Dark Magician Deck #761860 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Magicians' Souls x3. Created Oct 5, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/05/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
22± 6/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Dark Magician the Dragon Knight / Dark Magician of Destruction and Timaeus boards built from the Dark Magician core and Shining Sarcophagus searches; Link and Fusion closers (Underworld Goddess, Selene, Dark Magician Girl-line recursion) once hand-trap protection is up
  • Turn 1 (going first): Normal Summon Dark Magician Girl or Apprentice Illusion Magician, search a Dark Magician spell or Shining Sarcophagus, then extend into a Link or Fusion closer
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Droll and Nibiru to answer the opponent's first summon or search, then rebuild from Magician's Rod and Soul Servant recursion
  • Recovery: Recover the Dark Magician core from the GY via Magicians' Souls-style recursion, Soul Servant and Dark Magical Circle (note: Souls and Called by the Grave are Forbidden, so this line is broken in the submitted list)
  • After siding: No side deck is run (side_count 0), so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a Dark Magician starter: the 25-copy archetype core has about a 95% chance of at least one card in a 5-card opening hand, and 18 searchers add further access. Its hand-trap and negation suite (Ash Blossom, Ghost Belle, Droll, Infinite Impermanence, Nibiru) gives it real going-second interaction and layered resilience. Conversion to a closer is plausible through Dark Magician of Destruction, Timaeus and Link monsters, but no recorded boards exist, so ceiling and median are text-only inferences. Popularity and archetype usage were not counted, and the deck was not scored as an average of its card scores. Because the list is illegal (three Forbidden card types and two over-limit Semi-Limited/Limited cards) and has no side deck, the score is capped low and is structural/theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core in 5-card hand) = 0.95 across 25 copies; starters are redundant (Inferred)
D2 Opening-Hand Quality & Brick Management 60 18 searchers and 13 hand traps reduce brick risk; Forbidden copies would leave gaps once removed (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling relies on card-text reads of Dark Magician of Destruction and Timaeus (Inferred)
D4 Combo Floor & Median Output 45 No combo data; median output cannot be measured and is estimated low-to-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 60 17 negation and 13 hand-trap roles give multiple independent disruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers, Soul Servant and Magician's Rod give recursion, but the Forbidden recursion pieces are absent (Inferred)
D7 End-Board & Interaction Quality 66 17 negation/removal texts with layered Quick Effects on the field (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand-trap group reaches about 81% of going-second 6-card hands (Inferred)
D9 Offensive Pressure & Closing Power 62 Multiple 2800-3000 ATK boss monsters and Link closers, with direct-damage text on Dragoon (Inferred)
D10 Main Deck Efficiency & Flexibility 48 57 main cards with 25% exact-archetype purity and many off-archetype tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards with 6 Fusion, 8 Link and 1 Xyz; two Forbidden Dragoons are a mandatory slot gap (Verified)
D12 Side Deck Adaptability 20 No side deck is run (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many branching Quick Effects and multi-step Fusion/Link lines raise pilot skill demand (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approx. 1:0 weight used as the Midrange profile). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Illegal list: normal formula would give 0.80*56 + 0.20*45 - 12 = 42, but the score is capped at 22 and labelled theoretical/structural-only per rubric Step 2 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense, so an opening hand almost always has a Dark Magician starter
  • Large hand-trap and negation suite supports going second
  • Several 2800-3000 ATK boss monsters as closers

Weaknesses

  • Illegal list: three Forbidden cards and two over-limit cards must be removed
  • No side deck, so no post-side plan
  • Only 25% of the main deck shares the exact archetype name, which weakens engine coherence

Critical choke points

  • Dark Magician core presence in the opening hand (archetype core)
  • Forbidden recursion pieces (Magicians' Souls, Called by the Grave) cannot be legally run
Priority Remove Add Reason
1 Magicians' Souls x3, Called by the Grave x1, Triple Tactics Talent x1, Red-Eyes Dark Dragoon x2 Legal Dark Magician or Magician-support replacements (for example one extra Dark Magician Girl-line or Shining Sarcophagus engine piece) Restores legality; the score cannot be assigned until the list is legal
2 Ash Blossom & Joyous Spring x1 and Droll & Lock Bird x1 Legal copies of other hand traps or a second Dark Magical Circle Brings the Semi-Limited and Limited copy counts within limits
3 1-3 side deck cards A best-of-3 build needs a post-side plan to score D12 above the current floor

Evidence & confidence

  • Verified: Illegal status with six violations (copy limits and Forbidden cards); Main 57, Extra 15, Side 0 (within size rules, but side is empty); Exact-name archetype purity 25%; Restricted-card banlist statuses
  • Inferred: Starter probability 0.95 from 25 archetype-core copies; Hand-trap access 0.81 in going-second 6-card hands; Dimension scores D1 to D11 from text reads and probability estimates
  • Provisional: D13 matchup and format fit (no dated meta sample or tournament link); Meta power (null)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional (no dated metagame sample) title is null for the deck

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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