end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 cards with 27 Spells and 18 distinct cards: compact but spell-heavy, and two over-limit slots reduce flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 13 Link, 1 Synchro and 1 Fusion Extra Deck cards: good link coverage, with Ecclesia and Albion as flex options (Verified composition)
D12 Side Deck Adaptability 15 Zero side-deck cards, so there is no registered post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share is absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ace and Link lines with several optional triggers are demanding to execute repeatedly (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Combo read as secondary, not blended. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-12); No side deck (0). Final formula: Theoretical cap for Illegal list: min(35, 0.80*Structural + 0.20*TournamentReliability + LegalityModifier) with Meta provisional; 0.80*54 + 0.20*45 = 52.2, minus 12 legality modifier = 40.2, capped at 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Sky Striker core with multiple starter routes
  • Layered hand traps and negations for both going-first and going-second
  • Extra Deck link coverage with Ecclesia and Albion as flex options

Weaknesses

  • Two cards over the Master Duel copy limit makes the list illegal
  • No side deck, so no post-side adaptability
  • Spell-heavy 40-card main with 15 Quick-Play spells raises brick risk

Critical choke points

  • Ace Link Summons depend on a live Sky Striker Ace monster in hand or GY
  • Mobilize and Mecha starters must be live for Ace summons to be reachable
Priority Remove Add Reason
1 One copy of The Fallen & The Virtuous and one copy of Radiant Typhoon Vision One legal Sky Striker or Sky Striker-compatible replacement for each removed copy The list is illegal as built; fixing copy limits is required before any normal score can apply
2 None A side deck of up to 15 cards Without a side deck, post-side adaptability (D12) is near zero and the best-of-3 read is incomplete

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0; legal size range; Copy-limit violations for The Fallen & The Virtuous and Radiant Typhoon Vision; Banlist status of Maxx C, Reinforcement of the Army, Droll and Lock Bird
  • Inferred: Starter-access probability and brick estimate from the hypergeometric table; Engine consistency via archetype core; Interaction quality from card text (Ash, Droll, Maxx C, Radiant Typhoon Vision)
  • Provisional: Meta power and matchup fit (no dated meta sample); Median and floor (no combos supplied)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side plan unknown no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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