Dragonmaid Deck #761985 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Black Metal Dragon x3, Chamber Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 5, 2026 by YGO Mod.

Deck Dragonmaid Master Duel

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 50
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Fusion Extra Deck boss monsters (House Dragonmaid, Dragonmaid Sheou, Dragonmaid Ernus, Dragonmaid Lorpar, Red-Eyes Darkness Metal Dragon) backed by Dragonmaid recursion; Recurring Dragonmaid monsters from GY and Deck to sustain Battle Phase pressure
  • Turn 1 (going first): Normal Summon Parlor Dragonmaid or Chamber Dragonmaid, search a Dragonmaid Spell/Trap or monster, then build toward a Link or Fusion boss
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence or Noctovision Dragon to interrupt, then rebuild through Dragonmaid recursion and Extra Deck summons
  • Recovery: Return Dragonmaid monsters to hand with Dragonmaid Downtime, Tidying or Changeover to re-trigger their on-summon searches
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck opens reliably: the 15 searcher-text cards and 12 archetype-core copies give about a 92% chance of at least one searcher in an opening hand of five, and roughly 85% that some core card is present (Inferred from the hypergeometric table). Its engine is a Dragonmaid on-summon search and recursion loop feeding Link and Fusion bosses, and its 3000 to 3500 ATK Extra Deck monsters give real closing pressure. Interaction is dense (eight negation-text cards, Solemn Judgment, Ash Blossom, Infinite Impermanence, Lightning Storm, Monster Reborn), which supports interruption resilience. The score is held down by three things: two Forbidden cards make the list illegal, so it is capped and scored structurally only; there is no recorded combo evidence, so floor and median stay near neutral; and there is no side deck and no tournament data. The score comes from consistency, median output and interaction on the system, not from Dragonmaid's popularity, and not from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) ≈ 0.92; archetype core 12 copies, P(open ≥1) ≈ 0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 14 singles, 4 doubles, 6 triples; 9 tech cards and 2 hand traps add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; ceiling read from text as Dragonmaid recursion into Sheou/House/Ernus bosses (Inferred)
D4 Combo Floor & Median Output 50 No combo evidence; median taken as neutral because the engine's output depends on hand texture (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion through Downtime, Tidying and Changeover gives a second route; the boss line is single-threaded (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion and on-summon searches recover cards, offset by Fusion and Link material costs (Inferred)
D7 End-Board & Interaction Quality 70 Eight negation-text cards plus Solemn Judgment, Ash, Infinite Impermanence and Lightning Storm; layering is good (Inferred semantic read, flag-verified)
D8 Going-Second & Board-Breaking Power 60 Two hand traps and Noctovision Dragon give some going-second answer; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck bosses at 2600–3500 ATK, direct and piercing threats from card text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 40 cards with 24 distinct; 9 tech slots and 14 single copies lower coherence (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 5 Fusion and 10 Link with 15 slots used; Link access is redundant, Fusion access thinner (Inferred)
D12 Side Deck Adaptability 20 Zero side cards registered; no post-side plan exists (Verified count, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Meta Power left provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Extra Deck and recursion sequencing with many decision points; playable but demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary, unblended (structural weights taken from Midrange). Structural ≈ 57, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-10); no_side_plan (-2); illegal_cap (-14). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal cap applied to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text gives high opening consistency
  • Strong Extra Deck bosses at 2600–3500 ATK
  • Eight negation-text cards plus Solemn and Ash Blossom give layered interaction

Weaknesses

  • Two Forbidden cards make the list illegal in Master Duel
  • No recorded combos, so floor and median are inferred only
  • No side deck, so no post-side adaptation

Critical choke points

  • Dragonmaid on-summon and Battle Phase recursion depend on a small set of Dragonmaid monsters in hand
  • Extra Deck boss access relies on Dragon material; a single Dragon-removal interaction stops the line
Priority Remove Add Reason
1 Called by the Grave (1 copy) Legal Master Duel tech or a second Dragonmaid Spell/Trap Forbidden in Master Duel; removing it is required to make the list legal
2 Pot of Prosperity (1 copy) Legal draw or search card from the Dragonmaid pool Forbidden in Master Duel; removing it is required to make the list legal
3 None (side deck empty) A 10–15 card side deck of hand traps and Dragon-compatible tech Enables a post-side plan, which the list lacks entirely

Evidence & confidence

  • Verified: Illegal status from two Forbidden cards (Called by the Grave, Pot of Prosperity); Main 40 and Extra 15 are within size rules; side count 0 is legal; Archetype purity 43.6% and copy histogram from the export
  • Inferred: Opening consistency: P(≥1 searcher in 5) ≈ 0.92 and archetype core ≈ 0.85 from hypergeometric draw; Interaction layering from card text (negation and removal flags); Going-second value from two hand traps and Noctovision Dragon; Recursion-based resource economy
  • Provisional: Meta Power left null; no dated metagame sample; Matchup and format fit (D13) without tournament data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred only No side deck registered; post-side performance cannot be assessed Deck title is null

More Master Duel Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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