Frog Deck #762010 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Nimble Beaver x3, Spright Blue x3, Spright Jet x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (40)
- EM:P Meowmine x1
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Nimble Angler x2
- Nimble Beaver x3
- Ronintoadin x1
- Spright Blue x3
- Spright Carrot x2
- Spright Jet x3
- Spright Red x2
- Swap Frog x3
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Forbidden Droplet x1
- Lightning Storm x1
- Spright Gamma Burst x1
- Spright Starter x3
- Triple Tactics Talent x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Spright Double Cross x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 66/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70 |
| Going First | 77 |
| Going Second | 72 |
| Meta Power | provisional |
| Tournament Reliability | 66 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Level-2 chain from hand into Spright Elf / Spright Sprind links and Gigantic Spright Xyz (ATK-doubling clause), then Link/Xyz beats; Pitknight and S:P Little Knight link beats; Sky Cavalry Centaurea as a second Xyz body
- Turn 1 (going first): Open a Level-2 monster (Swap Frog, Spright Jet, Nimble Beaver or Spright Blue), use its hand-summon condition and search a Spright, then extend to a Link-2 or Xyz
- Turn 2 (going second): Hold hand traps (Infinite Impermanence, Ash Blossom, Maxx "C", Dominus Impulse) and use Spright Carrot / Spright Red negations, then rebuild from the Level-2 chain
- Recovery: Nimble Angler sent to GY summons up to two Level-3-or-lower Nimble monsters; Ronintoadin revives from GY by banishing a Frog; Spright searchers rebuild the hand
- After siding: No side deck (side count 0); no post-side plan is available in the evidence
Why it scores here
The deck reliably opens a functional Level-2 chain: 21 of its 25 main-deck monsters are Level 2, so roughly 98% of opening hands of five contain at least one of them (Inferred hypergeometric). Its strength as a system is the layering of seven hand traps and about fifteen negation-text cards on top of that chain, which keeps the going-second hand functional and gives it a credible route through disruption. The conversion into Link and Xyz boards is plausible from card text but unmeasured, because no recorded boards exist, so the ceiling and median are text-only inferences. The 'Frog' label earns little: only four cards are named Frog and the exact-name purity is 7.3%, so the engine is mostly Spright and Nimble, and no archetype usage-core card is present. Popularity and meta share did not earn points, no tournament data exists, and the score was built from the system dimensions rather than by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 82 | P(at least one of 21 Level-2 main-deck monsters in a 5-card opening hand) ≈ 0.98, and ≈ 0.99 in a 6-card hand; Swap Frog, Spright Jet and Spright Blue restart from hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | 21 Level-2 bodies keep most hands live, but 7 hand traps and conditional starters (Spright Starter LP cost, Triple Tactics Talent) create some dead or conflicting hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No recorded boards; the text read of the Level-2 chain into Spright Elf / Sprind links and Gigantic Spright Xyz with ATK doubling suggests a mid-to-high ceiling (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards, so the median is text-only; redundant Level-2 starters suggest a steady but unmeasured floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Seven distinct starter lines (Swap Frog, Spright Jet, Spright Blue, Nimble Beaver, Spright Carrot, Spright Red, Nimble Angler) plus GY recursion via Nimble Angler and Ronintoadin (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 70 | Six searcher texts plus Maxx "C" and Mulcharmy Fuwalos draw; Spright Starter costs LP, so grind is moderate (Inferred) |
| D7 | End-Board & Interaction Quality | 84 | Seven hand traps and 15 negation-text cards (Ash Blossom, Infinite Impermanence, Dominus Impulse, Spright Carrot / Red, Crossout Designator) give layered interaction (Verified flags, Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 74 | Going-second probability of at least one hand trap in a 6-card hand ≈ 0.71; Lightning Storm and Dominus Impulse add board-breaking and summon punishment (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Gigantic Spright's ATK-doubling clause, Sky Cavalry Centaurea (2000 ATK) and a one-copy Divine Arsenal (3000 ATK, conditional route) give closing power, but the finishers are few and mostly conditional (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 72 | 40-card main deck with 21 distinct cards (8 three-of, 3 two-of, 10 one-of) and 21 Level-2 monsters gives high compactness (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 Extra slots are used: 7 Link and 8 Xyz, with two Spright Elf and two Gigantic Spright providing repeatable Level-2 material routes (Verified) |
| D12 | Side Deck Adaptability | 25 | No side deck (side count 0) and no post-side performance data exist; scored low with no post-side plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; 0 of 25 usage-core cards are present, which indicates a non-standard build; dimension excluded from the structural weights (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Level-2 chains with once-per-turn gates, an LP-cost starter and several hand-trap timing decisions make the deck moderately demanding (Inferred) |
How the score was computed
Strategy profile: Midrange (D13 dropped and remaining weights renormalized over 95 because no meta sample exists). Structural ≈ 70, Going First ≈ 77, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: Archetype label vs engine (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural ≈ 69.6 before rounding)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near-certain Level-2 starter access in both going-first and going-second hands
- Seven hand traps plus about fifteen negation-text cards give layered interaction
- Compact main deck (21 distinct cards) with a full, flexible Extra Deck of Link and Xyz options
Weaknesses
- No recorded boards, so the combo ceiling and median cannot be verified
- Thin true Frog core: the archetype label overstates the engine
- No side deck and no post-side plan
Critical choke points
- Spright Starter's LP cost and its once-per-turn summon restriction
- Conditional Triple Tactics Talent (needs an opponent's monster effect during your Main Phase)
- One-copy Divine Arsenal depends on a conditional alternate route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | an unconditional draw or Level-2 searcher | The conditional activation is the most likely dead card in a hand of five; the starter count is already in excess, so the gain is in the non-starter slots. |
Evidence & confidence
- Verified: Legal under BanMasterDuel; Maxx "C" and Crossout Designator are Limited at 1 copy each and run at 1 copy each; Composition: 40 main, 15 extra, 0 side; 21 Level-2 main-deck monsters; 7 hand traps; 7 Link and 8 Xyz in the Extra Deck
- Inferred: P(≥1 Level-2 starter) ≈ 0.98 (5-card hand) and ≈ 0.99 (6-card hand); P(≥1 hand trap in 6-card hand) ≈ 0.71; Combo ceiling and interaction quality read from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side adaptability cannot be assessed
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