Theorealize Deck #761870 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Oct 5, 2026 by YGO Mod.

Deck Theorealize TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 40
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron Link/Fusion/Xyz boards (Vidolium, Gustav Max, Nerva, Jupiter, Mediclius) reached by searching Power Patron and Artmage monsters through Medius, Nervedo, Vidolium and Pendulum Treasure; Gustav Max Xyz pressure and direct Vidolium ATK from Power Patron tutor chains
  • Turn 1 (going first): Pendulum/Medius search chain into Plundered Power Patron Plane or Theorealize Liberation to put a Power Patron Link or Fusion on board, with Ash Blossom and Droll as backup against the opponent's first interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Evenly Matched, Nibiru) to break the opponent's first board, then Medius or Theorealize Overdrive recursion to rebuild
  • Recovery: Theorealize Past Lull and Medius recursion from the GY, plus Mulcharmy draw effects, to refill hand after an interruption
  • After siding: Not available: the deck has no side deck, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system: a Power Patron searcher engine (Medius, Nervedo, Vidolium, Pendulum Treasure and Theorealize spells) reaches a 15-card Extra Deck of Link, Fusion, Xyz and Synchro boards, and it earns its strongest points for interaction density (D7) and the ceiling of its Extra Deck payoffs (D3, D9). It loses points for brick risk and clunky hands (D2, D10): 9 hand traps and 17 tech cards compete with the engine in a 58-card main deck. Median output (D4) is scored low because no recorded boards exist, so the floor is only inferred from text. The deck has no side deck, so D12 is near zero, and it cannot be compared to any matchup or meta. Archetype popularity (100% core inclusion in the usage stats) confirms the list is a real build but earned no points, and card scores were not averaged. Because the deck is Illegal (Ash Blossom over its copy limit), the Final Contextual score is capped at 35 and is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card opening hand) ≈ 0.94 across 24 searcher-text cards; 3-copy starters each ≈ 0.24 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 hand traps and 17 tech cards in 58 slots, 26 singletons; hands with no starter or only interaction are common (Inferred)
D3 Combo Conversion & Ceiling 60 Extra Deck payoffs such as Gustav Max, Nerva and Jupiter have strong text, but no recorded boards exist to confirm conversion (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is unmeasured and only text-inferred (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Medius and Theorealize Past Lull provide GY recursion and Mulcharmy adds draw, giving some redundancy across lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pendulum Treasure and Power Patron searches replenish cards, but no resource-signature data exists (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom, Droll, Infinite Impermanence, Solemn Judgment, Mind Mirror Force and Dark Ruler No More give layered negation from text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Lightning Storm, Harpie's Feather Duster, Crossout Designator and Gustav Max give board-breaking tools, and hand traps add going-second disruption (Inferred)
D9 Offensive Pressure & Closing Power 66 Vidolium at 5000 ATK and Gustav Max at 3000 ATK provide strong closing bodies, with Power Patron burn and direct-attack text (Observed stat for printed ATK, Inferred for use)
D10 Main Deck Efficiency & Flexibility 50 58 main-deck cards with 3 copies of three starters and 16 negation cards; legal but not compact (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are used by Power Patron, Artmage and Ars Magna payoffs with limited flex, and several need specific Link material (Inferred)
D12 Side Deck Adaptability 10 0 side-deck cards, so no post-side plan or best-of-3 adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample is available; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines (Pendulum, Link, Fusion, Xyz) and many hand-trap timing decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-8); No side deck (-2); Banlist exposure (-2). Final formula: 0.80*Structural(57) + 0.20*TournamentReliability(40) = 53.6; modifiers total -12 gives 41.6; capped at 35 because the deck is Illegal (theoretical/structural only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density: about 24 searcher-text cards reach the engine with high probability
  • Layered interaction: 16 negation-text cards and 9 hand traps support both going-first and going-second
  • Extra Deck payoffs (Vidolium, Gustav Max, Nerva, Jupiter) give strong closing bodies if the engine goes live

Weaknesses

  • Illegal as built: Ash Blossom is run 3 times against a limit of 2
  • No side deck, so no post-side adaptation
  • No recorded boards, so the combo floor and median cannot be checked
  • Heavy reliance on Limited and Semi-Limited staples; a single banned or limited card removes a key piece

Critical choke points

  • The Medius / Power Patron searches all depend on a Power Patron monster being on the field or in hand
  • Limited Prohibited Power Patron Portal - Terminus and Plundered Power Patron Plane are the main Power Patron access points
  • Hand-trap responses require the hand to hold a trap before the opponent acts, so going second without one can end the turn
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal card (e.g. a non-copy tech or a Power Patron searcher) The deck is Illegal at 3 copies against a limit of 2; this is required before any normal score applies.
2 None A 15-card side deck (e.g. extra Ash Blossom copies within limit, Crossout/Mind Mirror counters) 0 side cards leaves D12 near zero and no best-of-3 plan.

Evidence & confidence

  • Verified: Legality: Illegal; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Main Deck is 58 cards and Extra Deck is 15, both legal sizes for TCG; No side deck is present (0 cards); Archetype core inclusion is 100% in the usage stats for listed core cards
  • Observed: Hypergeometric draw odds from the resolved Main Deck list
  • Inferred: Engine accessibility, brick risk, interaction quality, going-first/second splits and closing power from card text; Strategy classification as Combo with Stun/Toolbox secondaries from card text and role tags
  • Provisional: Meta Power (null) and matchup fit (D13), since no dated meta sample exists
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Shade the Obscure archetype field holds a malformed value ('| supports_archetypes Power Patron'), so archetype_spread may be slightly inaccurate No guides attached to this archetype

More TCG Info

Theorealize

Theorealize Breakdown

 
 

 

 

 

 

 

 
 

 

 
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