Power Patron Deck #761944 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 47
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Power Patron Link/Fusion boss monsters (Vidolium, Nerva, Jupiter) reached through Artmage and Medius searches; no combo evidence supplied, so this is a text-only read.; Off-archetype Extra Deck finishers and the Branded/Ars Magna line, which is only partly supported by the core engine.
  • Turn 1 (going first): Open on a Power Patron or Artmage searcher (Medius, Junoldo, Vandalism, Varnish) and convert it into a Link or Fusion summon; hold Ash Blossom and Droll for the opponent's first interaction.
  • Turn 2 (going second): Use Ash Blossom and Droll as hand traps on the opponent's first summon or search, then rebuild through Mulcharmy draw and Medius recursion.
  • Recovery: Recover from the GY through Medius (shuffle-to-summon from GY), Theorealized Medius, Theorealize Past Lull and Ars Magna recursion.
  • After siding: Not evaluable: the deck has zero side-deck cards, so no post-side plan exists in the evidence.

Why it scores here

The deck's core engine (Medius, Artmage, Power Patron searchers and Theorealize recursion) reaches a live Power Patron Link or Fusion boss on roughly 87% of opening hands containing a core-group card, which is the main reason the consistency score is moderate (Inferred). Interaction is the strongest area: Ash Blossom, Droll, Solemn Judgment and several negation-text cards give layered answers on both turns (Inferred). Pressure is credible because the Extra Deck carries large-ATK finishers, but no recorded boards exist, so the ceiling and median are estimates from card text only. The deck is a loose mix of archetypes (exact Power Patron purity 14.3%; 60 off-archetype copies), so popularity and archetype usage did not earn points, and the card scores were not averaged into the deck score. The deck is Illegal: four Forbidden cards and three over-limit cards cap it, and the structural score is reported for reference only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core-group card in opening 5) = 0.87 across 18 core copies; engine needs a 2-card bootstrap, not verified by combos (Inferred)
D2 Opening-Hand Quality & Brick Management 42 24 Level-0 spell/trap slots and several conflicting searchers and hand traps raise brick risk; no brick estimate from recorded boards (Inferred)
D3 Combo Conversion & Ceiling 48 Power Patron boss line is strong in text (Vidolium, Nerva, Jupiter, Junora) but no recorded boards to measure conversion (Inferred)
D4 Combo Floor & Median Output 35 No parseable boards, so the median output is unknown; off-archetype pieces lower the expected floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and recursion (Medius, Theorealize Past Lull) give some alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw, Pot of Sloth and Medius recursion regenerate resources; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 62 13 negation-text and 31 removal-text cards, with Ash, Droll and Solemn among the hand traps; semantic read only (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second relies on hand traps and Droll lock; no going-second split exists in the evidence (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium (5000 ATK), Nerva (3300) and Jupiter (3500) provide closing power; no board data (Inferred)
D10 Main Deck Efficiency & Flexibility 38 55 Main cards over 36 distinct names, with purity 14.3%, so many slots serve other archetypes (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots across Fusion, Link, Synchro and Xyz, with two Forbidden Extra Deck monsters (Verified)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no side-deck adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-archetype lines, several forks and two hand-trap timings make play error-prone (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); copy_limit_overrun (-4); engine_conflict (-2); illegal_list_cap (0). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(40) = 46, plus modifiers (-12) = 34, then capped at 30 because the list is Illegal (theoretical/structural-only)


More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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