Fairy Tail Deck #762039 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Fairy Tail - Matchgiru x3, Genia of the Ring x3, Spenta, the Magistus Sealer x3. Created Oct 5, 2026 by YGO Mod.

Deck Fairy Tail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
55± 7/ 100
Power Score
Structural 62
Reliability 55
Going First 66
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.6
Going First 66
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a 3000-ATK or 2900-ATK Fusion (Tearlaments Rulkallos, Tearlaments Kaleido-Heart, Invoked Oceanus, Zoroa) through Fusion enablers, then press with it.; Garura, Wings of Resonant Life doubles battle damage from its battles; Fairy Tail monsters can attack directly under Fairy Tail Ball.
  • Turn 1 (going first): Search and summon through Fairy Tail Ball, Genia of the Ring, Fairy Tail - Matchgiru and Spenta, then convert with Super Polymerization, Instant Fusion, Metamorphosis or Tails of the Fairy Tails into a Fusion.
  • Turn 2 (going second): Use the Droll and Lock Bird, Maxx C, Tearlaments Cryme and Tearlaments Sulliek negations to break the opponent's line, then Fusion Summon from the Extra Deck with the same enablers.
  • Recovery: Recur Tearlaments Scream, Scheiren, Reinoheart and Havnis from the GY, then re-Fusion through Metamorphosis or Super Polymerization.
  • After siding: No side deck is registered and Master Duel ranked play is single game, so there is no post-side plan (Inferred).

Why it scores here

The deck is scored as a system: its Fusion engine is supported by eight three-copy starters and 19 searcher-text cards, so an archetype-core card is in the opening five about 89 percent of the time (Inferred hypergeometric estimate). Its ceiling comes from several 2900 to 3000 ATK Fusions and layered negation and hand-trap text, but there are no recorded boards, so the median and floor are text-based inferences with low weight. The engine is split across Fairy Tail, Tearlaments, Magistus and off-archetype Fusions (purity 19.6 percent on the exact archetype name), and 11 singleton slots add brick risk, which holds the consistency and pilotability dimensions down. The deck runs only 9 of 25 usage-core cards and earned no points for popularity or meta share, and no side deck or tournament record exists, so the Meta and side-deck dimensions are provisional or low. Card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in opening 5) ≈ 0.89; P(at least one searcher-text card) ≈ 0.96; 3-copy starters Genia, Matchgiru, Spenta, Scream (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 singleton slots and 8 three-copy cards in a 41-card main; several cards need specific Tearlaments or Fairy Tail targets, so some hands conflict (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; text-only read of 3000-ATK Fusions and negation chains gives a high ceiling (Inferred)
D4 Combo Floor & Median Output 52 No combo evidence, so the median is unknown; the split engine suggests a middling typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Negations (Cryme, Sulliek), hand traps (Droll, Maxx C) and GY recursion give several independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 19 searcher-text cards and GY recursion from Scream, Scheiren, Reinoheart and Havnis regenerate resources (Inferred)
D7 End-Board & Interaction Quality 70 Negation and removal text plus Droll and Maxx C hand traps give moderate layered interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 62 Three hand traps and several negations contest a going-second board, but there is no board-wide removal (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2900 to 3000 ATK Fusions and Garura's doubled battle damage give strong closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 52 Main deck is within the Master Duel 40 to 60 range at 41 cards, but the build is 19.6 percent exact-archetype and includes off-plan singletons (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra Deck slots are used, but several Fusions (Starving Venom, Mudragon, Garura) are off-plan tech (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered and Master Duel ranked is single game, so side adaptability is effectively absent (Verified count, Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains with several enabler choices and two engines raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.6, Going First ≈ 66, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Split engine (purity 19.6 percent) (-3); No side deck (-2); Banlist exposure (-1); Starter redundancy (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; 0.80*61.6 + 0.20*55 = 60.3, then -5 modifiers = 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight three-copy starter and engine cards give redundancy
  • Searcher density (19 text cards) makes opening hands rarely dead
  • Several 2900 to 3000 ATK Fusions give a strong closing ceiling
  • Layered negation, hand-trap and GY-recursion text gives multiple interruption routes

Weaknesses

  • Three engines (Fairy Tail, Tearlaments, Magistus) plus off-archetype Fusions dilute consistency
  • Eleven singleton slots raise brick and dead-draw risk
  • No side deck and no post-side plan
  • Only 9 of 25 usage-core cards present, so the build departs from the archetype standard

Critical choke points

  • Fusion enablers: Super Polymerization (2), Instant Fusion (1), Metamorphosis (3), Tails of the Fairy Tails (1)
  • Hand-trap pair Droll (2) plus Maxx C (1) for going second
Priority Remove Add Reason
1 Starving Venom Fusion Dragon Teller of Fairy Tails Teller is a 100 percent usage-core Fairy Tail Fusion missing from the list; removing the off-archetype Venom Fusion tightens the engine (Verified usage stat, Inferred effect)
2 Mudragon of the Swamp Fairy Tail - Wiccat Wiccat is a 67 percent usage-core Fairy Tail Xyz; Mudragon has no archetype link (Verified usage stat, Inferred effect)

Evidence & confidence

  • Verified: Main deck 41 cards and Extra Deck 15 cards within Master Duel size rules; All Limited and Semi-Limited copy counts are within legal limits; Archetype-core usage stat: 9 of 25 core cards present; Exact archetype purity 19.6 percent
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Engine consistency and brick rate; Interaction density from card text; Offensive closing power from ATK and text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No recorded combos; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second split is Inferred Meta Power is Provisional without a dated metagame sample No side deck registered; post-side performance is unmeasurable

More Master Duel Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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