Vision HERO Deck #761911 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (60)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Called by the Grave x1
- E - Emergency Call x3
- EN Shuffle x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Super Polymerization x3
- Triple Tactics Talent x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Skyborne Blue Cularsaw x1
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion/Link
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion and Link boss monsters (Elemental HERO Shining Neos Wingman, Sunrise, Contrast HERO Chaos, Xtra HERO links) reached through Polymerization-family fusion.; Destiny HERO - Plasma as a negating attacker, plus Masked HERO Dark Law and Vision HERO Trinity as extra boards.
- Turn 1 (going first): Open on Elemental HERO Stratos, Vision HERO Faris or Masked HERO Fountain, search a HERO via a searcher chain, then Fusion Summon through Polymerization or Fusion Destiny.
- Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird to stop the opponent's starter, then rebuild with the searcher chain and a fusion or link boss.
- Recovery: Recur Mulcharmy Fuwalos and Vision HERO Vyon, reuse Destiny HERO - Denier and Mask Change from the GY, and re-enter the fusion line from the Extra Deck.
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
The deck reliably opens a HERO starter: the searcher group (19 copies) has about an 86 percent chance of at least one hit in a 5-card opening hand, and the archetype core (29 copies) is about 97 percent live, so the engine is accessible. Interaction is a real strength, with three Ash Blossom and two Droll & Lock Bird hand traps plus Forbidden Droplet, Called by the Grave and Destiny HERO - Plasma's negation, which supports a going-second plan. Conversion into a board relies on Polymerization-family fusion into 2500 to 3100 ATK bosses, but there are no recorded boards, so the ceiling and median are text-based inferences and the floor is weakly supported. Popularity and archetype usage stats confirm the list is a real build, and they did not earn points; the score comes from consistency, interaction and bosses on the system, not from averaging card scores. The deck is Illegal (two cards over their TCG copy limit), so per the legality guardrail the score is capped low and presented as a theoretical structural read only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Searcher group P(at least one in 5-card hand) about 0.86 and archetype core about 0.97 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Many situational hand-only cards and five hand traps with conditional use create dead-draw risk; full-brick rate not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Fusion and link bosses reachable via Polymerization and Fusion Destiny; no recorded boards to measure ceiling (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has zero parseable boards, so floor and median are unmeasured and estimated low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Three Ash Blossom plus Droll & Lock Bird and multiple HERO searchers give several independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion through Mulcharmy, Vision HERO Vyon, Destiny HERO - Denier and Mask Change offsets spend from Polymerization-family cards (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | Forbidden Droplet, Called by the Grave, Destiny HERO - Plasma and Contrast HERO Chaos provide negation and removal, with no floodgate (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Ash Blossom, Droll & Lock Bird, Triple Tactics Talent and Plasma give going-second answers, but board-breaking is limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Bosses at 2500 to 3100 ATK (Shining Neos Wingman 3100) with a 2400 ATK Dark Law; direct attacks limited by Trinity (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 48 | Full 60-card main at the maximum size, 33 distinct cards, and about 24 copies spread across off-core sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is full (15) across 13 distinct cards covering fusion and link routes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is run (side_count 0), so no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step fusion lines and many conditional on-field and GY effects raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy-limit violation (-5); no side deck (-3); Limited banlist exposure (-2). Final formula: Illegal deck: theoretical only. Unclamped 0.80*Structural(57) + 0.20*TR(45) + modifiers(-10) = 45, then capped to 30 under the legality guardrail. Meta Power null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher chain (19 searcher-text cards) with high opening-hand access
- Three Ash Blossom and two Droll & Lock Bird give real going-second interaction
- Full Extra Deck with fusion and link bosses at 2500 to 3100 ATK
Weaknesses
- Two cards over their TCG copy limit make the list illegal
- No side deck
- Off-archetype dilution (about 68 copies outside the exact archetype name) weakens engine coherence
- No recorded boards, so combo output is unmeasured
Critical choke points
- Polymerization-family fusion is the main conversion route; losing it to a single negate stalls the bosses
- Ash Blossom copy count must drop to 2 to be legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 legal Main Deck replacement chosen by the owner (the deck is over its Semi-Limited limit) | Restores legality; the deck cannot receive a normal score while illegal |
| 2 | 1 Super Polymerization | 1 legal Main Deck replacement chosen by the owner | Restores legality; the second Super Polymerization copy is over the Semi-Limited limit |
| 3 | none | a Side Deck of up to 15 cards | Enables a post-side plan for D12 and best-of-3 play |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 are within TCG size rules; Ash Blossom & Joyous Spring and Super Polymerization are over their Semi-Limited copy limit; Extra Deck is 11 Fusion and 4 Link across 13 distinct cards
- Observed: Usage statistics show 17 of 23 core archetype cards are present (73.9 percent)
- Inferred: Starter access about 0.86 for the searcher group and about 0.97 for the archetype core (hypergeometric); Interaction density and going-second strength from card text; Dead-draw and brick risk from conditional hand effects
- Provisional: Meta Power and format fit (no dated metagame sample)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry, so going-first and going-second splits are inferred no side deck, so post-side performance is unevaluable deck title is null Meta Power is Provisional unless a dated metagame sample is supplied
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