Dark Magician Deck #762071 — Yu-Gi-Oh! Master Duel

40 Main, 8 Extra, incl. Apprentice Illusion Magician x3, Magician's Rod x3, Magicians' Souls x3.

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
57± 6/ 100
Power Score
Structural 61
Reliability 57
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.1
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion, Ritual, Link
  • Format: master-duel

Legality

Main 40 / Extra 8 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-summoned Dark Magician bosses (Dark Magician the Knight of Dragon Magic, Dark Magician the Dragon Knight, The Dark Magicians) and Master of Chaos banishing the opponent's field, backed by Dark Magician ATK pressure; Quintet Magician (5 Spellcasters with different names) destroying all opponent cards, plus Dark Magician of Destruction and Timaeus the United Magical Dragon
  • Turn 1 (going first): Magicians' Souls, Apprentice Illusion Magician or Magician's Rod search a Dark Magician or a Spell that names it (Dark Magical Circle, Eternal Soul, Dark Magic Talisman), then convert via Dark Magical Circle or Preparation of Rites into a Fusion or Ritual boss
  • Turn 2 (going second): Hand of six supports the same search chains; Dark Magic Talisman and Illusion of Chaos give response-based negation; Dark Magic Attack and Thousand Knives clear backrow and monsters while a Dark Magician is controlled
  • Recovery: Graveyard recursion through Magicians' Souls, Soul Servant, Magikuriboh and Dark Magician Girl's GY ATK boost; Eternal Soul protects Dark Magicians from opponent effects
  • After siding: None: the deck runs 0 side cards, so no post-side plan exists in the list

Why it scores here

The deck reliably opens a Dark Magician engine: the archetype core group has about a 95% chance of at least one card in a 5-card opening hand, and 16 searcher-text cards make the search chain redundant across turns. Conversion into a boss depends on Fusion and Ritual steps that the text supports but that no recorded board confirms, so the ceiling is text-based Inferred output and the median is not measured. Interaction is real but not dense (removal and negation text on about 17 cards, zero hand traps and zero floodgates), so it earns moderate end-board credit and no going-second bonus beyond that. The deck scores 0 on side-deck adaptability because it runs no side cards, and its 50% exact-name purity and off-archetype Chaos and Timaeus support lower engine coherence. The score comes from consistency, redundant starters, and end-board power on the system, not from Dark Magician's popularity, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core-group card in 5-card hand) = 0.95; 3-copy starters at P = 0.34 each; searcher-text group P = 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 No hand traps or floodgates; 2 Normal Monsters and the single-copy Chaos Form and Magicalized Fusion add some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling read from card text only: Fusion Summon into Dragon Knight, Dark Magicians, Master of Chaos or Quintet Magician; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 Median and floor not measured: combo data has 0 parseable boards, so this is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Five redundant 3-copy starters plus Eternal Soul and Magician's Souls recursion give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Magicians' Souls and Soul Servant draw, plus GY recursion of Dark Magicians; no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 66 Dark Magic Attack, Thousand Knives, Dark Magic Talisman and Illusion of Chaos give removal and negation text; no hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second board breaking depends on Dark Magician-conditioned removal and Quintet Magician; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATK from card stats: Dark Magician the Knight 2900, Dragon Knight 3000, Dark Magicians 2800, Master of Chaos 3000, Quintet Magician 4500 (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40 main with 21 distinct cards and 9 singletons; 50% exact-name purity with Chaos, Timaeus and Blue-Eyes splash (Verified counts)
D11 Extra Deck Efficiency & Coverage 62 7 Fusion and 1 Link in 8 Extra slots; four Extra cards conflict with usage-stat in this deck flags (Verified list, Inferred use)
D12 Side Deck Adaptability 20 0 side cards in the list; no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; archetype share absent, so neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Fusion, Ritual and Link chains with many decision points, moderated by a clear search plan (Inferred)

How the score was computed

Strategy profile: Midrange profile only; Combo secondary disclosed but not blended, since no boards exist to support a Combo weight. Structural ≈ 61.1, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: No side deck (-2); Engine split (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*61.1 + 0.20*57 = 60.3, then modifiers -3 = 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five redundant 3-copy starters with two-card search chains give a high chance of a live opening
  • Multiple Fusion and Ritual bosses with 2800-4500 ATK and end-board effects
  • Removal and negation text across Dark Magic Attack, Thousand Knives, Talisman and Illusion of Chaos
  • No dependence on a single Extra Deck card

Weaknesses

  • No side deck, so no post-side plan in best-of-3
  • Only 50% exact-name purity; Chaos and Timaeus splash lowers engine coherence
  • Zero hand traps or floodgates, so the deck has no answer to opposing going-second interaction
  • Many Dark Magician-conditioned effects fail if the Dark Magician leaves the field

Critical choke points

  • Dark Magician must be on the field for Dark Magic Attack and Thousand Knives
  • Fusion bosses need Dark Magician as material, so a board without it stalls the Extra Deck plan
Priority Remove Add Reason
1 Off-archetype or low-impact main cards A side deck of 3-6 cards covering the opponent's common backrow or boss lines The list has no post-side plan and 0 side cards, which caps D12 and the Final score
2 None confirmed Verify the four Extra Deck cards flagged missing by usage stats usage statistics marks Master of Chaos, Dark Magician of Destruction, Timaeus the United Magical Dragon and Miasma Necromancer as not in deck, but cards[] lists all four in the Extra Deck; the core-usage read is unreliable until resolved

Evidence & confidence

  • Verified: Legal in master-duel with 40 main, 8 extra, 0 side within size rules [40,60]/[0,15]/[0,15]; all cards Unlimited; 21 distinct main cards and copy histogram 1:9, 2:5, 3:7; archetype purity 50%; Card stats for Extra Deck bosses (ATK/DEF/Level/Link); Hand-trap and floodgate counts are 0
  • Inferred: P(at least one core-group card in 5-card hand) = 0.95; Starter redundancy and interruption resilience; Floor, median and ceiling from text only; End-board interaction density from removal and negation text; Offensive closing power from boss ATK and effects
  • Provisional: Meta Power (null); Matchup coverage and format fit (D13 placeholder 50); Tournament reliability inputs without any tournament data
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for going-first/second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied usage statistics flags Master of Chaos, Dark Magician of Destruction, Timaeus the United Magical Dragon and Miasma Necromancer as not in deck, contradicting cards[] which lists them in the Extra Deck; the core-usage read is unreliable deck.title is null, so the deck name is unknown no side deck: post-side plan cannot be assessed

More Master Duel Info

Dark Magician

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