Swordsoul Deck #762001 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Droll & Lock Bird x3, Maxx 'C' x3, Swordsoul of Mo Ye x3. Created Oct 5, 2026 by YGO Mod.

Deck Swordsoul Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 29, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 52
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro boss pressure from Swordsoul and Tenyi Synchro monsters (Chixiao 2800, Qixing 2900, Chengying 3000, Draco Berserker 3000, Dragite 3000, Baronne de Fleur 3000); Archnemeses Protos (2500 ATK) as a board-clearing attacker, conditional on banishing 3 different Attributes
  • Turn 1 (going first): Open a Swordsoul or Tenyi starter (Mo Ye, Taia, Longyuan, Ashuna, Adhara) and extend into a Synchro boss; hold Ash Blossom, Droll and Maxx C as interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll, Maxx C, Infinite Impermanence) to break the opponent's first board, then extend into a Synchro boss
  • Recovery: Recover through Tenyi Spirit banish-from-GY revival effects and Swordsoul Emergence searches (Inferred from card text)
  • After siding: None: the deck runs zero Side Deck cards, and Master Duel allows up to 15

Why it scores here

The deck reliably opens an engine: the 20-copy archetype core has an estimated 97.6% chance of at least one card in a 5-card opening hand, and 11 hand traps plus 9 searchers add interaction and access. Its Synchro Extra Deck gives several 2800 to 3000 ATK boss options that can close a game once the board is established. The score comes from consistency, interruption resilience, and closing power assessed on the system, not from averaging card scores or from the archetype's popularity. Legality caps the result: the deck runs 3 Maxx C, 3 Droll and 2 Called by the Grave, the last of which is Forbidden in Master Duel, so the score is theoretical and structural only. No combos, no post-side plan and no meta sample are supplied, so the floor and median are inferred and meta power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype-core card in a 5-card opening hand) is about 0.98 across 20 core copies; starter density is adequate but exact-name purity is only 29%, so the engine is split between Swordsoul and Tenyi (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Eleven hand traps and nine searcher-text cards add functional options, but the 15 tech slots and the Tenyi/Swordsoul split create conflicting or dead hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so the ceiling rests on Synchro chains from Longyuan and Mo Ye to Chixiao, Qixing and Chengying as read from card text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so the median output is unmeasured and only estimated from starter diversity and text (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand traps (Ash Blossom x3, Maxx C, Droll, Infinite Impermanence) and revival effects give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (Emergence, Heavenly Dragon Circle) and GY-banish revival text support rebuilding after spending resources (Inferred)
D7 End-Board & Interaction Quality 60 Interaction is broad (Blackout, Crossout Designator, Baronne de Fleur, Qixing) but durability depends on monsters that are easily destroyed (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and non-engine removal (Crossout, Blackout) are strong on the going-second turn, where a 6-card hand has about 0.88 chance of holding a hand trap (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 3000 ATK Synchro bosses and piercing or board-clearing threats give closing power on paper (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 Forty cards with 19 distinct names and 15 tech or garnet-style slots leave the main deck compact but reliant on specific cards (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Eleven Synchro and four Link monsters use the Extra Deck well, but Extra-only Tenyi Link and Synchro dependencies reduce flexibility (Inferred)
D12 Side Deck Adaptability 25 The deck has no Side Deck at all, so no post-side plan can be evaluated (Verified, zero side cards)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament data exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 The deck needs multi-step Synchro lines and hand-trap timing, which makes it demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-12); engine conflict (0). Final formula: Theoretical only. Computed 0.80*58 + 0.20*52 - 12 (banlist exposure) = 45, then capped at 35 because the deck is Illegal (Forbidden Called by the Grave and over-limit Maxx C and Droll). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core gives high opening access
  • Eleven hand traps provide interruption on both turns
  • Synchro Extra Deck offers several 3000 ATK closers

Weaknesses

  • Illegal list: three cards over limit, one Forbidden
  • No Side Deck, so no post-side adaptation
  • Split Swordsoul and Tenyi engines dilute exact-name consistency

Critical choke points

  • Dependence on Swordsoul or Tenyi starters to reach Synchro bosses
  • Forbidden Called by the Grave occupies two main slots with no legal use
Priority Remove Add Reason
1 Called by the Grave x2 (Forbidden), Maxx C x2 (over limit), Droll & Lock Bird x1 (over limit) Five legal replacements to restore a 40-card main deck (the main count drops to 35 after removal) Restores legality, the precondition for any normal Final Contextual score
2 None Up to 15 Side Deck cards, aimed at the top-played archetypes in the format Gives a post-side plan (D12 is currently 25); meta data is needed to choose the cards

Evidence & confidence

  • Verified: Legality status Illegal with three violations (BanMasterDuel field); Banlist statuses: Called by the Grave Forbidden, Maxx C Limited, Droll & Lock Bird Semi-Limited; Card text and stats for all 40 main and 15 Extra cards; Zero Side Deck cards
  • Inferred: Opening access about 0.98 for the archetype-core group (hypergeometric); Interaction density from hand-trap and removal text; Synchro bosses as the win condition, from card text; Dimension scores D1 to D14 and structural 58
  • Provisional: Meta Power is null (no dated metagame sample); Format fit D13 is 50 as a placeholder
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied deck title is null no Side Deck supplied

More Master Duel Info

Swordsoul

Swordsoul Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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