Dragonmaid Deck #762089 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Chamber Dragonmaid x3, Nurse Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (41)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chamber Dragonmaid x3
- Dragonmaid Ernus x1
- Dragonmaid Lorpar x1
- Dragonmaid Nudyarl x1
- Dragonmaid Tinkhec x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Golem that Guards the Millennium Treasures x1
- Kitchen Dragonmaid x1
- Lacrima the Crimson Tears x1
- Nurse Dragonmaid x3
- Parlor Dragonmaid x3
- Sengenjin Wakes from a Millennium x1
- The Bystial Lubellion x2
- Ash Blossom & Joyous Spring x2
- Branded Regained x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x3
- Fiendsmith's Tract x1
- Raigeki x1
- Triple Tactics Talent x2
- Wedju Temple x1
- Dragonmaid Tidying x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 62 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Dragonmaid Sheou (3500 ATK) or House Dragonmaid (3000 ATK), then convert the board with large Dragon bodies (Tinkhec, Lorpar, Nudyarl, Ernus) that resist card effects while a Fusion Monster is controlled.; Link and Xyz boards built from Fiendsmith, Bystial and off-archetype Link and Xyz monsters, plus Raigeki as a one-card board wipe.
- Turn 1 (going first): Normal Summon Chamber, Nurse or Parlor Dragonmaid (each one searches or recurs another Dragonmaid), add Hospitality or Changeover, then Fusion Summon a Dragonmaid Fusion using Dragon materials for a 3000+ ATK monster.
- Turn 2 (going second): Use Ash Blossom (2 copies) or Triple Tactics Talent to answer the first opposing line, then start the same Dragonmaid Fusion route; Raigeki and the Bystial banishers handle a board that survives.
- Recovery: Recover Dragonmaid monsters from the GY through Hospitality, Tidying (banish from GY for a Defense Position summon), Changeover (GY recursion) and Parlor/Chamber GY effects, then rebuild the Fusion route.
- After siding: No side deck is registered (side 0 of 15), so there is no post-side plan; the deck cannot adjust between games.
Why it scores here
The deck reliably opens through nine Dragonmaid starters (Chamber, Nurse and Parlor at three copies each, plus Hospitality), which gives an estimated 73% chance of at least one starter in a five-card opening hand (Inferred hypergeometric estimate). Its conversion rests on the Dragonmaid Fusion route into Sheou and House, plus several 2500 to 2700 ATK Dragons that resist card effects once a Fusion Monster is out. Interaction comes from two Ash Blossom, Sheou's negate, and Bystial banishers, with Raigeki as a one-card wipe. Its weak points are a 48% exact-archetype purity, a deck spread across Fiendsmith, Bystial, Millennium, Branded and Link or Xyz fodder that dilutes the engine, and zero side deck slots. No combo boards were recorded, so the floor and median are text-only inferences. The score comes from consistency, median-to-ceiling output inferred from text, and interaction on the system; the popularity of the Dragonmaid archetype and an average of individual card scores did not contribute points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 of 9 Chamber/Nurse/Parlor in hand 5) ≈ 0.73 by hypergeometric estimate; core archetype group P(>=1 in hand 5) 0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Nine starters plus Hospitality reduce bricks, but about 29 off-archetype copies and Fusion-dependent cards raise dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling read from text: Sheou 3500 ATK with negate, House 3000 ATK, Lubellion and Bystial recursion; no parseable boards to verify (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded combo boards, so median output is unknown and set to a neutral midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Redundant starters and GY recursion (Hospitality, Tidying, Changeover, Parlor) give more than one route after disruption; two Ash Blossom add interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Changeover and Branded Regained draw, Tract searches, and GY revival recover cards; no resource data recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Two Ash Blossom plus Sheou's negate, Bystial banishers and Raigeki give layered interaction on the field (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Raigeki and Bystial banishers challenge a board, but only two hand traps help against a going-second opponent's first line (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Large Dragon bodies (2500 to 3500 ATK), with several effect-resistant when a Fusion is out, give strong closing power (Observed stat from card text) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Purity 48.2% exact name with 29 off-archetype copies across Fiendsmith, Bystial, Millennium, Branded, Wedju, D/D and others dilutes the engine (Verified count) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is full at 15 with Fusion, Link and Xyz; about six Link and Xyz cards serve off-theme boards, so flexibility is limited (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (0 of 15 slots), so no post-side adaptation exists (Verified count; no post-side data, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament share or dated meta sample is supplied, so matchup and format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion routes, GY recursion and several Link and Xyz branches create many decision points for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Off-archetype dilution and engine spread (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 59.15, TR 56, modifiers -5 gives 53.5, rounded to 54)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine starters with GY recursion gives redundant openings and multiple routes after disruption.
- Strong Fusion payoffs (Sheou 3500 ATK, House 3000 ATK) and effect-resistant Dragon bodies provide closing power.
- Two Ash Blossom, Sheou's negate, Bystial banishers and Raigeki give layered interaction.
- Legal at 41 main and 15 extra with the one Limited card (Magnamhut) at its legal single copy.
Weaknesses
- Only 48.2% of copies are the exact archetype; roughly 29 copies are off-archetype, diluting the engine.
- No side deck, so no adaptation for best-of-3.
- No recorded combo boards, so the floor and median output cannot be verified.
- Going second, only two hand traps are available and the 6-card hand hits one at about 27%.
Critical choke points
- Fusion Summon of Sheou or House depends on Dragonmaid Changeover or Fusion materials surviving a Ash-blocked or negated first line.
- Two Ash Blossom are the only hand-trap interaction; a single card-effect answer to the Fusion route can stall the deck.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One off-theme Link or Xyz card (Striker Dragon or Moon of the Closed Heaven) | Dragonmaid or Dragon-compatible hand trap or a side-deck-capable third Ash-style interaction if the format allows | Reduces off-archetype dilution and adds interaction on the going-second hand where the deck currently hits only one of two hand traps. |
| 2 | Non-Dragonmaid support that is only a single copy (Wedju Temple, Golem that Guards the Millennium Treasures) | A second Dragonmaid Fusion route or extra Dragonmaid recursion | Raises archetype purity and Fusion reliability without adding a new engine. |
| 3 | None | Register a side deck of 1 to 5 interaction or Dragonmaid-tech cards | A zero-side deck cannot adapt in best-of-3 and loses the post-side plan entirely. |
Evidence & confidence
- Verified: Legal with 41 main, 15 extra and 0 side, within size rules.; Limited card Bystial Magnamhut runs 1 copy, the legal maximum.; Exact-name purity 48.2%; 29 off-archetype copies.; Nine Chamber/Nurse/Parlor starters and 15 Extra Deck cards.
- Observed: Usage stats show Parlor Dragonmaid and Dragonmaid Lorpar in 100% of archetype lists, with Changeover and Chamber also in the core.
- Inferred: At least one starter in a 5-card opening hand is about 73% (hypergeometric).; Interaction quality (Ash x2, Sheou negate, Bystial banish, Raigeki) from card text.; Going-first and going-second plans and recovery routes from card text.
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link.; Median and floor output: no recorded combo boards.; Side-deck adaptability: no side cards to judge.
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered; side deck adaptability cannot be measured
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