Blue-Eyes Deck #762059 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Blue-Eyes White Dragon x3, Sage with Eyes of Blue x3, Blue-Eyes Jet Dragon x2. Created Oct 5, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
44± 8/ 100
Power Score
Structural 50
Reliability 42
Going First 52
Going Second 43

Deck — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 43
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Blue-Eyes White Dragon through Chaos Form, Ultimate Fusion, or Synchro/Fusion boss monsters and attack for pressure; Blue-Eyes Chaos MAX Dragon via Chaos Form, plus Neo Blue-Eyes Ultimate Dragon / Blue-Eyes Ultimate Dragon boss monsters
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Blue-Eyes White Dragon, use searchers (Sage, Kaibaman, Wishes, Bingo Machine) to find more Blue-Eyes material and reach a Blue-Eyes boss
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Destined Rivals, and Majesty of the White Dragons to interact with the opponent's combo, then rebuild the board with Blue-Eyes boss monsters
  • Recovery: Recover via Blue-Eyes White Dragon recursion from the GY (Maiden of White, Kaibaman, Deep-Eyes, The White Stone of Ancients) and Blue-Eyes Abyss Dragon's searches
  • After siding: Not evaluable: sideDeck is empty (side_count 0), so no post-side plan can be assessed

Why it scores here

The deck opens a Blue-Eyes White Dragon line reasonably often: the 13 searcher-text cards and 18 archetype-core cards give a high probability of having an archetype card in the opening hand (about 0.94 for at least one core card, Inferred), but the 8-Blue-Eyes-boss-heavy Main Deck has a real brick risk because Blue-Eyes White Dragon and Chaos Form-style boss cards need Tributes or Ritual/Fusion material that are not always present. Conversion is driven by a small set of Extra Deck bosses (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Alternative Ultimate Dragon, Blue-Eyes Tyrant Dragon) whose summon routes compete for the same Blue-Eyes material, so the median board is weaker than the best recorded line. Interaction is layered (Ash Blossom, Droll & Lock Bird, Destined Rivals, Majesty, True Light) and protects the boss, but it does not directly strip opposing boards, which keeps going-second pressure modest. The score was not earned from Blue-Eyes being a popular archetype and was not computed by averaging the individual cards' power; no combos or win-rate telemetry were supplied, and the side deck is empty, so post-side adaptability is scored at the floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 archetype core card in opening 5) ≈ 0.94 and P(≥1 searcher in 5) ≈ 0.85; engine live on T1 is frequent but depends on Tribute material (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Three 8★ 3000/2500 Blue-Eyes White Dragons plus multiple Dragon bosses create dead-hand and conflicting-summon risk; Blue-Eyes bricks are explicitly noted in the guides (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from Neo Blue-Eyes/Ultimate Spirit/Tyrant bosses and Chaos MAX via Chaos Form, but no recorded boards to confirm; structure-only read (Inferred)
D4 Combo Floor & Median Output 45 Median output reduced by Tribute/material conflicts across Ritual, Synchro, and Fusion routes; no combo sample, so floor is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom, Droll & Lock Bird, Destined Rivals and recursion (Maiden of White, Kaibaman, Deep-Eyes, White Stone) give partial redundancy after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Searchers (Sage, Kaibaman, Wishes, Bingo, Deep-Eyes, Abyss Dragon) refill resources; Extra Deck and GY recursion add grind, but the Main Deck is heavy on non-recurring spells and traps (Inferred)
D7 End-Board & Interaction Quality 55 Five interaction cards (Ash, Droll & Lock, Destined Rivals, Majesty, True Light) plus boss-level negation text (Neo Blue-Eyes, Spirit Dragons) give layered end-board protection (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on six-card hands holding interaction and a Blue-Eyes boss; Droll and Ash are good answers but no direct mass-removal boards to break an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 4500 ATK Fusion bosses and Blue-Eyes Chaos MAX (4000 ATK, double piercing) give strong closing pressure once a boss lands (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 48 43 Main Deck cards with 24 distinct entries and 33 Blue-Eyes-name copies; 25 off-archetype copies (generic staples and Mulcharmy) dilute coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is 15 cards with 2 Link, 6 Fusion, 7 Synchro; coverage of the Blue-Eyes boss suite is broad but Mulcharmy-style and Stardust Sifr routes add non-core cards (Verified composition)
D12 Side Deck Adaptability 5 Side deck is empty (side_count 0); no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample, so format fit is Provisional and only archetype-level usage is available (Provisional)
D14 Pilotability & Error Tolerance 50 Chaos Form, Ultimate Fusion, Synchro and Fusion summon sequencing plus Tribute decisions raise the pilotability bar; guide text notes the deck is hard to play consistently (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Combo. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 43, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Empty side deck (-3); Tribute/material conflict across routes (-2); Dependence on a Blue-Eyes boss suite (-2); Layered interaction (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Ash Blossom, Droll & Lock Bird, Destined Rivals, Majesty and True Light protect the boss
  • Strong Extra Deck coverage with multiple 4500 ATK Fusion and 3500+ ATK Synchro bosses
  • High searcher density (13) keeps the engine accessible from opening hands

Weaknesses

  • Empty side deck: no post-side adaptability
  • Heavy Blue-Eyes material demand: three 8★ 3000/2500 monsters plus Tribute-based summons cause brick and conflicting summons
  • 25 off-archetype copies dilute engine coherence and inflate the Main Deck with generic staples

Critical choke points

  • Blue-Eyes White Dragon count across Tribute, Chaos Form, Fusion and Synchro material routes
  • Chaos Form as the only Ritual route to Blue-Eyes Chaos MAX Dragon
  • Droll & Lock Bird as the single Semi-Limited restricted card (2 copies, the legal maximum)
Priority Remove Add Reason
1 Off-archetype staples (e.g. one of the Mulcharmy copies) A second Blue-Eyes searcher or a side deck Improves engine coherence and searcher redundancy; an empty side deck is the biggest adaptability gap
2 One of the Destined Rivals copies A Blue-Eyes-supporting spell/trap or a side-deck-friendly answer Reduces dead-card risk when no Blue-Eyes is on field, the condition for its negate effect

Evidence & confidence

  • Verified: Main Deck 43 and Extra Deck 15 are legal for master-duel size rules (main 40–60, extra 0–15); Droll & Lock Bird is Semi-Limited with 2 copies run, the legal maximum; Archetype purity 56.9% exact name, 25 off-archetype copies, from the composition block; Extra Deck is 2 Link, 6 Fusion, 7 Synchro
  • Observed: Usage stats show the archetype core (Droll, Sage, Maiden, Ash, Roar, True Light) is standard across the sample (inclusion 71–81%)
  • Inferred: P(≥1 core card in opening 5) ≈ 0.94; full-brick proxy ≈ 0.06 (hypergeometric, Inferred); Interaction layer protects the boss and answers common lines (semantic read of card text); Tribute and material conflicts reduce median output relative to the best line (structural read)
  • Provisional: Meta power and format fit are unknown; no dated metagame sample supplied
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty; post-side adaptability cannot be assessed No deck title; the deck name is blank in the evidence

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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