Book of Deck #762005 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. D.D. Crow x3, Maxx 'C' x3, Mitsu the Insect Ninja x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (40)
- Baku the Beast Ninja x1
- D.D. Crow x3
- Green Ninja x1
- Jioh the Gravity Ninja x1
- Kagero the Cannon Ninja x1
- Maxx "C" x3
- Mitsu the Insect Ninja x3
- Ninja Grandmaster Hanzo x3
- Tobari the Sky Ninja x3
- Ash Blossom & Joyous Spring x3
- Book of Moon x3
- Called by the Grave x2
- Ninjitsu Art Notebook of Mystery x3
- Ninjitsu Art Tool - Iron Digger x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Infinite Impermanence x3
- Ninjitsu Art of Dancing Leaves x3
- Ninjitsu Art of Duplication x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Stun
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Ninja Extra Deck beaters (Meizen the Battle Ninja, Yaguramaru, Blade Armor Ninja, Jioh) attacking through a board protected by hand traps.; Divine Arsenal AA-ZEUS - Sky Thunder as a single high-ATK Xyz finisher; needs Level 12 material and is not a reliable core line.
- Turn 1 (going first): Open with Ninja Grandmaster Hanzo or a Ninja searcher, hold hand traps (Ash Blossom, Maxx C, D.D. Crow, Infinite Impermanence) for the opponent's first action, and convert into a Ninja Fusion or Link board.
- Turn 2 (going second): Use the 12 hand traps to answer the opponent's starter in hand, then rebuild the Ninja board with Tobari, Mitsu or Hanzo and attack through with Extra Deck monsters.
- Recovery: Search Ninja or Ninjitsu Art cards with Hanzo, Iron Digger or Reinforcement of the Army, and use Ninjitsu Art of Duplication or Notebook of Mystery to re-deploy Ninja monsters.
- After siding: None. The Side Deck is empty (0 of up to 15 cards), so there is no post-side plan and the deck cannot adapt between games in a best-of-3.
Why it scores here
The deck's functional engine is a Ninja package: three copies each of Hanzo, Tobari and Mitsu give it several small starters, and three Ninjitsu Art cards plus Iron Digger and Duplication give it a recovery route. Its interaction is the strongest part of the evaluation: 12 hand traps and about 11 negation effects make the board hard to establish against, which earns the Stun-leaning structural score. The score does not come from averaging card scores, and it does not come from Ninja being a familiar archetype. Dead-in-hand risk is high on the going-first side, because most hand traps need the opponent to act, and the empty Side Deck removes any post-side plan. Four Forbidden cards and an over-limit Maxx "C" make the list illegal, so the score is capped at 30 and is only a theoretical read of the structure.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Three-copy Hanzo, Tobari, Mitsu and Ninjitsu Art of Dancing Leaves give several one-card starters; P(≥1 of a 3-copy card in 5) = 0.34 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 12 hand traps and 10 three-copy slots raise the chance of dead cards on the going-first hand; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; the Ninja → Ninjitsu Art → Ninja Deck-summon chain is read from text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combo data is empty, so median output cannot be measured; scored from the text-only chain (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple Ninja lines and Hanzo/Tobari redundancy, plus 12 hand traps to answer disruption; no route-independence data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Hanzo, Iron Digger and Reinforcement search and Book of Moon; Pot of Prosperity is Forbidden and cannot be run (Verified legality + Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 12 hand traps and about 11 negation texts plus 9 removal texts give high interaction density; no average interaction density supplied (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage: P(≥1 hand trap in 6) = 0.90; no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Meizen (2500 ATK, direct attacks), Jioh (2300), Blade Armor (2200) and Zeus (3000) give closing power, but no end-board data is available (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 cards with 10 three-copy slots and 19 distinct main cards; compact and within the 40–60 Master Duel range (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra cards, 9 distinct; Bagooska is Forbidden so one Extra slot is dead in this build (Verified) |
| D12 | Side Deck Adaptability | 8 | Side Deck is empty (0 cards), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Ninja chains and hand-trap timing require a skilled pilot; complexity read from text only (Inferred) |
How the score was computed
Strategy profile: Stun (D13 dropped and renormalised over 86 because Meta is provisional). Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Theoretical: 0.80*Structural(52.4) + 0.20*TournamentReliability(45) + modifiers(-12) = 38.9, capped at 30 because the list is Illegal; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 12 hand traps and about 11 negation effects give high interaction density.
- Ninja family coherence: 23 Ninja cards plus 7 Ninjitsu Art cards.
- Going-second hand-trap coverage of about 90% in a 6-card hand.
- Multiple Ninja Extra Deck threats (Meizen, Yaguramaru, Blade Armor, Jioh).
Weaknesses
- Illegal list: four Forbidden cards and an over-limit Maxx "C".
- Empty Side Deck, so no post-side plan.
- Going-first bricks: most hand traps need the opponent to act first.
- No combo data, so ceiling and median cannot be measured.
Critical choke points
- The Ninja summon-enabling starters (Hanzo, Tobari, Mitsu) are the only route to the Extra Deck monsters.
- A non-Ninja opening with no searcher and no hand trap leaves the deck with no going-first line.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave x2, Pot of Prosperity x1, Number 41: Bagooska x1, and two copies of Maxx "C" | Legal same-role replacements (Ninja or Ninjitsu Art searchers, legal hand traps, and a legal Xyz/Link for the Extra slot) | The list is Illegal; without these changes it cannot receive a normal score. |
| 2 | No card (the Side Deck is currently empty) | A 10–15 card Side Deck with legal anti-Spell/Trap and anti-monster answers | Gives the deck a post-side plan for a best-of-3 event. |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0; the Main and Extra sizes are legal.; Four Forbidden or over-limit violations (Maxx "C" x3, Called by the Grave x2, Pot of Prosperity x1, Bagooska x1).; Card text and copy histogram from the evidence pack.
- Inferred: Consistency and brick estimates from the hypergeometric values.; Stun-leaning structure from hand-trap and negation text density.; Going-first and going-second splits from hand-trap coverage.
- Provisional: Meta Power (null) and matchup fit (D13).
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only. No tournament link: archetype meta-share and pilot match record are absent. No win-rate telemetry, so brick, going-first and matchup rates are Inferred. Meta Power is Provisional without a dated metagame sample. Side Deck is empty, so post-side scoring is unmeasurable.
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