Spright Deck #762009 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (40)
- EM:P Meowmine x1
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Nimble Angler x2
- Nimble Beaver x3
- Ronintoadin x1
- Spright Blue x3
- Spright Carrot x2
- Spright Jet x3
- Spright Red x2
- Swap Frog x3
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Forbidden Droplet x1
- Lightning Storm x1
- Spright Gamma Burst x1
- Spright Starter x3
- Triple Tactics Talent x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Spright Double Cross x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-2 and Rank-2 chains (Spright Elf, Spright Sprind, Gigantic Spright) that convert Level-2 bodies into extra-deck boards, with Spright Starter and the Spright searchers finding the starter.; Negation and tech interaction (Ash Blossom, Infinite Impermanence, Dominus Impulse, Crossout Designator, Maxx C) that protects the board while the engine resolves.
- Turn 1 (going first): Spright Starter or a Spright Jet/Blue hand-search into a Level-2 Special Summon, then a Link-2 or Rank-2 chain, holding Ash Blossom or Impermanence for the first disruption.
- Turn 2 (going second): Six-card hand with a hand trap (Ash, Impermanence, Maxx C) to stop the opponent's first engine, then rebuild through Level-2 Special Summons from hand.
- Recovery: Nimble Angler and Ronintoadin recur Level-2 and Frog/Nimble bodies from the GY, and Spright Jet/Blue re-search a Spright Spell/Trap or monster.
- After siding: Not applicable: Master Duel has no side deck (side_count 0, legal).
Why it scores here
The deck opens a functional plan at a moderate rate: Spright Starter (3 copies) gives about a 34% chance of at least one copy in a 5-card opening hand, and the archetype core as a whole is near-certain to appear, so the Level-2 starter density carries much of the consistency. Conversion is credible on paper because the Link-2 and Rank-2 extra-deck options are plentiful, but no recorded boards exist, so the ceiling and median are text-based and labelled Inferred. Interaction is the strongest part of the system: seven hand traps and several negations let the engine survive one disruption, and the Level-2 recursion (Nimble Angler, Ronintoadin) gives a second route. Scoring is built on how the deck works as a system, not on averaging its cards; the Spright name's popularity and the usage stats confirm the list is real and accessible but earned no points, and the mixed Frog, Nimble, Dominus and Mulcharmy tech plus the near-dead Divine Arsenal slot pull the score down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 Spright Starter in 5-card hand) ≈ 0.34; archetype core P(>=1 in hand) ≈ 0.99; many Level-2 starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Seven hand traps and mixed Frog/Nimble/Dominus tech create some dead-hand risk on going-first; Level-2 bodies keep most hands functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; Link-2/Rank-2 chain ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; median output cannot be measured and is set conservatively from text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom, Impermanence, Carrot/Red negations and GY recursion from Angler and Ronintoadin give independent recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Spright Starter costs LP and the list has limited draw; GY recursion and Spright Jet/Blue searches restore resources (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Seven hand traps plus Dominus Impulse, Double Cross, Crossout Designator and Lightning Storm give layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Lightning Storm needs no face-up cards and Forbidden Droplet is a single-copy answer; going-second board breaking is limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 42 | Link-2 ATK values (1400-1600) and Rank-2 bosses are low; Divine Arsenal needs two Level-12 monsters the list cannot field (Verified card text, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 40 main with 21 distinct cards and 10 singletons; mixed sub-archetypes and 11 tech-tagged cards reduce coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots: 2 Spright Elf and 2 Gigantic Spright are core; Divine Arsenal and Downerd Magician are awkward to summon (Inferred) |
| D12 | Side Deck Adaptability | 25 | Master Duel has no side deck (side_count 0); score reflects the lack of post-side plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; matchup and format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Level-2 chains with several hand-trap timing decisions are moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflicts (-3); Dead Extra slot (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated meta sample). 0.80*56.6 + 0.20*55 - 5 = 51.6 → 52
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