Sky Striker Deck #762134 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Pot of Desires x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x2
- Forbidden Crown x1
- Pot of Desires x3
- Radiant Typhoon Vision x2
- Reinforcement of the Army x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x2
- Upstart Goblin x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x3
- Ecclesia and the Dark Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 56 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link-based board pressure from Sky Striker Ace link monsters and Ace Raye/Roze, fed by Sky Striker Spells recycled from the Graveyard; Ecclesia and the Dark Dragon or Albion the Branded Dragon as a boss, only if the Extra Deck contents are accessible
- Turn 1 (going first): Open Sky Striker Mobilize and Mecha spells to set up a Link Summon of an Ace link, using Triple Tactics Talent and Radiant Typhoon Vision for card flow
- Turn 2 (going second): Use Droll and Lock Bird, Ash Blossom and Maxx C as hand interaction to break the opponent's first-turn line, then continue through a Link Summon
- Recovery: Recycle Sky Striker Spells from the GY (Special Maneuver Lemnisgate, Mobilize) to re-enable Ace summons and Link Summons
- After siding: No side deck is registered, so there is no post-side plan; this is a theoretical read only
Why it scores here
The deck opens a functional Sky Striker engine most of the time: the archetype core is dense (29 exact copies, with Mobilize spells, Widow Anchor and Raye giving several starting routes), so a live starter is near-certain for the core set in a 5-card hand. Its conversion comes from Link Summons into Sky Striker Ace links and the Graveyard Spell-count bonus; no recorded boards exist, so the ceiling and median are text-only inference and are kept well below any popular-list narrative. Interaction is the strongest part of the system: Droll and Lock Bird, Maxx C, Ash Blossom and Radiant Typhoon Vision cover both going-first and going-second disruption, although several of them compete for the same hand slots. The score is held down by two things: the list is illegal in Master Duel (The Fallen and The Virtuous at 3 copies versus 2 legal, Radiant Typhoon Vision at 2 versus 1), and it has no side deck, so it has no post-side adaptability. Popularity in the archetype did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Sky Striker core card in 5-card hand) ~0.999 for the archetype group; per-card starter odds ~0.34 for 3-copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 15 Quick-Play spells and only 13 monsters with two-card bootstrap lines raise brick risk; hand-trap and Spell-heavy hands can be dead without an Ace (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Six Link Monsters and Ace summoning routes give a plausible ceiling, but there are no parseable recorded boards to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied, so the median and floor cannot be measured; the floor is set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Five hand traps and eight negation-text cards plus Sky Striker recursion from the GY give redundant lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Spell-count recursion (Mobilize, Lemnisgate, Kagari) regenerates resources in the GY, but the cost of Ace summons is high (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Droll and Lock Bird, Maxx C, Ash Blossom, Radiant Typhoon Vision, Forbidden Crown and removal text give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps and removal (Ash, Droll, Maxx C, Lemnisgate, Azalea) challenge an established board, but there is no boss-level breaker in the main deck (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Link ATK 1500 to 2000 and Ecclesia / Albion bosses in the Extra Deck give moderate closing power; no direct-damage or end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 cards with 27 Spells and 18 distinct cards: compact but spell-heavy, and two over-limit slots reduce flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 Link, 1 Synchro and 1 Fusion Extra Deck cards: good link coverage, with Ecclesia and Albion as flex options (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards, so there is no registered post-side plan (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share is absent, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Ace and Link lines with several optional triggers are demanding to execute repeatedly (Inferred) |
How the score was computed
Strategy profile: Midrange profile only; Combo read as secondary, not blended. Structural ≈ 54, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-12); No side deck (0). Final formula: Theoretical cap for Illegal list: min(35, 0.80*Structural + 0.20*TournamentReliability + LegalityModifier) with Meta provisional; 0.80*54 + 0.20*45 = 52.2, minus 12 legality modifier = 40.2, capped at 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Sky Striker core with multiple starter routes
- Layered hand traps and negations for both going-first and going-second
- Extra Deck link coverage with Ecclesia and Albion as flex options
Weaknesses
- Two cards over the Master Duel copy limit makes the list illegal
- No side deck, so no post-side adaptability
- Spell-heavy 40-card main with 15 Quick-Play spells raises brick risk
Critical choke points
- Ace Link Summons depend on a live Sky Striker Ace monster in hand or GY
- Mobilize and Mecha starters must be live for Ace summons to be reachable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of The Fallen & The Virtuous and one copy of Radiant Typhoon Vision | One legal Sky Striker or Sky Striker-compatible replacement for each removed copy | The list is illegal as built; fixing copy limits is required before any normal score can apply |
| 2 | None | A side deck of up to 15 cards | Without a side deck, post-side adaptability (D12) is near zero and the best-of-3 read is incomplete |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0; legal size range; Copy-limit violations for The Fallen & The Virtuous and Radiant Typhoon Vision; Banlist status of Maxx C, Reinforcement of the Army, Droll and Lock Bird
- Inferred: Starter-access probability and brick estimate from the hypergeometric table; Engine consistency via archetype core; Interaction quality from card text (Ash, Droll, Maxx C, Radiant Typhoon Vision)
- Provisional: Meta power and matchup fit (no dated meta sample); Median and floor (no combos supplied)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck registered — post-side plan unknown no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





