Power Patron Deck #761871 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Oct 5, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50.7
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Power Patron Link, Fusion and Xyz boss monsters (Vidolium, Gustav Max, Nerva, Jupiter, Mediclius) converted from Medius and Theorealize search lines; Artmage and Ars Magna Fusion/Link pressure through the Medius and Artmage engine
  • Turn 1 (going first): Search and summon a Power Patron engine piece from Medius, Nervedo or Vidolium, then build a Link or Fusion boss; hand traps and Ash Blossom protect the first turns
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Infinite Impermanence, Evenly Matched, Nibiru) interrupt the opponent's first summons, then the engine rebuilds from the hand
  • Recovery: Mulcharmy and Junoldo draw and search effects refill the hand after a broken opening; Theorealize Past Lull recovers a Fusion, Synchro or Xyz from the GY
  • After siding: No side deck is registered, so there is no post-side plan. Structurally, the list would need 15 side slots to adapt

Why it scores here

The deck is scored as a system, not by averaging its cards. Its engine is real but fragmented: 20 core Power Patron-family copies give about 0.89 odds of at least one in a 5-card opening hand, and 24 searcher-text cards give about 0.94. Exact-name purity is only 13.7%, because the list spreads across Artmage, Ars Magna, Mulcharmy, Medius, Train and Theorealize, so the engine conflicts with itself. Interaction is dense, with 9 hand traps and 16 negation-text cards, and it hits harder going second. However, five Forbidden cards and three over-limit Limited or Semi-Limited cards make the list illegal, so it cannot earn a normal contextual score. Popularity (usage stats and archetype share) confirmed the archetype is real but did not add points. No combos, guides, side deck or tournament data were supplied, so every combo and matchup read is Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core Power Patron-family card in opening 5) ~0.89; searcher text ~0.94; exact-name purity only 13.7%, so the engine is spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Tech-heavy main (17 tech tags, 26 single-copy slots, Forbidden and Limited tech that may be dead in the opening hand); estimated brick risk is moderate-high (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; the Medius to Theorealize to Fusion/Link/Xyz route is a plausible but text-only ceiling (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; the many single-copy engine and tech cards suggest a weaker median than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Nine hand traps plus Mulcharmy and Junoldo draw give some redundancy, but the engine has few independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 58 24 searcher-text cards plus Mulcharmy draw effects and Theorealize Past Lull recursion support a decent resource loop (Inferred)
D7 End-Board & Interaction Quality 60 16 negation-text cards and 33 removal-text cards give broad interaction, but several of the best interaction pieces are Forbidden or Limited, so they cannot legally be run as built (Inferred, legality-limited)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Ash Blossom suit going second; the 6-card going-second hand has about 0.65 odds of at least one hand trap (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium at 5000 ATK, Gustav Max at 3000 ATK and Nerva at 3300 ATK give strong boards; closing relies on Link and Xyz pressure (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 40 58 main slots with 63 off-archetype copies and 17 tech cards dilute the engine; the main is compact but not coherent (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots mix Fusion, Synchro, Link and Xyz routes; 3 copies of Gustav Max break the limit, so the Extra Deck is not efficient as built (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability is absent (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament data; archetype share is context only, so this is Provisional
D14 Pilotability & Error Tolerance 40 Many decision points, multi-step Link and Fusion lines, and hand-trap timing make it hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50.7, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_side_plan (-2). Final formula: Illegal list: theoretical/structural-only. No-meta formula 0.80*50.7 + 0.20*45 + modifiers(-12) = 37.6 pre-cap, capped at 30 for the illegal list

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Real engine with heavy search density (24 searcher-text cards)
  • Dense interaction: 9 hand traps and 16 negation-text cards
  • Strong boss options: Vidolium 5000 ATK, Nerva 3300 ATK, Gustav Max 3000 ATK

Weaknesses

  • Illegal as built: five Forbidden cards plus three over-limit Limited or Semi-Limited cards
  • Engine fragmented across sub-archetypes (exact-name purity 13.7%)
  • No side deck
  • Tech-heavy main with many single-copy slots

Critical choke points

  • Medius the Pure and Theorealize search lines: most of the engine goes through them
  • Forbidden and Limited tech (Called by the Grave, Crossout Designator, Droll) cannot be run at current copy limits
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Anti-Spell Fragrance, Crossout Designator, Charmer Quartet in Bloom Legal Power Patron or Medius engine pieces, or hand traps and removal with no Forbidden status Removing the Forbidden cards is required before any normal score can apply
2 2 copies of Ash Blossom & Joyous Spring and 1 copy of Droll & Lock Bird Legal single-copy replacements from the same archetype or hand-trap pool Brings Semi-Limited and Limited cards within their copy limits
3 1 copy of Superdreadnought Rail Cannon Gustav Max A second Power Patron Link or Fusion route Gustav Max is Limited to 1 copy, so the Extra Deck must not repeat it
4 Off-archetype tech cards with low engine value A side deck of 15 cards covering the most common opposing lines A side deck is needed for any post-side plan and for D12

Evidence & confidence

  • Verified: Legality: 58 main, 15 extra, 0 side; 8 copy-limit violations; 5 Forbidden cards present; Core and searcher-text probabilities from the resolved list; Archetype purity 13.7% and 63 off-archetype copies
  • Observed: Usage statistics confirm archetype-standard core cards are included (100% inclusion for Ash Blossom and Mulcharmy Fuwalos)
  • Inferred: Engine consistency and brick-risk estimates; Going-first and going-second plans from card text; Dimension scores D1 to D11 and D14
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck registered: post-side adaptability cannot be measured No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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