Prophecy Deck #761861 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Magicians' Souls x3. Created Oct 5, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/05/2026
Main Deck (57)
- Apprentice Illusion Magician x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x3
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Magician's Rod x2
- Magicians' Souls x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Dark Magician x1
- Illusion of Chaos x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Cosmic Cyclone x3
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Forbidden Crown x2
- Forbidden Droplet x2
- Future Silence x3
- Shining Sarcophagus x2
- Soul Servant x2
- The Gaze of Timaeus x2
- Triple Tactics Talent x1
- Dark Magic Talisman x1
- Eternal Soul x1
- Infinite Impermanence x3
Extra Deck (15)
- Dark Magician of Destruction x2
- Dark Magician the Dragon Knight x1
- Red-Eyes Dark Dragoon x2
- Timaeus the United Magical Dragon x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Imduk the World Chalice Dragon x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Dark Magician / Magician-named Fusion, Link and Extra Deck boards (Dark Magician of Destruction, Dark Magician the Dragon Knight, Timaeus, Red-Eyes Dark Dragoon) built from Dark Magician-tagged searchers and Spell-based summons; Link and Xyz pressure (W:P Fancy Ball, Underworld Goddess, Super Starslayer TY-PHON) when the Extra Deck line is live
- Turn 1 (going first): Search a Dark Magician-named card with Magicians' Souls, Dark Magician, Magician's Rod, Dark Magical Circle or Dark Magical Curtain, then keep Ash Blossom / Ghost Belle / Infinite Impermanence up for the first opponent Quick Effect
- Turn 2 (going second): Hand-trap the opponent's first board-building activation (Ash Blossom, Ghost Belle, Droll & Lock Bird, Nibiru), then convert the surviving Dark Magician searchers into a Fusion or Link board
- Recovery: Recover through Soul Servant, Magicians' Souls and Shining Sarcophagus recursion from the GY, and rebuild Dark Magician-named monsters from the deck
- After siding: Not evaluable: the export lists no side deck (side_count 0), so there is no post-side plan to score
Why it scores here
The deck reliably opens an engine: the 31 Dark Magician-core copies give about a 98 percent chance of at least one core card in a five-card opening hand, and 18 searcher-text cards give about 86 percent (Inferred). Its 13 hand traps and 17 negation or removal texts give strong end-board and going-second interaction. Ash Blossom is over the copy limit (3 run, 2 legal) and that makes the list Illegal, so the score is capped and labelled theoretical and structural only. The score comes from consistency, interaction and engine redundancy on the system, not from Prophecy being a popular archetype and not from averaging card scores. No combos were supplied, so the ceiling and median are text-only inference and the deck's floor is unknown. Only 5.6 percent of the main deck is exact-name Prophecy, with a broad Dark Magician and generic spread, which lowers main-deck efficiency and pilot tolerance.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(>=1 archetype-core card in 5-card hand) ~0.98; P(>=1 searcher-text card) ~0.86; 2-card bootstrap likely but not proven (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 13 hand traps and 17 negation texts compete for hand space; 28 distinct main cards with 5.6% exact-name purity suggests frequent dead or conflicting draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from card text (Dragon Knight, Dragoon, Timaeus, Dark Magician of Destruction) only (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded board distribution; median is a text-only guess and cannot be measured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple hand traps and two Dark Magician searchers give independent answers after one disruption, but no recorded data confirms it (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Soul Servant, Magicians' Souls and Shining Sarcophagus recur from the GY, while Gandora-G and Dragoon spend resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird, Forbidden Crown and Forbidden Droplet give layered interaction (Inferred, text-based) |
| D8 | Going-Second & Board-Breaking Power | 68 | Droll & Lock Bird, Forbidden Crown, Called by the Grave and Dragoon give real board-breaking answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Dark Magician the Dragon Knight, Dragoon, Gandora-G and link pressure give closing power, but no end-board stat distribution was supplied (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 57 main cards, 28 distinct, with only 5.6% exact archetype purity and 68 off-archetype copies; the list is also over the copy limit (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots across Fusion, Link and Xyz with several Dark Magician-gated monsters; Timaeus, Endymion and Charmer cards need specific materials (Inferred) |
| D12 | Side Deck Adaptability | 20 | side_count is 0, so there is no post-side plan to assess (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Long multi-step Dark Magician chains and many Quick Effect timings with a 3-copy engine are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-8); illegal_cap (-11). Final formula: No reliable metagame: 0.80*Structural(61) + 0.20*TournamentReliability(52) = 59.2, plus banlist-exposure modifier -8 = 51.2; the list is Illegal (Ash Blossom 3 copies vs 2 legal), so the final is capped low at 40 and labelled theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Dark Magician searcher suite (18 searcher-text cards) gives high starter access
- Layered hand-trap and negation coverage (13 hand traps, 17 negation texts) for going second
- Shining Sarcophagus, Soul Servant and Magicians' Souls give GY recursion
Weaknesses
- Illegal as built: Ash Blossom is run 3 times against a limit of 2
- Only 5.6% exact archetype purity; generic and off-archetype cards dilute the engine
- No side deck (side_count 0), so there is no post-side adaptability
Critical choke points
- Ash Blossom at 3 copies is itself illegal; any legal build must cut a copy, which weakens interaction
- Dependence on Dark Magician-named cards for the Extra Deck lines (Dragon Knight, Dragoon, Timaeus) means a single disruption can strand the Fusion board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | 1x generic hand trap or Dark Magician searcher | Makes the list legal (copy limit 2 for Semi-Limited); the loss of a third hand trap is acceptable |
| 2 | Generic off-archetype spells or tech cards | Additional Dark Magician-named searchers or Spells | Raises exact archetype purity and starter consistency (Inferred) |
Evidence & confidence
- Verified: Main 57, Extra 15, Side 0 within size rules (40-60, 0-15, 0-15); Ash Blossom & Joyous Spring run 3 copies against Semi-Limited limit of 2 (violation); Limited cards run at 1 copy each; Droll & Lock Bird at 2 copies (Semi-Limited limit 2); Exact archetype purity 5.6%; 68 off-archetype copies
- Inferred: P(>=1 archetype-core card in 5-card hand) ~0.98; P(>=1 searcher-text card) ~0.86; Engine redundancy and interaction density from card text; Going-second hand-trap value from card text
- Provisional: Meta power and archetype meta-share; no dated sample or tournament link; Matchup coverage and format fit (D13)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck listed, so post-side performance cannot be assessed deck title is null in the export
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