Power Patron Deck #761871 — Yu-Gi-Oh! TCG
58 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (58)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Artmage Power Patron x1
- Droll & Lock Bird x2
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x2
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x1
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Ars Magna "Citrinitas" x2
- Called by the Grave x1
- Crossout Designator x1
- Dark Ruler No More x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Magical Mid-Breaker Field x1
- Pendulum Treasure x3
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x1
- Sales Ban x1
- Theorealize Liberation x1
- Theorealize Overdrive x1
- Theorealize Past Lull x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Anti-Spell Fragrance x1
- Artmage Impasto -Recapture- x1
- Evenly Matched x2
- Infinite Impermanence x1
- Mind Mirror Force x2
- Solemn Accusation x1
- Solemn Judgment x1
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Nerva the Power Patron of Creation x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Clockwork Knight x1
- Double Headed Anger Knuckle x1
- Exceed the Pendulum x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Superdreadnought Rail Cannon Gustav Max x3
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50.7 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Power Patron Link, Fusion and Xyz boss monsters (Vidolium, Gustav Max, Nerva, Jupiter, Mediclius) converted from Medius and Theorealize search lines; Artmage and Ars Magna Fusion/Link pressure through the Medius and Artmage engine
- Turn 1 (going first): Search and summon a Power Patron engine piece from Medius, Nervedo or Vidolium, then build a Link or Fusion boss; hand traps and Ash Blossom protect the first turns
- Turn 2 (going second): Hand traps (Ash Blossom, Droll, Infinite Impermanence, Evenly Matched, Nibiru) interrupt the opponent's first summons, then the engine rebuilds from the hand
- Recovery: Mulcharmy and Junoldo draw and search effects refill the hand after a broken opening; Theorealize Past Lull recovers a Fusion, Synchro or Xyz from the GY
- After siding: No side deck is registered, so there is no post-side plan. Structurally, the list would need 15 side slots to adapt
Why it scores here
The deck is scored as a system, not by averaging its cards. Its engine is real but fragmented: 20 core Power Patron-family copies give about 0.89 odds of at least one in a 5-card opening hand, and 24 searcher-text cards give about 0.94. Exact-name purity is only 13.7%, because the list spreads across Artmage, Ars Magna, Mulcharmy, Medius, Train and Theorealize, so the engine conflicts with itself. Interaction is dense, with 9 hand traps and 16 negation-text cards, and it hits harder going second. However, five Forbidden cards and three over-limit Limited or Semi-Limited cards make the list illegal, so it cannot earn a normal contextual score. Popularity (usage stats and archetype share) confirmed the archetype is real but did not add points. No combos, guides, side deck or tournament data were supplied, so every combo and matchup read is Inferred or Provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 core Power Patron-family card in opening 5) ~0.89; searcher text ~0.94; exact-name purity only 13.7%, so the engine is spread across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Tech-heavy main (17 tech tags, 26 single-copy slots, Forbidden and Limited tech that may be dead in the opening hand); estimated brick risk is moderate-high (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; the Medius to Theorealize to Fusion/Link/Xyz route is a plausible but text-only ceiling (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown; the many single-copy engine and tech cards suggest a weaker median than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Nine hand traps plus Mulcharmy and Junoldo draw give some redundancy, but the engine has few independent starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 24 searcher-text cards plus Mulcharmy draw effects and Theorealize Past Lull recursion support a decent resource loop (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 16 negation-text cards and 33 removal-text cards give broad interaction, but several of the best interaction pieces are Forbidden or Limited, so they cannot legally be run as built (Inferred, legality-limited) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps and Ash Blossom suit going second; the 6-card going-second hand has about 0.65 odds of at least one hand trap (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Vidolium at 5000 ATK, Gustav Max at 3000 ATK and Nerva at 3300 ATK give strong boards; closing relies on Link and Xyz pressure (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main slots with 63 off-archetype copies and 17 tech cards dilute the engine; the main is compact but not coherent (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots mix Fusion, Synchro, Link and Xyz routes; 3 copies of Gustav Max break the limit, so the Extra Deck is not efficient as built (Verified legality, Inferred efficiency) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so post-side adaptability is absent (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament data; archetype share is context only, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points, multi-step Link and Fusion lines, and hand-trap timing make it hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50.7, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_side_plan (-2). Final formula: Illegal list: theoretical/structural-only. No-meta formula 0.80*50.7 + 0.20*45 + modifiers(-12) = 37.6 pre-cap, capped at 30 for the illegal list
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Real engine with heavy search density (24 searcher-text cards)
- Dense interaction: 9 hand traps and 16 negation-text cards
- Strong boss options: Vidolium 5000 ATK, Nerva 3300 ATK, Gustav Max 3000 ATK
Weaknesses
- Illegal as built: five Forbidden cards plus three over-limit Limited or Semi-Limited cards
- Engine fragmented across sub-archetypes (exact-name purity 13.7%)
- No side deck
- Tech-heavy main with many single-copy slots
Critical choke points
- Medius the Pure and Theorealize search lines: most of the engine goes through them
- Forbidden and Limited tech (Called by the Grave, Crossout Designator, Droll) cannot be run at current copy limits
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance, Crossout Designator, Charmer Quartet in Bloom | Legal Power Patron or Medius engine pieces, or hand traps and removal with no Forbidden status | Removing the Forbidden cards is required before any normal score can apply |
| 2 | 2 copies of Ash Blossom & Joyous Spring and 1 copy of Droll & Lock Bird | Legal single-copy replacements from the same archetype or hand-trap pool | Brings Semi-Limited and Limited cards within their copy limits |
| 3 | 1 copy of Superdreadnought Rail Cannon Gustav Max | A second Power Patron Link or Fusion route | Gustav Max is Limited to 1 copy, so the Extra Deck must not repeat it |
| 4 | Off-archetype tech cards with low engine value | A side deck of 15 cards covering the most common opposing lines | A side deck is needed for any post-side plan and for D12 |
Evidence & confidence
- Verified: Legality: 58 main, 15 extra, 0 side; 8 copy-limit violations; 5 Forbidden cards present; Core and searcher-text probabilities from the resolved list; Archetype purity 13.7% and 63 off-archetype copies
- Observed: Usage statistics confirm archetype-standard core cards are included (100% inclusion for Ash Blossom and Mulcharmy Fuwalos)
- Inferred: Engine consistency and brick-risk estimates; Going-first and going-second plans from card text; Dimension scores D1 to D11 and D14
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck registered: post-side adaptability cannot be measured No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied
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