D/D/D Deck #762078 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lilith, Lady of Lament x3, Tour Guide From the Underworld x3, Ties of the Brethren x3. Created Oct 5, 2026 by YGO Mod.

Deck D/D/D Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
28± 8/ 100
Power Score
Structural 41
Reliability 35
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Lady of Lament / Burning Abyss / Fiend board presence converted through Extra Deck Link, Fusion and Xyz summons (Inferred from card text; no combo boards recorded); Starving Venom / Predaplant / Luce Fusion boss monsters (Inferred from card text)
  • Turn 1 (going first): Open a Searcher (Sangan, Alice, Ahrima, Scarm) to reach a Lady or Burning Abyss starter, then build a Link or Fusion board behind hand-trap and negation backup (Inferred)
  • Turn 2 (going second): Hold Infinite Impermanence, Ash-style negation and Dimensional Barrier for the opponent's first summon, then convert with Extra Deck monsters (Inferred)
  • Recovery: Recur Lady of Lament Traps through Malice and Loris, and re-search via Sangan or Alice when the board is cleared (Inferred)
  • After siding: Not applicable: no Side Deck is built and the Master Duel side slot is empty, so no post-side plan exists (Verified from legality.side_count = 0)

Why it scores here

The deck scores as a system, not as an average of its cards. Its 22 distinct Main Deck cards split across Lady of Lament, Burning Abyss, generic Fiend searchers and several off-archetype traps, so the engine is not coherent: only 2 of 40 Main Deck cards are D/D/D and the archetype core in usage statistics (25 cards, 85-90% inclusion) is entirely absent. Interaction is the strongest area, with Infinite Impermanence, Dimensional Barrier, Deck Devastation Virus and Eradicator Epidemic Virus providing layered negation and removal, which earns the midrange and resilience dimensions a moderate score. Consistency is only moderate: a searcher-text group gives about 78% chance of at least one searcher in a five-card opening hand (Inferred), but the link between searchers and the Extra Deck starters is loose. The score is capped low because the list is illegal, since Terraforming is Forbidden in master-duel, and no combo boards, tournament link or post-side data exist. Popularity of the D/D/D name did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one searcher in 5) ≈ 0.78; Lady and Burning Abyss starters are not guaranteed by the Main Deck (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Hand quality is uneven: 22 distinct Main Deck cards with many situational traps and no D/D/D Kings, so brick and dead-card risk is high (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards exist, so ceiling is inferred from text: Extra Deck Link and Fusion summons can reach a large board (Inferred)
D4 Combo Floor & Median Output 35 Median output is unknown without recorded boards; the Main Deck is likely to produce partial lines more often than full ones (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Three hand traps and multiple negation effects give some redundancy, but the engine has few independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion exists through Lady of Lament Traps, Sangan and Alice, but spend-and-regrow economy is only partly built (Inferred)
D7 End-Board & Interaction Quality 50 Infinite Impermanence, Dimensional Barrier and two Virus cards give layered negation and destruction; durability is moderate (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Virus cards and negations can challenge a going-second board, but the Extra Deck is off-theme for a clean board break (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing power relies on Extra Deck bosses (Luce, Starving Venom, Predaplant Triphyoverutum); no end-board ATK data is recorded (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is 40 cards but archetype purity is 0% exact name, with 55 off-archetype copies and 22 distinct cards, so the list is not compact (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 15 slots with Link, Fusion and Xyz options and two D/D/D monsters, giving flexible but unfocused coverage (Verified structure, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck is built, so there is no post-side adaptation (Verified from legality)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link is supplied; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Pilot needs to sequence several searchers, negations and Link or Fusion lines per turn; complexity is high but manageable (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary, not blended numerically; weights used are the Midrange profile. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(41) + 0.20*TournamentReliability(35) = 39.8, then context modifiers (-12) = 27.8, rounded to 28; Illegal list capped low, theoretical/structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Infinite Impermanence, Dimensional Barrier and two Virus cards
  • Extra Deck flexibility across Link, Fusion and Xyz
  • Multiple searchers (Sangan, Alice, Ahrima, Scarm) for access

Weaknesses

  • Illegal list: Terraforming is Forbidden in master-duel
  • Incoherent engine: 0% exact D/D/D purity and no archetype core cards
  • No side deck and no post-side plan
  • Off-archetype bloat across 22 distinct Main Deck cards

Critical choke points

  • Reliance on Lady of Lament and Burning Abyss searchers for starters
  • Single-copy Malice and Loris reduce recovery consistency
Priority Remove Add Reason
1 Terraforming A legal searcher or engine piece (for example a second Sangan or Alice copy if the list lacks one) Removes the banned card and restores legality, which is the precondition for any normal score
2 Off-archetype single-copy tech cards Core engine pieces that match the chosen sub-archetype Raises engine coherence and starter access (D1, D10)

Evidence & confidence

  • Verified: Main deck is 40 cards and Extra Deck is 15 cards; Terraforming is Forbidden and over the copy limit; Foolish Burial is Limited and Super Polymerization is Semi-Limited, both legal at the copies run; Archetype purity is 0% exact name with 55 off-archetype copies; No Side Deck is built
  • Inferred: Searcher-text group gives about 78% chance of at least one in a five-card opening hand; Starter reliability and brick rate estimates; Interaction density and negation layering from card text; Extra Deck summon routes from text
  • Provisional: Meta Power and matchup fit, pending a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN for this deck Meta Power is provisional until a dated metagame sample is supplied Deck title is null, so the deck is identified by id and archetype only

More Master Duel Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top