Prophecy Deck #761920 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Deep-Eyes White Dragon, the Blue Abyss x3, Magician's Rod x3. Created Oct 5, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Blue-Eyes boss monsters (Blue-Eyes Ultimate Dragon, Blue-Eyes Chaos MAX Dragon, Blue-Eyes Ultimate Spirit Dragon) backed by Prophecy-style Dark Magician searches and hand traps; Extra Deck Synchro, Link and Fusion finishers (Blue-Eyes Spirit Dragon, Dragon Master Magia, Stardust Sifr) as follow-up pressure
  • Turn 1 (going first): Opening starters (Dark Magical Circle, Magicians Souls, Soul Servant) search Dark Magician and Blue-Eyes pieces toward a single Level 8 or higher boss, with Ash Blossom and Effect Veiler held for opposing starters
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll and Lock Bird, Infinite Impermanence, Effect Veiler) interrupt the opponent's starter, then Dark Magical Curtain or Blue-Eyes searches rebuild a board
  • Recovery: Graveyard-based revival through Dark Magician, Magicians Souls and Blue-Eyes Abyss Dragon effects, plus searchers that refill the hand after a hand trap is spent
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is Illegal (Ash Blossom and Joyous Spring is run three times against a limit of two), so it does not receive a normal Final Contextual score and is capped low as a theoretical, structural-only read. Its engine is consistent on paper: searchers and Dark Magician pieces reach a starter in about 93 percent of opening hands, and the Dark Magician core is near-universal in hand, so the deck usually has something to do on turn one. Interaction is its best trait, with 11 hand traps and about 72 percent odds of at least one hand trap in a going-second six-card hand. Its recorded combo output is unavailable, so combo ceiling and floor are text-only inferences and score in the 38 to 40 range. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score; the score comes from consistency, interaction and the Extra Deck on the system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 starter in 5) about 0.93 for searchers and 0.98 for the archetype core; 3-copy starters at about 0.23 each (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Zero-level spells and traps are about 23 of 60 cards, with a mixed Dark Magician and Blue-Eyes core that can conflict in hand (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling is text-only from boss monsters and Blue-Eyes Ultimate Dragon (Inferred)
D4 Combo Floor & Median Output 38 No recorded median or power distribution; floor is text-only and modest because the mixed archetypes are shallow (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines through searchers and hand traps; recursion from the Graveyard (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Graveyard recursion regenerate resources, but the single-copy boss monsters and Extra Deck summons spend them quickly (Inferred)
D7 End-Board & Interaction Quality 62 11 hand traps plus Called by the Grave and Dragon Master Magia negation text give broad layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking depends on Blue-Eyes Chaos MAX and Blue-Eyes Ultimate Dragon at single copies; Ash Blossom and Droll add non-engine density (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power rests on 4000 to 4500 ATK bosses, but each is a single copy and the Extra Deck is split across three archetypes (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 60 Main Deck cards with only 5 exact Prophecy-named copies, so compactness is weakened by sub-archetype spread (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots spread across 12 distinct Synchro, Link and Fusion monsters, with mostly one copy of each (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck, so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple hand-trap timings and Ritual or Fusion sequencing demand careful decision-making, with no recorded pilot data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability - 12 (illegal copy-limit cap); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Dark Magician engine gives high starter access (Inferred)
  • 11 hand traps and multiple negation effects give layered interaction (Inferred)
  • Recursion via Graveyard effects supports a second line after disruption (Inferred)

Weaknesses

  • Illegal list: Ash Blossom and Joyous Spring over the copy limit (Verified)
  • Mixed sub-archetypes (Dark Magician, Blue-Eyes, Prophecy, Chaos, Timaeus, Endymion) dilute engine coherence (Verified composition)
  • No Side Deck and no recorded boards, so the deck cannot be tested post-side or against recorded lines (Verified)

Critical choke points

  • Dark Magician and Blue-Eyes boss monsters are mostly single copies, so losing a key Extra Deck monster removes the main finisher (Inferred)
  • Ash Blossom over the copy limit must be cut to two copies before the deck is playable in TCG (Verified)
Priority Remove Add Reason
1 One copy of Ash Blossom and Joyous Spring A legal card or a second copy of an existing searcher Brings the list within the Semi-Limited copy limit so it can receive a normal score
2 One or two off-plan sub-archetype cards Core Dark Magician or Blue-Eyes cards Raises archetype purity and engine coherence (Inferred)

Evidence & confidence

  • Verified: Ash Blossom and Joyous Spring copy limit violation (3 run, 2 legal); Main Deck 60 and Extra Deck 15 within TCG size rules; Droll and Lock Bird and Called by the Grave within their limits; Exact-name archetype purity 6.7 percent, 70 off-archetype copies
  • Inferred: Starter access about 0.93 from hypergeometric draw odds; Interaction density from hand traps and negation text; Going-first and going-second split from card text and hand odds
  • Provisional: Meta Power and matchup fit, pending a dated metagame sample
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry, so going-first and going-second splits and brick rate are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side adaptability is unscored

More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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