Cyber Dragon Deck #761941 — Yu-Gi-Oh! TCG

42 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 5, 2026 by YGO Mod.

Deck Cyber Dragon TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 47
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 47
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon Nova / Cyber Dragon Infinity / Chimeratech Rampage Dragon boards built from Cyber Dragon and Cyberdark searches, closed with Jizukiru and Cyber Eternity Dragon as large bodies; Fusion and Xyz boards via Polymerization and Power Bond, with Heosvarog and Chronomaly Vimana as late-game bodies
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, use Cyber Emergency or Cybernetic Horizon to reach a Cyber Dragon or Cyberdark extender, and build toward a Fusion or Xyz
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Belle to interrupt the opponent's first searches and summons, then rebuild through Cyberdark Realm and Cyberdark Claw recursion
  • Recovery: Cyber Dragon Nachster and Cyber Dragon Herz recur from the GY, and Cybernetic Overflow and Cyberdark Realm supply searches; the recovery line is text-supported but untested
  • After siding: Not applicable: the deck has 0 Side Deck cards, so no post-side plan exists

Why it scores here

The deck opens a Cyber Dragon or Cyberdark engine reliably: at least one archetype-core card is in the opening five with probability about 0.98, and 21 searcher-text cards mean most hands can find a starter. Its interaction is real but thin: eight hand traps, including three Ash Blossom and three Infinite Impermanence, give it going-second disruption, and the three Forbidden cards plus the over-limit Ash Blossom mean the list cannot be played as built. The engine is split across Cyber Dragon, Cyberdark, Therion, Kaiju and Chronomaly, so exact archetype purity is only 26.3 percent and conflicting Normal Summon and Special Summon resources cost consistency. No recorded boards exist, so conversion and median output are text-only inferences rather than observed frequencies. The score was not produced by averaging card scores and does not use archetype popularity; the structural read is about 49 and the illegal-list cap sets the final value at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) is about 0.98 and 21 searchers are present; starter access is strong but single-copy engine pieces are thin (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 singleton slots, several conditional Special Summoners, and conflicting Normal Summon rules raise brick and dead-card risk in hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so ceiling is inferred from card text only: Nova, Infinity and Rampage boards reach large bodies but the line is unverified (Inferred)
D4 Combo Floor & Median Output 40 Median output cannot be measured because combos_evidence is empty; the expected board is inferred as mid-tier from the split engine (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps and three recursion or search effects give a few independent answers after one interruption, but there is no recorded route data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Cyberdark Realm, Cyberdark Claw and Cyber Dragon Nachster provides some grind; no resource signature is available (Inferred)
D7 End-Board & Interaction Quality 55 Three Ash Blossom, three Infinite Impermanence and two Ghost Belle give broad negation, though three Forbidden and over-limit slots must be removed (Verified count, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Hand traps cover the going-second board, and Jizukiru gives a large body, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss bodies include Jizukiru at 3300 ATK, Cyber Dragon Nova and Chimeratech Rampage at 2100 ATK, and Cyber Eternity Dragon at 2800 ATK, but the Divine Arsenal core card is absent (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 52 42 Main Deck cards with 25 distinct names and 26.3 percent exact-archetype purity show a mixed, partly off-theme build (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Seven Fusion, four Link and four Xyz cards cover several summon routes, but Clockwork Knight and Megafleet are not all core-supported (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty, so no post-side plan exists and best-of-3 adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample, so matchup fit is provisional; Cyber Dragon core inclusion at 81 percent only shows the list is recognizable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-archetype engine with many conditional summons and several Fusion, Xyz and Link routes raises decision load and error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 47, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflict (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + Modifiers = 35.2 unclamped; capped to 30 because legality is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core access is very high (about 0.98 in opening five)
  • Eight hand traps and broad negation give going-second disruption
  • Extra Deck covers Fusion, Xyz and Link routes with several boss bodies

Weaknesses

  • Illegal list: three Forbidden cards and over-limit Ash Blossom
  • Engine split across several archetypes lowers exact-archetype purity to 26.3 percent
  • No side deck, so no post-side adaptation

Critical choke points

  • Cyber Dragon Core and Cyber Emergency are single-copy-driven starter lines; losing them to one interruption leaves limited alternatives
  • Extra Deck summoning depends on Polymerization or Power Bond, which are single copies
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Crossout Designator Legal replacements of the player's choice These are Forbidden in the TCG format, so the list is illegal until they are removed
2 One copy of Ash Blossom & Joyous Spring A legal tech or hand-trap card of the player's choice Ash Blossom is Semi-Limited to 2 copies and the deck runs 3
3 Off-archetype splash cards with weak connection to the core engine A side deck of 0 to 15 cards No side deck is present, so best-of-3 adaptation is absent; a legal side deck would lift D12

Evidence & confidence

  • Verified: Illegal status and four copy-limit violations (Ash Blossom, Called by the Grave, Triple Tactics Talent, Crossout Designator); Main 42, Extra 15, Side 0 counts; Exact-archetype purity 26.3 percent; Archetype core inclusion and copy counts from usage statistics
  • Inferred: Opening-hand consistency estimates from hypergeometric draw probabilities; Interaction quality from hand-trap and negation card text; Going-second and recovery plans from card text
  • Provisional: Meta and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN (going-first, going-second, matchup, brick, starter, OTK rates) Meta Power is provisional unless a dated metagame sample is supplied no side deck present, so post-side performance is unassessable

More TCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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