Live☆Twin Deck #761972 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Live☆Twin Lil-la x3, Maxx 'C' x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-summon into Evil★Twin's Trouble Sunny-style boards is absent from the list; the realistic closer is Gigantic Spright / Evil★Twin Ki-sikil Link pressure backed by Live☆Twin Lil-la tax; Knightmare Unicorn / Knightmare Gryphon co-link pressure with Spright Elf
  • Turn 1 (going first): Spright Starter or Live☆Twin Lil-la opener into Spright Jet / Spright Blue searches, with hand traps (Infinite Impermanence, Ash Blossom) held up
  • Turn 2 (going second): Six-card hand with 13 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Spright Carrot/Red) to answer the opponent's first board, then Link-summon follow-up
  • Recovery: Spright Blue / Spright Jet and Secret Password re-search Spright and Live☆Twin spells; Ki-sikil and Lil-la bring back Link material from the GY
  • After siding: Not applicable: Master Duel has no side deck, so there is no post-side plan

Why it scores here

The deck reliably opens a starter in most hands: the archetype core group (11 copies) has an estimated 0.79 chance of at least one copy in a 5-card opening hand, and the Spright and Live☆Twin starters overlap in function, which keeps the engine accessible (Inferred). Its interaction is the strongest part of the system: 13 hand traps plus negation and removal text across 15 and 13 cards give a high going-second disruption density (about 0.90 chance of at least one hand trap in a 6-card hand), which drives the endboard and going-second scores (Inferred). Conversion and closing are weaker: the list runs no Evil★Twin's Trouble Sunny or Underworld Goddess, and there are no recorded combos, so the ceiling and median are text-only estimates. The legality failures (Maxx "C" over the copy limit and Called by the Grave, which is Forbidden) cap the final score; the structural number is reported only as a theoretical read. Popularity and archetype usage were not counted as power, and the dimension scores were not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group 11 copies: P(at least one in 5-card hand) ≈ 0.79; 2-card bootstrap via Spright Starter/Lil-la (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps plus 9 single-copy tech slots and 20 tech cards raise dead-card risk; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards, so ceiling is text-only: Spright Gamma Burst, Gigantic Spright and Link chains suggest a real but unverified ceiling (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards and no median power index; floor is estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple Spright and Live☆Twin starters and hand traps give two or more independent lines after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Spright Blue/Jet and Ki-sikil/Lil-la GY effects offsets heavy Link spend; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 68 13 hand traps and 15 negation-text cards give layered answers; no faceDownST/boss data (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap probability ≈ 0.90 with 13 hand traps; board-breaker density from Crossout Designator and Called by the Grave is illegal-adjusted (Inferred)
D9 Offensive Pressure & Closing Power 35 Evil★Twin's Trouble Sunny is absent; Knightmare Unicorn and Gryphon provide Link-4+ pressure but no measured damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 43 main cards over 23 distinct names; 20 tech cards and 16-card copy-3 engine spread limit compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 11 Link and 4 Xyz extra-deck slots, with Divine Arsenal AA-ZEUS and Downerd Magician as off-plan flex; Knightmare access is partial (Inferred)
D12 Side Deck Adaptability 20 Master Duel has no side deck and no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link, no dated metagame sample, and no archetype meta-share record (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and Spright sequencing with 13 hand-trap timing decisions makes the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary (structural weights); Toolbox not separately blended. Modifiers: none.


More Master Duel Info

Live☆Twin

Live☆Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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