Stardust Bystial Deck #762091 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Chamber Dragonmaid x3, Nurse Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 5, 2026 by YGO Mod.
Deck Stardust Bystial Master Duel
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (41)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chamber Dragonmaid x3
- Dragonmaid Ernus x1
- Dragonmaid Lorpar x1
- Dragonmaid Nudyarl x1
- Dragonmaid Tinkhec x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Golem that Guards the Millennium Treasures x1
- Kitchen Dragonmaid x1
- Lacrima the Crimson Tears x1
- Nurse Dragonmaid x3
- Parlor Dragonmaid x3
- Sengenjin Wakes from a Millennium x1
- The Bystial Lubellion x2
- Ash Blossom & Joyous Spring x2
- Branded Regained x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x3
- Fiendsmith's Tract x1
- Raigeki x1
- Triple Tactics Talent x2
- Wedju Temple x1
- Dragonmaid Tidying x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Dragonmaid boss monsters (Sheou, House Dragonmaid, Tinkhec, Lorpar, Ernus, Nudyarl) from the Extra Deck and convert the board with 2600-3500 ATK bodies; Bystial and Fiendsmith Fusion/Link lines, plus Raigeki as a one-card board wipe
- Turn 1 (going first): Turn 1 Normal Summon a 3-copy Dragonmaid starter (Chamber, Nurse, or Parlor), search a Dragonmaid Spell/Trap, and set up a Dragonmaid Fusion through Changeover or Sheou
- Turn 2 (going second): Hold Ash Blossom and Dragonmaid Tidying or Tinkhec-style responses for the opponent's first Normal Summon or search, then rebuild through a Fusion Summon from the Extra Deck
- Recovery: Dragonmaid monsters return to hand and re-summon at the Battle Phase, and Changeover recycles from the GY to rebuild the Fusion
- After siding: No side deck is registered, so there is no post-side plan to evaluate
Why it scores here
The deck opens reliably: the searcher group gives about 0.87 odds of at least one searcher in a 5-card opening hand, and nine copies of the Dragonmaid level-based starters give a repeatable first summon. Its engine converts through Extra Deck Fusions (Sheou, House Dragonmaid) into 2600-3500 ATK bodies that close games. Interaction is spread across Ash Blossom, Raigeki, Bystial banishers and Dragonmaid negations, so it can answer a board or continue after one disruption. Its weakness is structural: it mixes Dragonmaid, Bystial, Fiendsmith and Millennium cards, has no side deck, and has no recorded boards, so the floor and median are inferred. The score comes from consistency, median output and interaction at the system level, not from averaging card scores and not from the archetype's popularity; the archetype label Stardust Bystial matches no Stardust card in the list.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one searcher in a 5-card opening hand) = 0.87 across 13 searcher-text copies; Dragonmaid starters are 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 13 of 41 main cards are level 0 spells or traps and several hands can hold redundant Dragonmaid starters without a Fusion route (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No recorded boards, so the ceiling is inferred from Fusion text on Sheou, House Dragonmaid and Fiendsmith's Lacrima (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards and no win-rate data, so the median is inferred from starter diversity alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom (2 copies), Dragonmaid recursion through Changeover and Lubellion-style revival give more than one route after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searcher text and Changeover GY recursion keep resources flowing, though 13 Dragonmaid Fusion and Link pieces need repeated Fusion Summons (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ash Blossom, Sheou negation, Raigeki, and Bystial banish effects give layered end-board interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Raigeki, Baldrake and Triple Tactics Talent answer a going-second board; Tinkhec and Lorpar bring large ATK after Fusion (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Four or more 2600-3500 ATK monsters (Sheou, Tinkhec, Lorpar, Ernus, Nudyarl, Zombie Vampire) close quickly once the Fusion is live (Verified stat plus Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 41 main cards with 26 distinct names; Dragonmaid supplies 27 copies, but 56 off-archetype copies across six sub-archetypes weaken coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots hold 7 Fusion, 6 Link and 2 Xyz; the Link set is mixed and only the Dragonmaid Fusions are core (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No side deck is registered, so there is no post-side adaptability to measure (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype meta share and no dated metagame sample; format fit cannot be read (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion, return and Quick Effect timing across two Fusion families is demanding for a new pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflicts (-2); no side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*62 + 0.20*58 = 61.2, then modifiers -3.2 gives 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 13 searcher-text copies make a 5-card opening hand likely to find a Dragonmaid or Fusion route
- Nine copies of the 3-copy Dragonmaid starters give consistent T1 summons
- Extra Deck Fusions reach 2600-3500 ATK, so the deck can close games
- Layered interaction: Ash Blossom, Raigeki, Bystial banishers and Sheou negation
Weaknesses
- Mixed sub-archetypes (Dragonmaid, Bystial, Fiendsmith, Millennium, Branded, Wedju, Fabled) dilute the engine
- No side deck, so no post-side plan in best-of-3
- Archetype label Stardust Bystial matches no Stardust card, so the deck identity is unclear
- Link Extra Deck cards are mostly unsupported by the Dragon engine
Critical choke points
- The Dragonmaid Fusion route depends on Sheou, House Dragonmaid, or Changeover being live; losing it leaves Dragonmaid starters without a finisher
- Only 2 Ash Blossoms and 1 Raigeki cover hand traps and board wipes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Fiendsmith's Sequence or Moon of the Closed Heaven slot | A second Dragon Fusion or a Dragonmaid recursion card | Reduces the engine conflict penalty and makes Dragon Fusion access more consistent |
| 2 | One Fabled Lurrie or Wedju Temple slot | Side deck of 3-5 cards | A registered side deck is needed for best-of-3 adaptability (D12 currently 25) |
Evidence & confidence
- Verified: Legality: Legal, 41 main, 15 extra, 0 side; Bystial Magnamhut is Limited with 1 copy run (legal); Composition: 26 distinct main cards, 12 distinct extra cards, 13 searcher-text cards, 2 Ash Blossom copies; Usage: Ash Blossom & Joyous Spring is a core card (75% inclusion) and 1 of 4 core cards present
- Inferred: Opening-hand odds from hypergeometric estimates; Strategy label Midrange with Toolbox and Combo secondaries from card text; Interaction quality from card text; Going-first and going-second power estimates
- Provisional: Meta power is null: no dated metagame sample; Matchup fit and tournament reliability: no tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup, starter or brick rates Meta Power is provisional without a dated metagame sample Archetype label Stardust Bystial conflicts with the card pool (no Stardust cards) No side deck registered
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