Mathmech Deck #762131 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Mathmech Circular x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 6, 2026 by YGO Mod.

Deck Mathmech Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
59± 5/ 100
Power Score
Structural 64
Reliability 60
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Xyz beatsticks from the Extra Deck (Accesscode Talker, Transcode Talker, Firewall Dragon Darkfluid, Primathmech Alembertian/Laplacian) carried by Cyberse engine searches and 2300+ ATK Link-3 to Link-5 bosses; Mathmech Circular and Mathmech Diameter/Sigma engine plays into Xyz and Synchro lines, with Primathmech Laplacian as a Xyz finisher
  • Turn 1 (going first): Open Cyberse starters (Backup, Pikari, Micro Coder, Wizard @Ignister) and search through Ignister/Mathmech chains into a Link-3 or Link-4 boss, keeping Ash Blossom and Infinite Impermanence up for the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Maxx C, Effect Veiler, Nibiru) to break the opponent's first board, then rebuild through Cyberse searchers into a Link boss
  • Recovery: Recycle the GY through Link-monster revival effects (Linguriboh, Splash Mage, G Golem Crystal Heart) and Mathmech GY Special Summons, then rebuild Link or Xyz boards from the remaining searchers
  • After siding: No side deck is registered (0 cards), so there is no post-side plan. The deck cannot adapt between games in a best-of-3 match.

Why it scores here

The deck is a Cyberse-based Link and Ignister hybrid, not a pure Mathmech list: only 9 of 60 cards carry the exact Mathmech name (15% purity), and the engine leans on generic Cyberse searchers and 12 Link monsters. Consistency is the strongest part of the score: the 17-copy archetype core has about a 92% chance of at least one card in a 5-card opening hand, and 12 searchers give about 81% for at least one. Interaction is dense (12 hand traps, Ash Blossom and Infinite Impermanence at 3 copies each), which lifts going-second and end-board quality. Closing power depends on the 2300-3000 ATK Link bosses, and the Extra Deck is fully used at 15 cards. The score is held down by the absence of any recorded combo or tournament data, the absence of a side deck, and the lack of a Mathmech Synchro in the Extra Deck. The score is built from the deck as a system, not from averaging card scores, and archetype popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core card in a 5-card opening hand) = 0.92 and P(searcher) = 0.81; consistency is high (Inferred)
D2 Opening-Hand Quality & Brick Management 62 19 singletons plus a generic-heavy 60-card list with 14 tech cards gives moderate brick risk; full-brick proxy about 8% (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable combos; ceiling read from Link-3 to Link-5 boss text and 2300-3000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 55 No recorded board data; median output judged from starter redundancy and searcher density (Inferred)
D5 Interruption Resilience & Route Redundancy 68 12 hand traps and several independent Link and Ignister routes give good disruption recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 12 searcher-text cards and GY revival effects support recovery, but Pot of Sloth and draw effects are secondary (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Effect Veiler, Crossout Designator and Cynet Conflict give broad layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 72 Hand-trap density gives about 86% of going-second hands at least one hand trap (Inferred)
D9 Offensive Pressure & Closing Power 60 Link-5 Firewall Dragon and 2300 ATK Link bosses give strong closing power, but there is no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 58 29 distinct main-deck cards with 19 singletons and a 45-card main deck within legal range; flexible but not tight (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is 12 Link, 2 Xyz and 1 Synchro; the Synchro is a Firewall card, not Mathmech, so the Mathmech Synchro route is absent (Verified structure)
D12 Side Deck Adaptability 40 No side deck registered; post-side adaptability cannot be assessed and is scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link and Ignister chains with many optional interaction windows are moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (not blended numerically); Midrange profile used for Structural. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-2); Mathmech engine incomplete (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*63.8 + 0.20*60 - 4 = 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (12 hand traps, Ash Blossom and Infinite Impermanence at 3 copies each)
  • High core-access probability (about 92% for at least one core card in a 5-card opening hand)
  • Broad searcher density (12 searcher-text cards) for consistent starts
  • Strong Link-3 to Link-5 bosses with 2300 to 3000 ATK in the Extra Deck

Weaknesses

  • Low exact archetype purity (15%); the list is mostly generic Cyberse and sub-archetype cards
  • No side deck, so no adaptability across games
  • Missing Mathmech Synchro route in the Extra Deck, weakening the named engine
  • Many singletons (19) reduce redundancy for a Link-heavy engine

Critical choke points

  • Cyberse Link-monster summon path: the 12 Link monsters depend on a small number of Cyberse starters and materials
  • Single Synchro in the Extra Deck is a non-Mathmech Firewall card, so Mathmech Synchro lines are absent
Priority Remove Add Reason
1 One Maxx C or one Crossout Designator A side deck of 8 to 15 cards (for example a second Effect Veiler or Infinite Impermanence) A side deck is the largest structural gap and affects D12 and best-of-3 play
2 One Micro Coder A second copy of Mathmech Diameter or Mathmech Sigma Raises Mathmech exact-name density and supports the named engine
3 One singleton tech card A Mathmech Synchro monster in the Extra Deck if the format permits Restores the Mathmech Synchro route that Mathmech Superfactorial expects

Evidence & confidence

  • Verified: Legal in master-duel: main 45, extra 15, side 0; Crossout Designator Limited (1), Maxx C Limited (1), Droll and Lock Bird Semi-Limited (2), all within legal copies; Archetype purity 15% exact-name; archetype spread listed in composition; Extra Deck breakdown: 12 Link, 2 Xyz, 1 Synchro
  • Inferred: Core access about 0.92 and searcher access about 0.81 from hypergeometric estimates; Hand-trap density gives about 0.86 going-second hit probability; Interaction and boss-closing reads from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13) with no tournament link
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side behavior is unknown

More Master Duel Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
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