Despia Deck #761865 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 5, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
39± 6/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8 Fallen of Albaz-referencing Fusion Monsters (Albion the Branded Dragon, Titaniklad, Granguignol, Mirrorjade) for board presence and attack pressure; Synchro board from Despian Luluwalilith, The Three Champions of Swordsoul and Ecclesia and the Dark Dragon, plus Branded Retribution / Called by the Grave disruption
  • Turn 1 (going first): Branded Opening or Nadir Servant to search Despia / Branded pieces, then Branded in High Spirits or Fallen of the White Dragon to reach a Fallen of Albaz Fusion (Inferred; no combo data to confirm)
  • Turn 2 (going second): Hand traps (Ash Blossom, Branded Retribution, Tri-Brigade Mercourier) to interrupt the opponent's first summon, then rebuild a Fusion board from the GY-based Branded recursion (Inferred)
  • Recovery: Branded Lost and Dogmatika Ecclesia / Fallen of Albaz recursion to re-fuse from the GY; limited by single-copy Branded Fusion and Called by the Grave (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan. The list is evaluated as a main-deck-only structure

Why it scores here

The deck's structure is the main positive: 17 of 25 usage-core cards are present, and the searcher text group is nearly always reachable in a 5-card opening hand (about 0.97, Inferred). Its Extra Deck of 12 Fusion and 3 Synchro monsters gives several distinct boss routes, and several Fallen of Albaz-linked recursion and negation effects give it some resilience to interruption. The score is held down by the fact that the list is illegal: three cards exceed their Semi-Limited copy limit, and four Limited cards are run. Scores were not averaged from individual cards. Card popularity was not credited: the archetype is common, but popularity does not make this list strong. No combos, guides, tournament data or side deck are supplied, so the offensive and matchup dimensions remain provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in opening 5) about 0.97 and P(at least one copy of a triple-copy starter in opening 5) about 0.34; Fallen of Albaz / Branded Opening chain is single-copy-dependent (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Four hand-trap or negation cards and 18 Spells with a 15-card Extra Deck create some conflict and dead-draw risk; no brick estimate is verified (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is inferred from text only, with Fusion chains reaching Level 8 boss monsters (Inferred)
D4 Combo Floor & Median Output 45 No combo median is available; the floor depends on whether the single-copy Branded Fusion and Called by the Grave are drawn (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent starters (Branded Opening, Nadir Servant, Aluber, Mulcharmy Fuwalos) and GY recursion give more than one route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text is abundant, but the Fusion-heavy line spends many resources per turn (Inferred)
D7 End-Board & Interaction Quality 60 Three Ash Blossom, Branded Retribution and Tri-Brigade Mercourier give layered negations; Crossout Designator and Called by the Grave add removal, though 3-copy Ash breaks the copy limit (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second value comes from hand traps and GY recursion, but no going-second combo data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters reach 2500 to 3800 ATK (Hyperinvoked Aeon, Titaniklad, Mirrorjade), but closing relies on Fusion lines that can be interrupted (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 55 40 main-deck cards with 23 distinct names; only 5 copies are exact Despia and 50 are off-archetype, so the build is loosely coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck uses 12 Fusion and 3 Synchro slots with several boss options; some Fusion monsters are rarely reached (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 No side deck is registered, so there is no evidence for post-side adaptation (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage stats are only context (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion, Synchro and recursion chains with many named references are hard to pilot without error (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (structural weights only). Structural ≈ 54, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); unrecoverable_choke_point (-4). Final formula: Illegal list, theoretical/structural-only: 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51, then ContextModifiers -12 = 39 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Fusion-enabler text makes the starting hand very likely to find a line
  • Layered negations and three Ash Blossom copies provide interaction (illegal count)
  • Extra Deck flexibility across Fusion and Synchro bosses

Weaknesses

  • Illegal copy counts for Ash Blossom, The Fallen & The Virtuous and Super Polymerization
  • Only 9.1% exact-name Despia purity; the engine is spread over sub-archetypes
  • No side deck, so no post-side plan
  • Heavy reliance on single-copy Limited cards for the core Fusion route

Critical choke points

  • Branded Fusion (Limited 1, one copy) for the main Fallen of Albaz Fusion route
  • Fallen of Albaz (one copy) as the shared Fusion material for most bosses
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization Cards from the copy-limit-safe pool (e.g. other Branded or Despia support at up to 2 copies) Restores legality before any normal score can be applied
2 Off-archetype copies with low engine contribution A small side deck (up to 15) with Fallen-of-Albaz-compatible answers Gives a post-side plan and reduces dependence on single copies

Evidence & confidence

  • Verified: Illegal status: three cards exceed the Semi-Limited limit of 2; Main 40, Extra 15, Side 0 are within size rules; Usage data: 17 of 25 core cards present (68%); Exact archetype purity 9.1%
  • Inferred: Searcher access about 0.97 in a 5-card opening hand; Combo floor and ceiling estimated from text only; Going-first and going-second plans from card text
  • Provisional: Meta Power (null, no dated sample); Matchup and tournament reliability (no tournament link); Post-side adaptability (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for going-first/second, matchups or brick rates No side deck registered Meta Power provisional unless a dated metagame sample is supplied

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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