Forbidden Deck #762016 — Yu-Gi-Oh! Master Duel

40 Main, 2 Extra, incl. Ipiria x3, Nimble Beaver x3, Spright Blue x3. Created Oct 5, 2026 by YGO Mod.

Deck Forbidden Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
56± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Tempo
  • Format: master-duel

Legality

Main 40 / Extra 2 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 2 beatdown: Spright Gamma Burst gives +1400 ATK to all Level/Rank/Link 2 monsters, and Gigantic Spright's doubled ATK carries the closing turn.; Spright Elf and Gigantic Spright as Extra-Deck boards that keep the Level 2 engine going.
  • Turn 1 (going first): Open with Spright Starter, Ipiria or Nimble Beaver to get the first Level 2 monster out, then Spright Jet or Spright Blue to search and extend into Gamma Burst and Gigantic Spright.
  • Turn 2 (going second): Use Spright Carrot or Spright Red (tribute-negate) to protect the first Level 2 monster, then convert with Cosmic Cyclone, Forbidden Lance or Spright Double Cross.
  • Recovery: Re-use Spright Gamma Burst and Spright Smashers from the GY and rebuild the Level 2 board with searchers (Jet and Blue).
  • After siding: None: the deck runs no Side Deck, so there is no post-side adjustment.

Why it scores here

The deck opens reliably: 9 cards (Spright Starter, Ipiria, Nimble Beaver) can start the Level 2 engine, giving roughly a 74% chance of at least one in a going-first 5-card hand and about 81% going second (hypergeometric, Inferred). Once the engine is live, 21 Level 2 monsters, 6 searcher and 6 negation/protection cards keep it moving after one interruption, and 16 removal-text cards provide interaction that is layered but has no hand traps. The score comes from consistency, the Level 2 engine, and interaction treated as one system; the popularity of the Spright archetype and the average power of its cards did not earn points. Weak points are the absence of a Side Deck, three Dark Holes that wipe the deck's own engine, and very low ATK on most of the Level 2 monsters, so the closing power depends on Gamma Burst and Gigantic Spright. There is no combo data or tournament context, so the ceiling and median scores are text-based estimates and the band is wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 of 9 starter-capable cards in going-first 5) ≈ 0.74; P(>=1 in going-second 6) ≈ 0.81; Spright Starter and Level 2 normal summons bootstrap the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 58 21 Level 2 monsters and 6 searchers keep most hands functional, but 3 Dark Hole and 3 Forbidden Lance are dead or conflicting in many hands (Inferred)
D3 Combo Conversion & Ceiling 60 Gamma Burst, Gigantic Spright and Spright Elf can turn a Level 2 board into a large, multi-threat board; no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 52 No combo data, so the median is an estimate from text alone; the median probably sits well below the ceiling (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 62 Starter, Ipiria and Nimble Beaver give three bootstrap routes, and Carrot/Red negation plus Jet/Blue searchers give recovery after one hit (Inferred)
D6 Resource Economy, Recovery & Grind 60 Starter costs LP equal to the summoned monster's ATK and Cosmic Cyclone costs 1000 LP, but Gamma Burst and Smashers recur from the GY (Inferred from card text)
D7 End-Board & Interaction Quality 64 16 removal-text cards plus 6 negation-text cards give layered interaction (Verified card text, Inferred quality); no hand traps (Verified flags)
D8 Going-Second & Board-Breaking Power 52 Carrot/Red negation at Quick Effect and Dark Hole help against an established board, but the deck has no hand traps and the going-second split is unknown (Inferred)
D9 Offensive Pressure & Closing Power 60 Low-ATK Level 2 attackers (1100–1400) rely on Gamma Burst +1400 and Gigantic Spright's doubled ATK to close (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 78 14 distinct main-deck cards, 12 of them at 3 copies, 40 cards with no filler slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Only 2 Extra Deck cards (Spright Elf, Gigantic Spright), both on-engine and no flex slots left unused (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 15 No Side Deck at all (Verified Side Deck size 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament data, no dated meta sample, and the usage stats belong to a different archetype family, so no matchup fit can be scored (Provisional)
D14 Pilotability & Error Tolerance 62 Engine needs Level 2 tracking, Starter's LP cost and tribute decisions on Carrot/Red, which is a moderate step count (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine compactness (2); no side deck (-3); engine conflict (Dark Hole) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine bootstrap cards for the Level 2 engine, with a high chance of a going-first start
  • Compact 14-card main with three copies of most cards
  • Layered interaction through Carrot/Red negation, Smashers, Cosmic Cyclone, Forbidden Lance and Double Cross

Weaknesses

  • No Side Deck, so no post-side plan
  • Three Dark Holes wipe the deck's own Level 2 board
  • No hand traps, which makes going second weak
  • Low ATK on most Level 2 attackers

Critical choke points

  • Spright Starter, Ipiria or Nimble Beaver being in the opening hand; without one there is no engine
  • The first Level 2 monster being removed before the engine is live
Priority Remove Add Reason
1 1 Dark Hole 1 Spright card or a hand trap if the format allows Dark Hole wipes the deck's own Level 2 board and has no synergy with the engine
2 1 Forbidden Lance Side Deck slot (e.g. hand trap or board breaker) Lance only trims 800 ATK and adds no engine value; a Side Deck slot would give post-side flexibility

Evidence & confidence

  • Verified: Legality: 40 main, 2 extra, 0 side; all cards Unlimited and within copy limits; Card text and stats from the export; Copy histogram: 12 cards at 3, 2 cards at 2
  • Inferred: Bootstrap probabilities (≈0.74 going first, ≈0.81 going second); Engine conflict from Dark Hole; Pressure and interaction quality read from text
  • Provisional: Meta power (no dated sample); Matchup fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup or brick rates Usage stats belong to a different archetype family (Yummy/Forbidden core) and do not describe this Spright list Export archetype label 'Forbidden' conflicts with the actual Spright engine No Side Deck, so D12 cannot be measured from data

More Master Duel Info

Forbidden

Forbidden Breakdown

 
 

 

 

 

 

 

 
 

 

 
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