Stardust Bystial Deck #761968 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Abyss Shark x3, Beautunaful Princess x3, Lifeless Leaffish x3. Created Oct 5, 2026 by YGO Mod.
Deck Stardust Bystial Master Duel
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (40)
- Abyss Shark x3
- Beautunaful Princess x3
- Dimension Shifter x2
- Lifeless Leaffish x3
- Maxx "C" x3
- Minairuka x1
- Silent Angler x1
- Snopios, Shade of the Ghoti x2
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Hop Ear Squadron x3
- Paces, Light of the Ghoti x1
- PSY-Framegear Gamma x2
- Shif, Fairy of the Ghoti x2
- Zep, Ruby of the Ghoti x1
- Called by the Grave x2
- Crossout Designator x1
- Piri Reis Map x3
- Evenly Matched x3
Extra Deck (15)
- Abyss Keeper x1
- Marincess Coral Anemone x1
- Accel Synchro Stardust Dragon x1
- Adamancipator Risen - Dragite x1
- Arionpos, Serpent of the Ghoti x2
- Askaan, the Bicorned Ghoti x2
- Baronne de Fleur x1
- Ghoti of the Deep Beyond x2
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- White Aura Whale x1
- Number 4: Stealth Kragen x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro Summon Water-attribute boss monsters (Chengying, Baronne de Fleur, Adamancipator Risen - Dragite, White Aura Whale) off a Fish/Ghoti tuner base, after hand traps and monster-effect negations have cleared the way; Stardust Dragon / Accel Synchro Stardust Dragon board pressure and Askaan / Arionpos Ghoti Synchro beats
- Turn 1 (going first): Open a Fish-tuner starter (Shif, Paces, Zep, Snopios, Abyss Shark) and Special Summon a Synchro, holding hand traps (Ash Blossom, Evenly Matched, Maxx C) for the opponent's first interaction. Most legal-list lines hinge on Maxx C and PSY-Framegear Gamma, which are over the copy limit.
- Turn 2 (going second): Use the six-card hand's hand traps (13 copies, about 92 percent to hold at least one) to answer the opponent's first board, then Special Summon Fish monsters and Synchro into a boss. Dimension Shifter and Called by the Grave cannot be legally run in this format.
- Recovery: Banish Fish monsters from the GY for Snopios, Shif, Paces and Zep to re-summon them, then rebuild a Synchro board with Stardust Dragon or Ghoti Synchros.
- After siding: No side deck is registered (side count 0), so there is no post-side plan to evaluate. Legal rebuild required before any side-deck read.
Why it scores here
This list is Illegal in Master Duel: Maxx C (3 copies, limit 1), PSY-Framegear Gamma (2, limit 1), Called by the Grave (2, limit 0) and Dimension Shifter (2, limit 0) break the copy limits, so the score is a theoretical structural read capped low and not a normal Final Contextual score. On the system, the deck's strengths are a dense Fish/Ghoti starter base (about 34 percent to have at least one 3-copy starter in a 5-card opening hand), 13 hand-trap and negation-capable cards that give strong interaction, and a 12-Synchro Extra Deck with several boss options. Its weaknesses are the absence of any recorded boards (no combo ceiling or median can be measured), no side deck, and no tournament or meta data. The score was not raised by averaging card scores, nor by the popularity of the archetype, which only confirms the core cards exist in the format.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in 5 cards) is about 0.34 per card, and the archetype-core group reaches about 0.58 in opening hands; a 2-card bootstrap is plausible but not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 13 hand traps and several Fish starters give flexible hands, offset by Forbidden/over-limit cards that would be dead or illegal to draw (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Synchro chains from Fish tuners to bosses are plausible from card text; no recorded boards exist to confirm the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median output cannot be measured; scored conservatively (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent Fish summons and hand traps give several routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | GY-banish recursion from Snopios, Shif, Paces and Zep regenerates resources; no board data (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Ash Blossom, Evenly Matched, Maxx C, Crossout Designator, Baronne de Fleur and Chengying provide layered negation and removal from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps and quick negations are strong on the going-second turn, but the Forbidden and over-limit cards reduce reliable access (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | Bosses reach 2800 to 3000 ATK with piercing and multi-attack text, but no end-board data exists (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main with 19 distinct cards is compact and coherent, but over-limit cards and 3 copies of several tech cards lower flexibility (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra cards with 12 Synchro and 2 Link covers multiple routes, but Extra Deck counts are at the limit with no alternatives (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 30 | Side count is 0, so there is no post-side plan to score (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Requires chain-timing knowledge and several hand-trap decisions, which is moderate to hard to pilot (Inferred) |
How the score was computed
Strategy profile: Balanced (default; the deck runs a Combo-leaning build but there is no recorded board data to justify a profile). Structural ≈ 56, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6). Final formula: Illegal cap applied: uncapped 0.80*Structural(56) + 0.20*TournamentReliability(50) + banlist modifier(-6) = 48.8, capped to 28 because the list breaks copy limits and runs Forbidden cards; theoretical structural-only read, Meta Power provisional (null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Fish starter base with several Special Summon effects
- 13 hand-trap and negation cards give layered interaction
- 12 Synchro Extra Deck options with several strong boss monsters
- Compact 40-card main with few dead slots in the card-text read
Weaknesses
- Illegal list: four cards break copy or ban limits
- No recorded boards, so ceiling and median are unmeasured
- No side deck registered
- Forbidden cards are in the core engine text
Critical choke points
- Maxx C and PSY-Framegear Gamma (over limit) are needed for part of the interaction
- Fish tuner starters must be live to start any Synchro
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (2) and Dimension Shifter (2) | Legal Forbidden-free replacements (for example a second copy of a legal hand trap) | Forbidden in Master Duel, so the list cannot be played as built |
| 2 | One copy each of Maxx C and PSY-Framegear Gamma (the extra copies) | Legal interaction copies (Ash Blossom or Evenly Matched) within the Limited limits | Restores copy-limit legality and keeps the hand-trap count |
| 3 | None | A 10 to 15 card side deck | A side is needed before post-side can be scored |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 counts are within Master Duel size rules; Four cards over copy limit with banlist status from the export; Card texts and stats for all 40 main and 15 extra cards
- Inferred: Starter access about 0.34 per 3-copy card in a 5-card opening hand; Hand-trap coverage of about 92 percent in a 6-card hand; Interaction density from negation and removal card text; Synchro boss closing power from ATK values and text
- Provisional: Meta Power is null because no dated metagame sample was supplied; Tournament reliability and format fit rest on archetype-level usage only
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot match record are absent no win-rate telemetry (going-first/second, matchup, starter or brick rates) no side deck registered Meta Power is provisional unless a dated metagame sample is supplied
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