Cyber Dragon Deck #761941 — Yu-Gi-Oh! TCG
42 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (42)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Jizukiru, the Star Destroying Kaiju x1
- Mulcharmy Fuwalos x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Clockwork Night x1
- Crossout Designator x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Polymerization x1
- Power Bond x1
- Triple Tactics Talent x1
- Cybernetic Overflow x1
- Infinite Impermanence x3
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x3
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x2
- Cyber Dragon Sieger x1
- S:P Little Knight x1
- Chronomaly Vimana x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 47 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 42 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Cyber Dragon Nova / Cyber Dragon Infinity / Chimeratech Rampage Dragon boards built from Cyber Dragon and Cyberdark searches, closed with Jizukiru and Cyber Eternity Dragon as large bodies; Fusion and Xyz boards via Polymerization and Power Bond, with Heosvarog and Chronomaly Vimana as late-game bodies
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, use Cyber Emergency or Cybernetic Horizon to reach a Cyber Dragon or Cyberdark extender, and build toward a Fusion or Xyz
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Belle to interrupt the opponent's first searches and summons, then rebuild through Cyberdark Realm and Cyberdark Claw recursion
- Recovery: Cyber Dragon Nachster and Cyber Dragon Herz recur from the GY, and Cybernetic Overflow and Cyberdark Realm supply searches; the recovery line is text-supported but untested
- After siding: Not applicable: the deck has 0 Side Deck cards, so no post-side plan exists
Why it scores here
The deck opens a Cyber Dragon or Cyberdark engine reliably: at least one archetype-core card is in the opening five with probability about 0.98, and 21 searcher-text cards mean most hands can find a starter. Its interaction is real but thin: eight hand traps, including three Ash Blossom and three Infinite Impermanence, give it going-second disruption, and the three Forbidden cards plus the over-limit Ash Blossom mean the list cannot be played as built. The engine is split across Cyber Dragon, Cyberdark, Therion, Kaiju and Chronomaly, so exact archetype purity is only 26.3 percent and conflicting Normal Summon and Special Summon resources cost consistency. No recorded boards exist, so conversion and median output are text-only inferences rather than observed frequencies. The score was not produced by averaging card scores and does not use archetype popularity; the structural read is about 49 and the illegal-list cap sets the final value at 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in opening 5) is about 0.98 and 21 searchers are present; starter access is strong but single-copy engine pieces are thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 16 singleton slots, several conditional Special Summoners, and conflicting Normal Summon rules raise brick and dead-card risk in hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards, so ceiling is inferred from card text only: Nova, Infinity and Rampage boards reach large bodies but the line is unverified (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output cannot be measured because combos_evidence is empty; the expected board is inferred as mid-tier from the split engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Eight hand traps and three recursion or search effects give a few independent answers after one interruption, but there is no recorded route data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Cyberdark Realm, Cyberdark Claw and Cyber Dragon Nachster provides some grind; no resource signature is available (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Three Ash Blossom, three Infinite Impermanence and two Ghost Belle give broad negation, though three Forbidden and over-limit slots must be removed (Verified count, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps cover the going-second board, and Jizukiru gives a large body, but no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Boss bodies include Jizukiru at 3300 ATK, Cyber Dragon Nova and Chimeratech Rampage at 2100 ATK, and Cyber Eternity Dragon at 2800 ATK, but the Divine Arsenal core card is absent (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 42 Main Deck cards with 25 distinct names and 26.3 percent exact-archetype purity show a mixed, partly off-theme build (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Seven Fusion, four Link and four Xyz cards cover several summon routes, but Clockwork Knight and Megafleet are not all core-supported (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so no post-side plan exists and best-of-3 adaptability is effectively zero (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample, so matchup fit is provisional; Cyber Dragon core inclusion at 81 percent only shows the list is recognizable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine with many conditional summons and several Fusion, Xyz and Link routes raises decision load and error risk (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 47, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflict (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + Modifiers = 35.2 unclamped; capped to 30 because legality is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core access is very high (about 0.98 in opening five)
- Eight hand traps and broad negation give going-second disruption
- Extra Deck covers Fusion, Xyz and Link routes with several boss bodies
Weaknesses
- Illegal list: three Forbidden cards and over-limit Ash Blossom
- Engine split across several archetypes lowers exact-archetype purity to 26.3 percent
- No side deck, so no post-side adaptation
Critical choke points
- Cyber Dragon Core and Cyber Emergency are single-copy-driven starter lines; losing them to one interruption leaves limited alternatives
- Extra Deck summoning depends on Polymerization or Power Bond, which are single copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Crossout Designator | Legal replacements of the player's choice | These are Forbidden in the TCG format, so the list is illegal until they are removed |
| 2 | One copy of Ash Blossom & Joyous Spring | A legal tech or hand-trap card of the player's choice | Ash Blossom is Semi-Limited to 2 copies and the deck runs 3 |
| 3 | Off-archetype splash cards with weak connection to the core engine | A side deck of 0 to 15 cards | No side deck is present, so best-of-3 adaptation is absent; a legal side deck would lift D12 |
Evidence & confidence
- Verified: Illegal status and four copy-limit violations (Ash Blossom, Called by the Grave, Triple Tactics Talent, Crossout Designator); Main 42, Extra 15, Side 0 counts; Exact-archetype purity 26.3 percent; Archetype core inclusion and copy counts from usage statistics
- Inferred: Opening-hand consistency estimates from hypergeometric draw probabilities; Interaction quality from hand-trap and negation card text; Going-second and recovery plans from card text
- Provisional: Meta and matchup fit (no dated metagame sample or tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN (going-first, going-second, matchup, brick, starter, OTK rates) Meta Power is provisional unless a dated metagame sample is supplied no side deck present, so post-side performance is unassessable
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